Name
|
Best Archetype(s)
|
PVE
|
PVP
|
PVE |
PVP |
Offense |
Defense
|
Murmur
|
|
|
C |
D |
D |
- |
Pros |
- Duke of Hell provides him damage and ST damage reduction for each open weakness on your party. This gives him a natural spot in Orcus or Rahab comps, who typically run a large amount of open weaknesses.
- Dynamic Evil Spear is a piercing Dark ST attack with a high crit rate. If it lands, it will also resurrect ALL your allies at 30% HP, making it a pseudo-Recarmdra that can grant a half-turn if you crit. It also provides a 20% accuracy bonus if maxed, which pairs well with his innate Epitome of Aggression and Panel 1 both granting accuracy.
- Purple gains access to Null Mortal, whereas Yellow grants him Auto-Sukunda for PVE.
- Can get massive amounts of damage reduction paired with Ouroboros and units like Idun or Michael M.
|
Cons |
- You still receive extra damage from open weaknesses. Fire weakness is particularly annoying against Lost Name and Moloch A, and attribute affinity down ironically makes him useless.
- No innate damage boosters means he is forced to rely on Duke of Hell for damage.
- Difficult to build optimally as he wants both damage and bulk; focusing on one will cause the other to suffer as a result.
- Overshadowed by Rahab as an anti-weakness unit.
|
Notes |
- Dynamic Evil Spear only has 6 charges. Be very careful when using it, as you might end up running out of charges and be forced into a regular attack.
|
Synergies |
- |
|