Difference between revisions of "David/Builds"

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! rowspan="2" | PVE
 
! rowspan="2" | PVE
 
! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
! colspan="2" class="unsortable" | Democalypse
 
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierDataBeta|demon=David|pvebest1=Purple|pvpbest1=Purple
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<section begin=tierentry />{{TierListData|demon=David|pvebest1=Purple|pvpbest1=Purple
|pve=3
+
|pve=D
|offensive=4|defensive=4
+
|offensive=F|defensive=F
|democPrelim=1
 
|democBoss=1
 
 
|pro=
 
|pro=
*He is essentially an entire [[Ailment Team]] neatly packaged into one demon. Not only does <s>Bohemian</s> [[Bemusing Rhapsody]] remove [[Barrier]]s, it also has a high chance of inflicting Charm and Curse, while only costing 5 MP to cast.
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*He is essentially an entire [[Ailment Team]] neatly packaged into one demon. Not only does Bohemian-- err [[Bemusing Rhapsody]] remove [[Barrier]]s, it also has a high chance of inflicting Charm and Curse, while only costing 5 MP to cast.
 
*[[Deadly Melody]] autocasts two random buffs and debuffs every time ailments land, allowing you to repeatedly swing buffs in your favor especially when paired with other ailment demons like [[Lilith A]] and [[Angra Mainyu]]. This is very powerful with Panel 2 unlocked, as it gives your teammtes increased damage against Cursed and Charmed units.  
 
*[[Deadly Melody]] autocasts two random buffs and debuffs every time ailments land, allowing you to repeatedly swing buffs in your favor especially when paired with other ailment demons like [[Lilith A]] and [[Angra Mainyu]]. This is very powerful with Panel 2 unlocked, as it gives your teammtes increased damage against Cursed and Charmed units.  
 
*Panel 3 reduces ailment cure rate by 25%. This is incredibly strong as it ensures Bind and Charm will always last a turn (as long as they don't have increased recovery).
 
*Panel 3 reduces ailment cure rate by 25%. This is incredibly strong as it ensures Bind and Charm will always last a turn (as long as they don't have increased recovery).
*Due to how packed his kit is, he can easily be splashed into fast teams looking for some Ailment control, or in Defense teams to catch players randoming without sufficient Ailment protection.
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*Panels 1 and 3 give him increased Battle Speed, allowing him to act as a Speedster.  
*Panels 1 and 3 give him increased Battle Speed, allowing him to act as a Speedster.
 
 
*Innate [[Epitome of Madness]] and [[Insanity]] in Purple, combined with [[Bemusing Rhapsody]]'s high ailment base chance means he is almost guaranteed to land his ailments, allowing you to forego ailment infliction for other brand stats like Speed instead.
 
*Innate [[Epitome of Madness]] and [[Insanity]] in Purple, combined with [[Bemusing Rhapsody]]'s high ailment base chance means he is almost guaranteed to land his ailments, allowing you to forego ailment infliction for other brand stats like Speed instead.
 
|con=
 
|con=
 
*Panels are mandatory on him, without them he is a rather mediocre ailment unit.
 
*Panels are mandatory on him, without them he is a rather mediocre ailment unit.
 
*Stiff competition from [[Motoko Kusanagi]] who is also pretty much a standalone (heh) ailment package on her own. In a vacuum, Bind and Mute are arguably more useful ailments, and Motoko has the advantage of being fully useable without Panels.  
 
*Stiff competition from [[Motoko Kusanagi]] who is also pretty much a standalone (heh) ailment package on her own. In a vacuum, Bind and Mute are arguably more useful ailments, and Motoko has the advantage of being fully useable without Panels.  
*Hard-countered by Ailment immunity, most notably [[Daisoujou]], Panelled [[Clotho]] and Panel 2 [[Beelzebub☆]].
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*Hard-countered by Ailment immunity, most notably [[Demeter]], [[Maria]], and Panel 2 [[Beelzebub☆]].
 
|notes=
 
|notes=
 
*While Bind and Mute might be more powerful on their own, Charm and Curse have more abuseable combos, most notably [[Lilith A]], [[Alice A]] and to a lesser extent Panel 3 OG [[Lilith]].
 
*While Bind and Mute might be more powerful on their own, Charm and Curse have more abuseable combos, most notably [[Lilith A]], [[Alice A]] and to a lesser extent Panel 3 OG [[Lilith]].
*He forms a nice spooky band with [[Trumpeter]] on Trumpets, [[Daisoujou]] on Vocals and [[Black Rider]] on Cymbals. For a less spooky variant, [[Mermaid]] is supposedly great for vocals too, and [[Sarasvati]] rocks a mean Veena.
 
