Aura Gate SP

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Overview

Special Aura Gate, or Aura Gate SP, is an event exclusive AG with just one floor, randomly chosen from a selection of maps that depend on the chosen difficulty (higher difficulties have bigger maps). The objective is to get the highest score possible in every run.

As in the original Aura Gate and AG2, AG SP is a good place to collect Demons, items and currencies, but unlike in those, the fact that it only depends on Stamina to start a run and that each run takes a considerable time to be completed, mainly on the highest difficulty, means that it can be explorer almost continuously for the duration of the event, being a much better way to gain EXP, currency, items and Demons than any other area, quest or mission.

Official News

Mechanics

Running the AG SP yields, besides the regular AG rewards, Event Points, which yield event currency, which can be exchanged for Event Cubes, which can be opened to get random gifts, which range from items, to currencies and even some Demons.

Entering an Aura Gate SP requires spending Stamina. Every run is given a limited amount of SP Action Points, depending on the selected difficulty, which are independent and unrelated to the global Action Points used in Aura Gate and Aura Gate 2.0. Unlike global Action Points, AG SP's do not refill over time and, if they are all spent, the run is over. Because the boss fight usually yields the most points alone, be careful to not go too far from the boss room, otherwise, there won't be enough SP Action Points to get there.

AG SP don't have Dark Zones, but they have Damage Panels, so having a healer or a Demon with Damage Panel reduction or immunity helps, mainly if not all Demons used have high Vitality.

Check news for specifics on each event AG SP.

Difficulties

There're currently 3 difficulties: Novice, Expert, and Master.

Each successful run increases the boss Lv. and also gives extra 1% to next run of the same difficulty. This can be repeated up to 30 times. Repeated completion bonus does not stack to other difficulties, so, try to run the highest difficulty possible with your available demons.

Novice runs get 200 SP Action Points, Expert, 250, and Master, 300. Unused SP Action Points are also counted for final score, but battles usually yield more event points than the average SP Action Points required to get an encounter, mainly if using Demons with SP Bonus (see below).

Daily Tickets

During the event period, SP Ticket distribution and changes to Challenges will be made daily. SP ticket gives a 500% boost on the final results and is automatically consumed at the first run of the day.

Challenges

Challenges are side goals, renewed randomly at the beginning of the day (midnight JST) during the whole event and must be completed every run to get 10% bonus per challenge completed, up to a total of 30%.

The challenges are basically of three types:

  • use a kind of Skill a number of times (e.g., Ice, Almighty, Magical, Physical);
  • attack (any) weaknesses a number of times;
  • defeat a specific class of Demons a number of times (e.g., Haunt, Fairy).

Point distribution

In AG SP events, player receive event points from a variety of stats and sources. Along with Macca and Magnetite, event points can be found lying around in AG SP, which varies from 7-128 points so far, as well as from chests, ranging from 200 up to 2500 points (highest that have been observed thus far, October/2021), and also from defeating regular enemies and bosses. In general, bosses give the most points and different bosses give different amounts. The rarer the boss, the more event points it yields.

Usually, Demons related to the current event get Special Effect Bonus (SP Effect), denoted by a silver or golden star on the top left of the Demon's avatar or in the top middle of its profile screen (golden star SP Effect Bonuses are, usually, 4 times that of silver, so, if a silver star Demon gives 25% more EXP, a golden star Demon will give 100% more EXP). Usually, SP Effect gives three bonuses, more event points (or more event currency, which varies depending on the current event, e.g., Dark Crystals and Offerings), more Macca, and more EXP gained from battles. Have as many of them as possible in your Teams to get the most bonus per battle.

New players can use two parties to enter the AG SP. Getting Demons with Special Effects on both parties increase the bonus obtained, independent of which team was used in battle, as the effects of the Demons on the second party also sum up.

On your first run of the day, you will have an SP ticket. This item gives you 500% bonus on the final score of your next run. So if you want to maximize the amount of rewards you get in a run, you should try to maximize the points of the first run of the day to use that boost.

You will receive rewards based on the number of points you earn on a run. Specifically, you will get 1 event currency (e.g., Blood Karma) for every 10 points you earn on a run.

