Brands of Sin: Wrath

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Brands of Sin

Brands

Brand of Avarice

Gucumatz.jpg Gucumatz (Stage 1)


Gucumatz



Wrath-1-gucumatz.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Gucumatz - Wk Rs - Rs - -
Battle Speed 2,800

Tarunda+ Auto Ire.png Tempestuous Emotion.png Supreme Solitary Onslaught.png Phys Fire Deity S.png

Gucumatz.jpg Gucumatz (Stage 2)


Gucumatz



Wrath-2-gucumatz.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Gucumatz - Wk Rs - Rs - -
Battle Speed 3,600

Tarunda+ Auto Ire.png Tempestuous Emotion.png Supreme Solitary Onslaught.png Phys Fire Deity S.png

Gucumatz.jpg Gucumatz (Stage 3)


Gucumatz



Wrath-3-gucumatz.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Gucumatz - Wk Rs - Rs - -
Battle Speed 4,300

Tarunda+ Auto Ire.png Tempestuous Emotion.png Supreme Solitary Onslaught.png Phys Fire Deity S.png

Gucumatz.jpg Gucumatz (Stage 4)


Gucumatz



Wrath-4-gucumatz.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Gucumatz - Wk Rs - Rs - -
Battle Speed 5,000

Tarunda+ Auto Ire.png Tempestuous Emotion.png Supreme Solitary Onslaught.png Phys Fire Deity S.png

Gucumatz.jpg Gucumatz (Stage 5)


Gucumatz



Wrath-5-gucumatz.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Gucumatz - Wk Rs - Rs - -
Battle Speed 6,100

Extraordinary Wrath.png Tarunda+ Auto Ire.png Tempestuous Emotion.png Supreme Solitary Onslaught.png Phys Fire Deity S.png

Huang Long.jpg Huang Long (Stage 6)


Huang Long



Wrath-6-huang-long.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Huang Long - Rs Rs Rs Rs Nu -
Battle Speed 14,700

Extraordinary Wrath.png Five Elements Ire.png Tempestuous Emotion+.png Supreme Solitary Onslaught.png Phys Fire Deity M.png

Huang Long.jpg Huang Long (Stage 7)


Huang Long



Wrath-7-huang-long.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Huang Long - Rs Rs Rs Rs Nu -
Battle Speed 17,800

Extraordinary Wrath.png Five Elements Ire.png Tempestuous Emotion+.png Supreme Solitary Onslaught.png Phys Fire Deity M.png

Huang Long.jpg Huang Long (Stage 8)


Huang Long



Wrath-8-huang-long.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Huang Long - Rs Rs Rs Rs Nu -
Battle Speed 19,400

Extraordinary Wrath.png Five Elements Ire.png Tempestuous Emotion+.png Supreme Solitary Onslaught.png Phys Fire Deity M.png

Huang Long.jpg Huang Long (Stage 9)


Huang Long



Wrath-9-huang-long.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Huang Long - Rs Rs Rs Rs Nu -
Battle Speed 21,700

Extraordinary Frenzy.png Five Elements Ire.png Tempestuous Emotion+.png Supreme Solitary Onslaught.png Phys Fire Deity L.png

Arioch.jpg Arioch (Stage 10)


Arioch



Wrath-10-arioch.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Arioch Nu - Rp Wk Rs - Rs
Battle Speed 8,100

Extraordinary Frenzy.png Lionfall Ire.png King of Vengeance Ire.png Tempestuous Emotion++.png Supreme Solitary Onslaught.png Phys Fire Deity L.png

Overview:

  • The gist is that this boss is very bulky, heals himself, and has several conditions that will apply reverse damage boost to you or damage reduction to the boss, reducing your damage output.

Defensive effects (that make the boss bulky):

  • The boss starts every turn with a 30% HP Bulwark. You cannot remove this Bulwark, because if you do, then your party will have 100% reverse damage boost applied to them. Therefore, you must pierce it.
  • The boss has 40% damage reduction to all attacks except critical hits.
  • The boss has 50% damage reduction to all attacks except Phys Phys/Fire Fire.
  • Hitting the boss with a physical attack will make the boss inflict the attacker with Icon Poison.png Poison, Icon Curse.png Curse, and Icon Weak.png Weak. A party member with any of these ailments will have reverse damage boost applied to them, reducing their damage output (40% per ailment, up to 120%).
    • The boss will break your team's Icon Barrier.png Barriers at the start of your turn. So if you plan to use them, you'll need to apply them mid-turn.
  • The boss has extremely high defense, though this decreases as his HP decreases, notably when he falls below 80% and 50% HP.
  • Hitting the boss with physical or magic damage triggers a Super Reaction that makes him heal 1% of his max HP, up to 200 times for physical and magic each.
    • At 49% HP or below, the boss gets a +600% increase to healing (or in other words, it's multiplied by 7). This means his auto heals become 7% of max HP per heal.
    • Icon Curse.png Curse can reduce the boss's healing, but you can't inflict it directly. Instead, you need to inflict Icon Weak.png Weak first to make Curse guaranteed to succeed, and then apply Curse.
  • At the start of your turn, the boss will inflict 3 levels of Phys attribute affinity down on you. While this is active on at least one party member, nobody in your party can gain bonus turns (such as from Remnants, weakness, or crits).

