Difference between revisions of "Daisoujou/Builds"

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*[[Preach]] makes him immune to all ailments and will punish enemy teams attempting to use Charm. [[Cleansing Shout]] is both an Ailment and Debuff Cleanser at the same time. These two skills have perfect synergy together and make him the best Cleric in the game, only on par with [[Mahamayuri]].
 
*[[Preach]] makes him immune to all ailments and will punish enemy teams attempting to use Charm. [[Cleansing Shout]] is both an Ailment and Debuff Cleanser at the same time. These two skills have perfect synergy together and make him the best Cleric in the game, only on par with [[Mahamayuri]].
 
*Panel 3 further improves his role, as it removes all opponents' buffs after [[Cleansing Shout]] is cast.
 
*Panel 3 further improves his role, as it removes all opponents' buffs after [[Cleansing Shout]] is cast.
 +
*Panel 4 reduces the cost of [[Cleansing Shout]] to 3 at max level, assuring he can always cast it.
 
*Good balanced stats coupled with no weaknesses and a perfect base kit allows total freedom in builds: he can work as a bulky tank, evasion tank, healer and/or a revive support.
 
*Good balanced stats coupled with no weaknesses and a perfect base kit allows total freedom in builds: he can work as a bulky tank, evasion tank, healer and/or a revive support.
 
*Purple comes with innate [[Enduring Soul]], which makes him bulkier and synergyze well with [[Recarmdra]] as the Premium Skill.
 
*Purple comes with innate [[Enduring Soul]], which makes him bulkier and synergyze well with [[Recarmdra]] as the Premium Skill.
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*Is a hard support unit, relies on transfer skills to offer anything outside cleansing.
 
*Is a hard support unit, relies on transfer skills to offer anything outside cleansing.
 
*[[Soul Drain]] is a wasted slot, as it is MP expensive and doesn't add to Daisoujou's support build. It also wastes MP in auto, as the AI will cast it when no Ailments are currently active.
 
*[[Soul Drain]] is a wasted slot, as it is MP expensive and doesn't add to Daisoujou's support build. It also wastes MP in auto, as the AI will cast it when no Ailments are currently active.
* As he needs to constantly spam [[Cleansing Shout]], Divine Brands or a [[Mana Aid]] transfer are mandatory for Sloth auto-farming, especially in Red.
+
* As he needs to constantly spam [[Cleansing Shout]], P4, Divine Brands, or a [[Mana Aid]] transfer are mandatory for Sloth auto-farming, especially in Red.
 
|notes=
 
|notes=
*He is very good in the current Meta, both against Curse-focused [[Nebiros]] teams and Auto-Charm [[Clotho]] teams.
 
 
*When he has access to offensive spells (in Red or through transfers) his AI will prioritize those over [[Cleansing Shout]] if they can hit enemy weak points. This does not occur if your team is Binded and/or Charmed.
 
*When he has access to offensive spells (in Red or through transfers) his AI will prioritize those over [[Cleansing Shout]] if they can hit enemy weak points. This does not occur if your team is Binded and/or Charmed.
 
*Comparatively, '''Daisoujou''' is better as a pure support demon (no weaknesses, provides buff control, can focus purely on survivability/evasion, more flexible on transfers), while [[Mahamayuri]] offers more offensive pressure and better Press Turn economy. Pick whoever your team needs more.
 
*Comparatively, '''Daisoujou''' is better as a pure support demon (no weaknesses, provides buff control, can focus purely on survivability/evasion, more flexible on transfers), while [[Mahamayuri]] offers more offensive pressure and better Press Turn economy. Pick whoever your team needs more.

Revision as of 13:56, 18 January 2023

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Daisoujou.jpg Daisoujou
Any Purple 4 2 2 1 1
Pros
  • Preach makes him immune to all ailments and will punish enemy teams attempting to use Charm. Cleansing Shout is both an Ailment and Debuff Cleanser at the same time. These two skills have perfect synergy together and make him the best Cleric in the game, only on par with Mahamayuri.
  • Panel 3 further improves his role, as it removes all opponents' buffs after Cleansing Shout is cast.
  • Panel 4 reduces the cost of Cleansing Shout to 3 at max level, assuring he can always cast it.
  • Good balanced stats coupled with no weaknesses and a perfect base kit allows total freedom in builds: he can work as a bulky tank, evasion tank, healer and/or a revive support.
  • Purple comes with innate Enduring Soul, which makes him bulkier and synergyze well with Recarmdra as the Premium Skill.
  • Very useful for Brands of Sin: Sloth auto-runs.
Cons
  • Is a hard support unit, relies on transfer skills to offer anything outside cleansing.
  • Soul Drain is a wasted slot, as it is MP expensive and doesn't add to Daisoujou's support build. It also wastes MP in auto, as the AI will cast it when no Ailments are currently active.
  • As he needs to constantly spam Cleansing Shout, P4, Divine Brands, or a Mana Aid transfer are mandatory for Sloth auto-farming, especially in Red.
Notes
  • When he has access to offensive spells (in Red or through transfers) his AI will prioritize those over Cleansing Shout if they can hit enemy weak points. This does not occur if your team is Binded and/or Charmed.
  • Comparatively, Daisoujou is better as a pure support demon (no weaknesses, provides buff control, can focus purely on survivability/evasion, more flexible on transfers), while Mahamayuri offers more offensive pressure and better Press Turn economy. Pick whoever your team needs more.
  • As of 2022, he's multi-fusible, but only Common Archetype (Clear) and at an approximate cost of 8mil mag per copy (3mil of that is unaffected by discounts), making it slow and expensive to fully Panel him.

PvE Builds

  • Be careful putting any buff/debuff skills on him as he will use those over Cleansing Shout.

PvP Builds

Archetype(s)

  • Purple: Enduring Soul for survivability.

Skill Transfers

HP boosters to provide survivability so he can keep cleansing. Evasion boosters to help deal with physical attackers. Support skills to continue his support role.

HP Boosters:

  • Epitome of Fortitude: HP modifier + crit resistance.
  • Epitome of Endurance: HP modifier + lowers team speed for slower team builds.
  • Life Surge: Highest HP modifier.
  • Life Gain: Early game/budget option

Evasion Boosters:

  • Evade: Highest evasion modifier
  • Dodge: Early game/budget option.

Support skills:

  • Recarmdra: Brings back the team in a pinch
  • Samrecarm: Provides the team an extra revive if needed.
  • Barrier Break: Removes enemy barriers to punish ailment users/teams with Preach should they charm an ally.
  • Autos: Provides buff control.
  • Solar/Lunar Prosperity/Downfall: Similar to Autos but 2 in 1.

Other/Misc. Skills:

  • Enduring Soul/+: Adds survivability

Brands

  • Stat priorities: HP%, Phys EV%
  • Life: Boosts his HP
  • Lead: Allow him to go first in situations where he's used alongside faster demons.
  • Guard/Shield: Gives him more phys/mag def.
  • Dodge: Adds evasion

Mitama

  1. VIT (20): To boost his bulk
  2. LUK (20): Increases his chances of dodging attacks and applying mute with Preach

Build(s)

Cleansing REEEEEEEEEE!
ArchPurple.png Transferred Skills Notes:

Best Cleanser in the game, invaluable in any team that requires an answer to ailment demons/teams, especially against Angra. P3 is extremely helpful to balance out enemy buffs. EOE can be ran if used in a slower team.

Barrier Break Recarmdra
Infused Mitama
Vi 20 Lu 20
Brands
Life + Lead with HP%
Target Stats
-