Murmur/Builds

From SMT: Dx2 Wiki
Jump to: navigation, search
  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Murmur.jpg Murmur
Yellow Purple Yellow C F F -
Pros
  • Duke of Hell provides him damage and ST damage reduction for each open weakness on your party. This gives him a natural spot in Orcus comps, who typically run a large amount of open weaknesses.
  • Dynamic Evil Spear is a piercing Dark ST attack with a high crit rate. If it lands, it will also resurrect ALL your allies at 30% HP, making it a pseudo-Recarmdra that can grant a half-turn if you crit. It also provides a 20% accuracy bonus if maxed, which pairs well with his innate Epitome of Aggression and Panel 1 both granting accuracy.
  • Purple gains access to Null Mortal, whereas Yellow grants him Auto-Sukunda for PVE.
  • Can get massive amounts of damage reduction paired with Demeter and units like Barong or Beelzebub (Human)
Cons
  • You still receive extra damage from open weaknesses. Fire weakness is particularly annoying against Lost Name and Elohim, and attribute affinity down ironically makes him useless.
  • No innate damage boosters means he is forced to rely on Duke of Hell for damage.
  • Difficult to build optimally as he wants both damage and bulk; focusing on one will cause the other to suffer as a result.
  • Overshadowed by Rahab as an anti-weakness unit.
Notes
  • Dynamic Evil Spear only has 6 charges. Be very careful when using it, as you might end up running out of charges and be forced into a regular attack.
Synergies -

PvE Builds

PvP Builds