Difference between revisions of "Hecate/Builds"

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|pro=
 
|pro=
 
*[[Hell's Trivia]] is a cheap, hard-hitting spell that also functions as an [[Endure]] breaker. Coupled with her respectable Mag stat and [[Dark Enhancement]] in purple, she can be built as a powerful dark mage.
 
*[[Hell's Trivia]] is a cheap, hard-hitting spell that also functions as an [[Endure]] breaker. Coupled with her respectable Mag stat and [[Dark Enhancement]] in purple, she can be built as a powerful dark mage.
*Virtually immune to ailments thanks to [[Null Bind]] and [[Lunar Awakening]]. Transferring a cleanse skill like [[Prayer]] or [[Silent Prayer]] will allow her to function as a cleric, while still maintaining her offensive presence.
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*Virtually immune to ailments thanks to [[Null Bind]] and [[Lunar Awakening]].  
*Innate [[Repel Dark]] means she can't be sniped by [[Alice]] if paired with an anti-pierce unit like [[Alilat]] or [[Atavaka]]. This is very significant as most dedicated ailment teams run [[Alice]] to remove the cleric.
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*Transferring [[Prayer]] or [[Silent Prayer]] makes her a cleanser with offensive ability.
*Amazing set of panels that provide her extra bulk, MP recovery and damage. Panel 2 in particular lets her run Life or Spell brands while not worrying about MP.
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*Innate [[Repel Dark]] means she can't be sniped by [[Alice]] if paired with [[Alilat]] or [[Atavaka]]. This hard-counters people who use [[Ailment Team]]s for Random PVP Battles.
 +
*Amazing Panels: P2 lets her run Life or Spell [[Brands]] while not worrying about MP.
 
|con=
 
|con=
*Not very bulky. Coupled with her Light weakness, this makes her very weak to the Archangel matchup.
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*Not very bulky. Light weakness is dangerous in the [[Archangels]] matchup.
 
*[[Lunar Awakening]] only triggers at the end of the enemy's turn. This makes her useless for [[Brands of Sin]] Sloth 11, as the ailments trigger at the beginning of the turn.  
 
*[[Lunar Awakening]] only triggers at the end of the enemy's turn. This makes her useless for [[Brands of Sin]] Sloth 11, as the ailments trigger at the beginning of the turn.  
 
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Revision as of 05:01, 17 May 2020

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Hecate.jpg Hecate
Purple Teal Purple Teal 8 8 8
Pros
Cons
  • Not very bulky. Light weakness is dangerous in the Archangels matchup.
  • Lunar Awakening only triggers at the end of the enemy's turn. This makes her useless for Brands of Sin Sloth 11, as the ailments trigger at the beginning of the turn.

PvE Builds

PvP Builds