Stats
Info
|
Rarity
|
Race
|
Grade
|
AI
|
5★
|
Fallen
|
84
|
Support
|
6★ Stats
|
HP
|
1169 (99/390)
|
Vitality
|
170 (100/390)
|
Strength
|
88 (330/390)
|
Agility
|
134 (239/390)
|
Magic
|
202 (65/390)
|
Luck
|
158 (131/390)
|
PATK
|
514
|
PDEF
|
561
|
MATK
|
754
|
MDEF
|
618
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3 | Panel 4 |
Panel Completion Bonus |
+15% to Almighty damage. +20% chance to inflict status ailments. |
Reduces the cost of God's Malice by 1MP. |
Activates the following Chain Effect at the beginning of your turn: Removes Barrier and Repel Mag from all enemies. | Activates the following Chain Effect at the end of own turn: Inflicts Almighty (Magic) damage (Power: 40) on all enemies with 10% chance to inflict Poison, Bind, Charm and Mute. |
Panel Step Stat Bonus |
HP +25 (MAX +250) |
Mag ATK +10 (MAX +100) |
HP +25 (MAX +250) | HP +25 (MAX +250) |
Availability
Sword
Red Serpent Sword
|
|
Paradise Lost
|
While the one with this skill is alive, all party members will receive the following effect: +10% chance to inflict status ailments.
|
Max Stats
|
physical/magic increase
|
Mag ATK 120%
|
Element Increase
|
Almighty 20%
|
Physical Accuracy
|
20%
|
Critical Chance
|
20%
|
Innate Skills |
Megidola 7 MP Inflicts Almighty (Magic) damage with 100 power on All Enemies. Salvation 9 MP Heals All Party Members with 95 power. Cures all status aliments. (3 uses) Red Serpent Venom 5 MP Inflict Almighty (Magic) damage (Power: 120) on a single enemy with 20% chance to inflict Poison, Bind, Charm and Mute if the attack is successful.
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
Panel Completion Bonus |
+15% chance to inflict status ailments. |
Reduces the cost of Red Serpent Venom by 1 MP |
+10% to Almighty damage. +15% chance to inflict status ailments.
|
Panel Step Stat Bonus |
Mag ATK +50(MAX) |
Mag ATK +50(MAX) |
Mag ATK +50(MAX)
|
Shield
12 Fallen Wings
|
|
Toxic Light
|
-20% to Dark damage received
|
Max Stats
|
HP
|
110%
|
Elemental Damage Reduction
|
Light 20%
|
Defence
|
50%
|
Magic Defence
|
100%
|
Elemental Resistances
|
Phys
|
Fire
|
Ice
|
Elec
|
Force
|
Light
|
Dark
|
-
|
-
|
-
|
Weak
|
-
|
Null
|
Repel
|
Innate Skills |
Insanity Passive +20% chance to inflict status ailments.
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
Panel Completion Bonus |
+10% chance to inflict status ailment. |
+30% to max HP. |
Activates the following Chain Effect at the beginning of the 1st turn: Removes Barrier from all enemies.
|
Panel Step Stat Bonus |
HP: +200(MAX) |
HP: +200(MAX) |
HP: +200(MAX)
|
Role Summary
Name
|
Best Archetype(s)
|
PVE
|
PVP
|
PVE |
PVP |
Offense |
Defense
|
Samael
|
|
|
C |
D |
D |
- |
Pros |
- Panel 3 is insanely powerful, providing free Barrier Break and Makara Break at the start of the turn without consuming Press Turns.
- God's Malice is very good to lock down a single target with multiple Ailments.
- Panel 4 casts a mini version of God's Malice at the end of his team's turn (10% chance instead of 30% chance for the four ailments).
- Infinite Chakra helps to reduce MP requirements, allowing him to spam God's Malice.
- Great set of Panels that provide additional Ailment Infliction, reduce MP costs and the aforementioned breaks. Easy 4x4 fusion paths make him a good Panel 3 goal to strive toward.
|
Cons |
- Weak to Elec.
- Countered very hard by Daisoujou clearing his ailments and punishing him for using Charm.
- Middling AGI hurts Battle Speed for fast Ailment teams.
- Demeter and Maria's presence in the meta severely hamstring his usage.
|
Notes |
- Mana Aid is a great transfer skill.
- Compared to Nergal, Panel 3 Samael gives you better Press Turn efficiency, but in return all your other demons will require some degree of Ailment Infliction from brands or transfers. Weigh the extra Press Turn versus stat flexibility carefully.
|
Synergies |
- |
|
PvE Builds
PvP Builds
Official Profile
A mysterious angel whose name means "poison of God". Though an angel, he is considered the leader of demons, often depicted as a large winged serpent. Opinions differ on whether he is one of the fallen or not.