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}
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== PvP Builds ==
 
== PvP Builds ==
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===Archetype(s)===
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* Purple: Insanity to boost Bemusing Rhapsody's chance to inflict ailments.
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* Teal: Null Elec to cover his weakness.
 +
 +
===Skill Transfers===
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Ailment infliction Boosters to consistently apply charm and curse to trigger Deadly Melody.
 +
 +
Ailment Infliction Boosters:
 +
* Ailment Survivor: Ailment modifier + endure
 +
* Epitome of Wisdom: Only other 15% ailment modifier
 +
* Madness: Early game/budget option.
 +
 +
Other/Misc. Skills:
 +
* Speedster: Boosts team speed even higher
 +
* Epitome of Swiftness: Boosts team speed even higher.
 +
 +
===Brands===
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*Stat priorities: Speed%, Ailment Infliction%
 +
 +
* Sick: Increases his ailment infliction rate.
 +
* Divine: Allows him to spam Bemusing Rhapsody.
 +
* Speed: Boosts team speed if used on fast teams.
 +
 +
===Mitama===
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# AGI (20): Increases team speed.
 +
# LUK (20): Increases his chances of applying ailments.
 +
 +
===Build(s)===
 +
 +
{{DemonBuild
 +
|use=Haunting Rhapsody
 +
|archetype=Purple
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|skill1=Epitome of Swiftness
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|skill2=Speedster
 +
|stmitama=
 +
|mamitama=
 +
|vimitama=
 +
|agmitama=20
 +
|lumitama=20
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|brands=Speed x2 with Speed%
 +
|lvreq=
 +
|hpreq=
 +
|mdefreq=
 +
|matkreq=
 +
|pdefreq=
 +
|patkreq=
 +
|acreq=
 +
|evreq=
 +
|buildnotes=Provides crippling ailments and buff control for fast teams. Pair him with demons like Angra and Wilith to get multiple buffs and debuffs applied to ensure buffs swing in your favor. No ailment modifiers and Sick brands are used since his base kit already gives him a ton of ailment infliction rate alongside Bemusing Rhapsody's high infliction rate, instead team speed boosters are ran to make the team as fast as possible, especially with his P1&3.
 +
}}

Latest revision as of 05:58, 3 December 2023

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
David.jpg David
Purple Purple D F F
Pros
  • He is essentially an entire Ailment Team neatly packaged into one demon. Not only does Bohemian-- err Bemusing Rhapsody remove Barriers, it also has a high chance of inflicting Charm and Curse, while only costing 5 MP to cast.
  • Deadly Melody autocasts two random buffs and debuffs every time ailments land, allowing you to repeatedly swing buffs in your favor especially when paired with other ailment demons like Lilith A and Angra Mainyu. This is very powerful with Panel 2 unlocked, as it gives your teammtes increased damage against Cursed and Charmed units.
  • Panel 3 reduces ailment cure rate by 25%. This is incredibly strong as it ensures Bind and Charm will always last a turn (as long as they don't have increased recovery).
  • Panels 1 and 3 give him increased Battle Speed, allowing him to act as a Speedster.
  • Innate Epitome of Madness and Insanity in Purple, combined with Bemusing Rhapsody's high ailment base chance means he is almost guaranteed to land his ailments, allowing you to forego ailment infliction for other brand stats like Speed instead.
Cons
  • Panels are mandatory on him, without them he is a rather mediocre ailment unit.
  • Stiff competition from Motoko Kusanagi who is also pretty much a standalone (heh) ailment package on her own. In a vacuum, Bind and Mute are arguably more useful ailments, and Motoko has the advantage of being fully useable without Panels.
  • Hard-countered by Ailment immunity, most notably Demeter, Maria, and Panel 2 Beelzebub☆.
Notes
  • While Bind and Mute might be more powerful on their own, Charm and Curse have more abuseable combos, most notably Lilith A, Alice A and to a lesser extent Panel 3 OG Lilith.

PvE Builds

PvP Builds

Archetype(s)

  • Purple: Insanity to boost Bemusing Rhapsody's chance to inflict ailments.
  • Teal: Null Elec to cover his weakness.

Skill Transfers

Ailment infliction Boosters to consistently apply charm and curse to trigger Deadly Melody.

Ailment Infliction Boosters:

  • Ailment Survivor: Ailment modifier + endure
  • Epitome of Wisdom: Only other 15% ailment modifier
  • Madness: Early game/budget option.

Other/Misc. Skills:

  • Speedster: Boosts team speed even higher
  • Epitome of Swiftness: Boosts team speed even higher.

Brands

  • Stat priorities: Speed%, Ailment Infliction%
  • Sick: Increases his ailment infliction rate.
  • Divine: Allows him to spam Bemusing Rhapsody.
  • Speed: Boosts team speed if used on fast teams.

Mitama

  1. AGI (20): Increases team speed.
  2. LUK (20): Increases his chances of applying ailments.

Build(s)

Haunting Rhapsody
ArchPurple.png Transferred Skills Notes:

Provides crippling ailments and buff control for fast teams. Pair him with demons like Angra and Wilith to get multiple buffs and debuffs applied to ensure buffs swing in your favor. No ailment modifiers and Sick brands are used since his base kit already gives him a ton of ailment infliction rate alongside Bemusing Rhapsody's high infliction rate, instead team speed boosters are ran to make the team as fast as possible, especially with his P1&3.

Epitome of Swiftness Speedster
Infused Mitama
Ag 20 Lu 20
Brands
Speed x2 with Speed%
Target Stats
-