Difference between revisions of "Alice/Builds"

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(Role Summary)
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*[[Die for Me!]] has only one charge unless P3 is unlocked, limiting her usefulness at low panels. This is especially a problem in scenarios where she cannot be Panelled, such as [[Tokyo Abyss]].
 
*[[Die for Me!]] has only one charge unless P3 is unlocked, limiting her usefulness at low panels. This is especially a problem in scenarios where she cannot be Panelled, such as [[Tokyo Abyss]].
 
*Weak to Light and by extension the [[Archangels]] matchup. Teal fixes this somewhat, but you lose [[Dark Amp]] in return.
 
*Weak to Light and by extension the [[Archangels]] matchup. Teal fixes this somewhat, but you lose [[Dark Amp]] in return.
*As of 2022, she's ''multi-fuseable'', but only [[Archetypes|Common Archetype]] (Clear), making it slow and expensive to fully Panel her.
 
 
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|notes=
 
*She has pretty bad AI (will sometimes Mamudoon instead of spamming DFM), keep this in mind when using her for Defense.
 
*She has pretty bad AI (will sometimes Mamudoon instead of spamming DFM), keep this in mind when using her for Defense.
 
*Mortal is lot less powerful against [[Xi Wangmu]] teams, as she will simply resurrect the Mortal-ed target and is immune to Mortal herself. Also, many of the newer Demons are coming with [[Null Mortal]].
 
*Mortal is lot less powerful against [[Xi Wangmu]] teams, as she will simply resurrect the Mortal-ed target and is immune to Mortal herself. Also, many of the newer Demons are coming with [[Null Mortal]].
 +
*As of 2022, she's ''multi-fusible'', but only [[Archetypes|Common Archetype]] (Clear) and at an approximate cost of 8mil mag per copy (3mil of that is unaffected by discounts), making it slow and expensive to fully Panel her.
 
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Revision as of 14:01, 15 January 2023

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Alice.jpg Alice
Purple Teal Teal Purple 4 3 3 5 5
Pros
  • Die for Me! inflicts Mortal (instant kill), has pierce, and bypasses Endure-type skills, making her incredibly valuable for deleting key demons in PvP.
  • High MAG stat combined with Dark Amp in Purple makes her a very powerful Dark Mage.
  • Incredible panels that give her damage amplification, MP cost reduction, and increased uses of her signature unique skill.
  • Panel 4 makes DFM trigger a second DFM as a chain effect, meaning she can score 2 mortal kills per cast. Even if an enemy doesn't die to mortal, Alice still effectively doubles her damage output per DFM cast.
  • She's cute!!
Cons
  • Needs to run Divines without Panel 2 for first-turn Die for Me! and to mitigate long term MP issues.
  • Die for Me! has only one charge unless P3 is unlocked, limiting her usefulness at low panels. This is especially a problem in scenarios where she cannot be Panelled, such as Tokyo Abyss.
  • Weak to Light and by extension the Archangels matchup. Teal fixes this somewhat, but you lose Dark Amp in return.
Notes
  • She has pretty bad AI (will sometimes Mamudoon instead of spamming DFM), keep this in mind when using her for Defense.
  • Mortal is lot less powerful against Xi Wangmu teams, as she will simply resurrect the Mortal-ed target and is immune to Mortal herself. Also, many of the newer Demons are coming with Null Mortal.
  • As of 2022, she's multi-fusible, but only Common Archetype (Clear) and at an approximate cost of 8mil mag per copy (3mil of that is unaffected by discounts), making it slow and expensive to fully Panel her.

PvE Builds

PvP Builds