Offensive effects (that make the boss dangerous):

  • The boss's main attack is a Phys Phys AoE, but he starts by giving himself Icon Charge.png Charge first, then attacking. This means he cannot lose press turns by hitting into Phys anti-pierce (or by missing, but he has +300% accuracy, so he won't miss anyway), but it also means he can't gain turns by hitting your weaknesses (and you are guaranteed to be Phys weak due to his 3 levels of affinity down). It also has Remnants, so he will spam this attack a lot.
    • This attack is based on his Phys DEF, so Icon Spirit Chains of Corrosion.png Corrosion can soften the blow.
    • Attempting to block him with Phys anti-pierce will make him deal 20% fractional damage based on max HP (max:5000) to your team and give himself Icon Critical.png Might and Icon Charge.png Charge.
  • The boss will gain 4 extra press turns, though this decreases as his HP decreases. He loses a press turn once he falls below 80%, 50%, 30%, and 10% HP.
  • Allies inflicted with Icon Poison.png Poison, Icon Curse.png Curse, or Icon Weak.png Weak on will have reverse damage reduction applied to them, making them take more damage from the boss's attacks (10% per ailment, up to 30%).
  • If any of your demons reaches 5 counts of Icon Fortify.png Fortify, the boss will apply 3 counts of Icon Decay.png Decay to your entire team.
  • The boss will give himself Icon Critical.png Might and Icon Charge.png Charge at the end of your turn.

Effectively, you need the following:

  • Bulwark pierce.
  • Phys Phys/Fire Fire attacks.
  • Physical attacks that frequently crit. This can be achieved through high crit rate, or frequent access to Icon Critical.png Might.
  • Someone that can apply Icon Weak.png Weak and Icon Curse.png Curse to the boss, in that order.
  • Someone that can cleanse Icon Poison.png Poison, Icon Curse.png Curse, and Icon Weak.png Weak from teammates, multiple times per turn.
  • Icon Spirit Chains of Corrosion.png Corrosion to make the boss hit less hard.

Other notes:

  • DON'T remove the boss's Bulwark.
  • If you bring Icon Fortify.png Fortify, then it must apply to the whole team, or else some demons will have net HP loss via Icon Decay.png Decay.

Arioch.jpg Arioch (Stage 11)


Arioch



Wrath-11-arioch.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Arioch Nu - Rp Wk Rs - Rs
Battle Speed 8,700

Extraordinary Frenzy.png Lionfall Ire.png King of Vengeance Ire.png Tempestuous Emotion++.png Supreme Solitary Onslaught.png Phys Fire Deity L.png

Notes:

  • Same as stage 10, just has more stats.

Arioch.jpg Arioch (Stage 12)


Arioch



Wrath-12-arioch.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Arioch - Wk - Nu Nu - Dr
Battle Speed 9,000

Extraordinary Ire.png Lionfall Ire.png King of Vengeance Ire.png Tempestuous Emotion++.png Supreme Solitary Onslaught.png Phys Fire Deity XL.png

Changes compared to stage 10/11:

  • The boss now has 1 count of resistance to Icon Spirit Chains of Corrosion.png Corrosion (previously 0).
  • The reverse damage boost applied to ailmented teammates is now 50% per ailment (previously 40%).
  • The boss's damage reduction to non-critical hits is now 50% (previously 40%).
  • The boss's damage reduction to damage that isn't Phys Phys/Fire Fire is now 80% (previously 50%)
  • The Icon Fortify.png Fortify penalty is now per-demon, will no longer wait until 5 counts, and just acts to nullify your current Fortify stacks at the start of the affected demon's action. You are no longer at risk of net HP loss via Decay, you are instead just reduced to your "normal" HP.

Strategy changes:

  • Setting up Icon Spirit Chains of Corrosion.png Corrosion will require a demon that applies 2 or more counts at once, to get past the resistance.
  • Non-team-wide Icon Fortify.png Fortify is no longer dangerous to use. But it's still not very helpful.

Arioch.jpg Arioch (Stage 13)


Arioch



Wrath-13-arioch.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Arioch Nu - Rp Wk Rs - Rs
Battle Speed 9,200

Extraordinary Ire+.png Lionfall Ire.png King of Vengeance Ire.png Tempestuous Emotion++.png Supreme Solitary Onslaught.png Phys Fire Deity XL.png

Changes compared to stage 12:

  • The boss now has 2 counts of resistance to Icon Spirit Chains of Corrosion.png Corrosion (previously 1).
  • The reverse damage reduction applied to ailmented teammates is now 15% per ailment (previously 10%).

Strategy changes:

Arioch.jpg Arioch (Stage 14)


Arioch



Wrath-14-arioch.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Arioch Nu - Rp Wk Rs - Rs
Battle Speed 9,200

Extraordinary Ire++.png Lionfall Ire.png King of Vengeance Ire.png Tempestuous Emotion++.png Supreme Solitary Onslaught.png Phys Fire Deity Ire.png

Changes compared to stage 13:

  • The boss now has 3 counts of resistance to Icon Spirit Chains of Corrosion.png Corrosion (previously 2).
  • The boss's damage reduction to non-critical hits is now 150% (previously 50%).
  • The boss now suffers reverse damage reduction of 50% when hit by a critical hit.
  • The boss now decreases the critical rate of attacks received by 50%.

Strategy changes:

  • Critical hits are now mandatory.
  • Since critical rate is reduced by 50%, demons should either have a crit rate of 150% or higher, or frequent access to Icon Critical.png Might, for consistency.