Stats
Info
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Rarity
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Race
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Grade
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AI
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5★
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Deity
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98
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Attack
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6★ Stats
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HP
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1244 (62/420)
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Vitality
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186 (62/420)
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Strength
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62 (416/420)
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Agility
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187 (48/420)
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Magic
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231 (11/420)
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Luck
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153 (181/420)
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PATK
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460
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PDEF
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565
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MATK
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815
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MDEF
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650
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Innate Skills |
Origin Avatar Passive Adds Force Pierce. Adds Null Bind/Mute.
+30% to Max HP. +25% to Force damage. +2 to naturally recovered MP.
Activates the following Chain Effect when the enemy strikes first at the start of battle:
Places 1 count of Spirit Chains (Salvation) on the enemies with the highest and lowest current HP, and places 3 counts of Fortify on self.
Activates the following Chain Effect at the end of own turn:
Places 1 count of Spirit Chains (Salvation) on the enemy with the highest current HP.
While the one with this skill is alive, all party members will receive the following effect:
When attacked by an enemy afflicted with Spirit Chains (Salvation), all Bonus Turns generated by that attack will be nullified. Salvation's Melody 6 MP Inflicts Force damage (Magic, Power: 300) with Bulwark Pierce and Remnants to a single enemy.
Activates the following Chain Effect if the attack is successful:
Removes 1 count from any Spirit Chains afflicting all party members, then grants the party an additional Press Turn Icon. (Activates once per turn)
Ignores all death prevention skills.
Enemies downed by this attack will be unable to revive.
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Awaken: Gacha: -
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Awaken: Mazanbarion 8 MP Inflicts Force (Magic) damage (Power: 130) on all enemies. Gacha: Great Idea Passive +20 to St, Ma, Vi, Ag and Lu.
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Awaken: Leisurely Guidance Passive Adds Null Charm. +15% to Max HP.
Activates the following Chain Effect at the start of the first turn:
Decreases the ATK of all enemies by 20% (1 turn), and increases the DEF of all party members by 20%. (1 turn) Gacha: Force Slowda Passive +15% to Force damage. -20% to own affect on Battle Speed.
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Awaken: Fierce Guidance Passive Adds Null Poison. +25% to own effect on Battle Speed.
Activates the following Chain Effect at the start of the first turn:
Increases the ATK of all party members by 20% (1 turn), and decreases the DEF of all enemies by 20%. (1 turn) Gacha: Force Accele Passive +15% to Force damage. +20% to own affect on Battle Speed.
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Gacha: Force Vital Passive +15% to Force damage. +20% to Max HP.
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Spirit Merge Panel Upgrades
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Panel 1 |
Panel 2 |
Panel 3
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Panel Completion Bonus |
Reduces the cost of Force skills by 1MP. +15% to Force damage. |
Adds Null Mortal. While the one with this skill is alive, all party members will receive the following effects: +15% to damage dealt. |
+20% to Max HP. +20% to Force damage.
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Panel Step Stat Bonus |
HP: +250(MAX) |
Mag ATK +10 (MAX +100) |
HP: +250(MAX)
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Availability
- Only available from a banner specific event.
- Available from the gacha.
Krishna/Sword
Krishna/Shield
Role Summary
Name
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Best Archetype(s)
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PVE
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PVP
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PVE |
PVP |
Offense |
Defense |
Tournament
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Krishna
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A |
S |
S |
S |
Pros |
- Solid stats across the board, with an impressive 231 Magic stat paired with a workable 186 Vitality and 187 Agility. This allows him to be flexible with how he builds his stats.
- Origin Avatar is a strong passive, giving +30% to Max HP, +25% to Force damage, 3 counts of Fortify at the start of a battle (only if going second), and +2 to Krishna's MP regen, making him restore 5MP per turn. It also renders him immune to Bind, Mute, Charm and Poison, which is helpful against opponents like Homura Akemi and Cleopatra.
- More importantly, Origin Avatar applies Spirit Chains of Salvation to enemies, which deals a massive 7500 damage to an enemy after they finish an action. Without Fortify, most demons won't be able to survive without incredible brands and a very powerful Devil Connector. The Salvation damage ignores any damage reduction and Bulwarks, while also inflicting Revive Ban on downed enemies, proving invaluable against teams with high damage reduction or demons like Walpurgisnacht and Vanitas.
- Additionally, while Krishna is alive, all party members take a reduced 20% damage from enemies inflicted with Spirit Chains of Salvation while also nullifying any bonus turns granted to enemies under Salvation.
- Salvation's Melody harnesses the power of good flute to become a loaded 300 BP Bulwark Piercing Force skill, which has a revive seal, Press Turn generation, Remnants AND removes one count of any spirit chains afflicting the party. Krishna is currently the only demon able to cleanse spirit chains, giving him a potent niche on top of his other good traits.
- His above-average agility works to his benefit on slower teams, as moving first ensures he will be able to clear any spirit chains affecting the party as soon as his turn starts.
- Excellent awaken skills further bolster his versatility, with purple giving a handy +35% to his Battle Speed and an offensive buff swing at the start of the first turn. Meanwhile, yellow grants him another +20% to his Max HP and a defensive buff swing at the start of the first turn.
- Solid panels, with P2 being especially noteworthy for giving his party a free +15% to all damage dealt.
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Cons |
- While his stat spread allows him to play T1 or T2, not excelling in either can make it difficult to justify his inclusion on either, as he may be too slow for T1 teams or not bulky enough for T2 teams. His Agility and Vitality aren't bad, but they aren't stellar either.
- His comparatively low stats for fast and bulky teams cause further issues where on fast teams, his Spirit Chain cleanse may prove to not be very useful when he is most likely acting last without Lead Brands, and his comparatively low HP on bulky teams even with Fortify makes him liable to be hampered by Spirit Chains of Indignation from Camael.
- The damage from Spirit Chains of Salvation is not very impressive against the more-difficult PVE content.
- Weak to Dark unless teal.
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Notes |
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Synergies |
- |
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Official Profile
A hero appearing in Hindu Mythology, who is the 8th incarnation of the god Vishnu. He appears whenever the world is in danger. His name has the meaning "all-attractive."
He was raised by cattle herders and grew up to become a handsome young man who was waited upon many women. He spent his days playing his flute, dancing, and making merry. As an adult, he was a great tactician, using his knowledge and wisdom to achieve tremendous success in battle.
Ultimately, while meditating, Krishna lost his life when the hunter Jara mistakenly shot an arrow into the sole of his foot, which was his weak point.