Difference between revisions of "Nergal/Builds"
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<section begin=tierentry />{{TierDataBeta|demon=Nergal|pvebest1=Red|pvebest2=Purple|pvebest3=|pvpbest1=Purple | <section begin=tierentry />{{TierDataBeta|demon=Nergal|pvebest1=Red|pvebest2=Purple|pvebest3=|pvpbest1=Purple | ||
|pve=1 | |pve=1 | ||
− | |offensive= | + | |offensive=4|defensive=4 |
|democPrelim=4 | |democPrelim=4 | ||
|democBoss=2 | |democBoss=2 | ||
|pro= | |pro= | ||
− | *[[Plague of Babylon]] removes Barriers and has a very high chance of landing Weak status, making him incredible setup for [[Ailment Team]]s. | + | *[[Plague of Babylon]] removes Barriers and has a very high chance of landing Weak status, making him incredible setup for [[Ailment Team]]s. |
*High STR, Auto-Tarukaja and increased Accuracy from [[Meslamtaea]] make him a decent Physical demon, especially when Paneled. | *High STR, Auto-Tarukaja and increased Accuracy from [[Meslamtaea]] make him a decent Physical demon, especially when Paneled. | ||
− | *Auto-Rebellion on Poison boosts his damage and synergizes with [[Pale Rider]] | + | *Auto-Rebellion on Poison boosts his damage and synergizes with [[Pale Rider]]. |
+ | *Nergal is particularly strong against Cleric [[Angra Mainyu]], as he can stack massive amounts of infliction to brute-force Weak through Angra's ailment resistance, which then lets you land your own Ailments to disable him from cleansing. | ||
|con= | |con= | ||
*Weak to Ice | *Weak to Ice |
Revision as of 03:13, 27 June 2021
Info | Builds | Lore |
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Nergal |
1 | 4 | 4 | 4 | 2 | ||
Pros |
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Cons |
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Notes |
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PvE Builds
PvP Builds
Samael versus Nergal
P3 Samael and Nergal both play a similar role in providing Barrier Break for Ailment teams.
- Nergal casts Weak alongside Barrier Break. This allows your other Ailments to land 100%, letting you ignore Ailment Infliction rates on those demons.
- P3 Samael's Barrier Break occurs at the start of the turn, without consuming a Press Turn. This effectively gives you an extra press turn to land an additional element, kill their Ailment cleaner etc and is invaluable versus double Intimidating Stance.
- Samael requires more investment as his Fast Barrier Break only unlocks at P3. Nergal is useable the moment you pull him.
- Samael has the additional perk of casting Fast Makara Break, which can be handy for other team compositions.
- Samael comes with Ailment skills of his own, whereas Nergal can be used as a secondary damage dealer.
- When paired with Pale Rider, damage does not matter as he will kill all poisoned enemies in two turns without fail.