Difference between revisions of "Beelzebub☆/Builds"

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|offensive=5|defensive=5
 
|offensive=5|defensive=5
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|democBoss=5
 
|pro=
 
|pro=
 
*[[Death Flyers]] deals Almighty AOE damage and ignores [[Endure]]s. This makes him incredibly powerful for cleanup, especially after a big nuke like [[Morning Star]] or [[Third Eye]]. On top of that, it grows stronger with each passing turn, gaining increased damage on Turn 2 and AOE Mortal on Turn 3.
 
*[[Death Flyers]] deals Almighty AOE damage and ignores [[Endure]]s. This makes him incredibly powerful for cleanup, especially after a big nuke like [[Morning Star]] or [[Third Eye]]. On top of that, it grows stronger with each passing turn, gaining increased damage on Turn 2 and AOE Mortal on Turn 3.
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*Panel 2 provides him immunity to [[Charm]], [[Bind]] and [[Mute]], allowing him to be run as a Cleric if [[Prayer]] is transferred.
 
*Panel 2 provides him immunity to [[Charm]], [[Bind]] and [[Mute]], allowing him to be run as a Cleric if [[Prayer]] is transferred.
 
*Purple gains [[Null Mortal]] which prevents him from being killed by other Mortal users. Teal gains access to [[Drain Phys]], which can be useful for pairing with [[Demiurge]].
 
*Purple gains [[Null Mortal]] which prevents him from being killed by other Mortal users. Teal gains access to [[Drain Phys]], which can be useful for pairing with [[Demiurge]].
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*The auto-[[Offensive Cry]] from [[King of Hell]] lasts 3 turns and triggers in both phases of [[Democalypse]], making him a very powerful tech unit there.
 
|con=
 
|con=
*Middling Agi makes him awkward to slot in slow teams. Consider an [[Epitome of Endurance]] transfer if you want to do so.
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*Middling AGI makes him awkward to slot in slow teams. Consider an [[Epitome of Endurance]] transfer if you want to do so.
 
*As his kit is entirely Almighty, [[Five Elements]] counters him pretty hard. Pairing him with a [[Demiurge]] with Panel 2 unlocked offsets this weakness though.
 
*As his kit is entirely Almighty, [[Five Elements]] counters him pretty hard. Pairing him with a [[Demiurge]] with Panel 2 unlocked offsets this weakness though.
 
*Heavily reliant on Panel 1 and 2 to shine, otherwise he is fairly easy to deal with.
 
*Heavily reliant on Panel 1 and 2 to shine, otherwise he is fairly easy to deal with.

Revision as of 00:03, 26 August 2021

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Beelzebub☆.jpg Beelzebub☆
Red Purple Teal 4 5 5 4 5
Pros
Cons
  • Middling AGI makes him awkward to slot in slow teams. Consider an Epitome of Endurance transfer if you want to do so.
  • As his kit is entirely Almighty, Five Elements counters him pretty hard. Pairing him with a Demiurge with Panel 2 unlocked offsets this weakness though.
  • Heavily reliant on Panel 1 and 2 to shine, otherwise he is fairly easy to deal with.
Notes

PvE Builds

PvP Builds

Archetype(s)

  • Purple: Null Mortal so he can't die to opposing Ubeelze or Mortal users.
  • Teal: Drain Phys for Drain Teams.

Skill Transfers

Damage Boosters for an offensive build, HP boosters for a tankier build to survive long enough for AOE mortal, Support Skills if needed.

Damage Boosters:

  • Almighty Boost/Survivor: Almighty damage modifier for Death Flyers. Survivor provides an extra Endure.
  • Concentrate: Boosts Death Flyers' damage to obscene levels. Needs Angra to cast it then followed by Death Flyers on T1.
  • Serial Killer: Early Game/Budget option.

HP Boosters:

  • Epitome of Fortitude: HP modifier + crit resistance.
  • Epitome of Endurance: HP modifier + lowers team speed. Great for a slow team build to capitalize on his innate IS in King of Hell if going 2nd.
  • Life Surge: Highest HP modifier.
  • Life Gain: Early game/budget option.

Support Skills:

  • Prayer: Allows him to be a Pseudo cleric provided he is P2.

Other/Misc. Skills:

  • Enduring Soul/+: Adds extra survivability.
  • Speedster: Boosts team speed if needed.
  • Null Curse: Protects him from curse so his P1 can heal its full amount.

Brands

  • Stat priorities: Mag ATK%/HP%
  • Spell: Boosts his damage.
  • Life: Adds bulk
  • Divine: Allows to cast Death Flyers T1 against Ulice.
  • Ward: Guarantees to protect him from ailments for 3 turns.
  • Speed: Boosts team speed if used on fast teams.
  • Heal: So P1 can heal more than usual

Mitama

  1. MAG (20): Increases his damage.
  2. VIT (20): Increases his bulk
  3. AGI (20): Increases his evasion team speed.

Build(s)

T3 Mortal
ArchPurple.png Transferred Skills Notes:

Meant for slower and fatter teams. Needs P2 to be a Pseudo cleric. Pair with XWM and Erlkonig to keep him alive for as long possible. You may give him EOF instead. This build is meant to capitalize on Death Flyers' T3 boost level which casts AOE Almighty Mortal to insta kill teams. This build basically makes you win games, albeit slowly but pretty much guaranteed unless the enemy team has Null Mortal demons like XWM and Erlkonig.

Epitome of Endurance Prayer
Infused Mitama
Ma 20 Vi 20
Brands
Life + Ward with HP%
Target Stats
-


Death Flies
ArchPurple.png Transferred Skills Notes:

An insanely strong sweeper. Use Templar for maximum Concentrate damage. Angra is needed for the MP to cast Concentrate followed by Death Flyers all in 1 turn, or use divines instead which will however, lower his damage output. This build focuses on a fast kill strategy where Concentrate plus Templar allows Ubeelze to sweep teams with ease especially with buff control from the likes of Herokado, P4 Lucifer and P2 Angra. Pair with a demon that can eliminate high HP tanks like OseH or Kali so Ubeelze can sweep easier.

Concentrate Almighty Survivor
Infused Mitama
Ma 20 Vi 10 Ag 20
Brands
Spell/Divine + Speed with Mag ATK%
Target Stats
-


TL;DR Ubeelze is broken.