The following table (accurate as of July/2020, Undead Alice event) shows the flat number of points available in bonus factors that go into your final score:

Bonus\Difficulty Novice Expert Master
Difficulty Bonus 170 250 380
Boss Defeated: Turn 1• 150 240 360
Boss Defeated: Turn 2• 100 120 240
Boss Defeated: Turn 3• 50 60 120
AP Left Upon Completion AP Remaining X 2 AP Remaining X 2 AP Remaining X 3
Maximum Damage Dealt in One Turn Total Damage Dealt / 10 Total Damage Dealt / 14.25 Total Damage Dealt / 20

•Only one of these bonuses applies, based on how long it took to kill the boss.

The total number of points, as calculated using the bonuses above, combined with the total number of points acquired through pickups, defeating enemies and killing the boss are then increased by a percentage based on the number of challenges you completed (10% per challenge completed, 3 challenges maximum) as well as the number of runs you have made on the same difficulty (1% per run, capped at 30% per difficulty), to a maximum bonus of 60%.

Note: There is no point penalty for using a gem revive, however, previous turns used to fight the boss are counted. For example, you have taken 2 turns and, on the second turn, the boss wipes out your party. If you use a gem revive and kill the boss on the revive turn, you will receive bonus for killing the boss on the Turn 3.

Strategy

General tips:

  • Keep in mind that the main factor in AG SP is time: it only lasts till the event is over, so try running it as many times as possible. Usually, SEGA/Atlus are generous enough to give away free Time Limited Monster Dew, which restores Stamina during the event period, so there is plenty to run AG SP as many times as possible.
  • Always start from the highest difficulty and try to defeat the bosses. If the Demons are not strong enough, try leveling them up, upgrading Skills, enhancing Stats and wearing better Brands. If still not enough, then try an easier difficulty, but keep upgrading and leveling up Demons, Brands, Skills and so on, until it gets too easy, then try a higher difficulty again.
  • Run only the highest difficulty possible, because they grant more SP Action Points, yield more Event Points from battles, and uses better modifiers for summing the final results up.
  • Use as many Demons with SP Effect as possible (golden are better than silver stars). If all available Demons with SP Effect are too weak, build a Team using the strongest Demon(s) without SP Effect, just enough to win the battles, then fill the remaining slots with SP Effect Demons.

Completing the Challenges:

  • Because Challenges affect a modifier (%), they are more important than most factors considered for calculating the final result, so they are worth fulfilling on every run.
  • Have free Skill slots on secondary Demons for transferring appropriate ones to fulfil Challenges, in case none of the Demons are suitable for specific Challenges.
    • Beware that not all Panel Effects count for fulfilling Challenges, so don't rely on them, unless properly tested before (e.g., Guts' Panel 1 Fire (Physical) strike doesn't count as a Fire attack).
  • Using Auto Battle Mode is fine enough for most of the run, but disable it and have some manual fighting if the Challenges are not being fulfilled. That usually happens when the Challenges require casting spells that are available on secondary Demons, and the main sweepers are clearing the enemy Waves too fast, so they never get a chance to act, or the AI is always choosing some other Skills, instead of those required one to reach the side goals.
  • Transfer support Skills to secondary SP Effect Demons, like healing (e.g., Mediarama), buffs (e.g., Tarukaja), debuffs (e.g., Rakunda), and Dmg Panel V I, Dmg Panel V II or Dmg Panel Immunity, to make a better use of them. The main attacking Demons should be built for winning the battles.

Running the floor maze:

  • On the first runs, it's not so important to clear the whole floor, just go as fast as possible to the boss room, as the main goal is to level up the boss difficulty till Lv. 30, to get the 30% modifier. The only exception is the very first run, which will get a SP Ticket, so try to sweep the most of the floor, just be careful to save enough SP Action Points to go to the boss room.
  • After reaching boss Lv. 30, it's important to unveil all the maps, to be able to plan the best runs.
  • Always go for the treasure chest.
  • Always save enough SP Action Points to get to the boss room (and, obviously, always fight the boss!)
  • The floors are reset on every run, so item spots will always have items to be collected.
  • Using Auto Move is usually good enough, but, on average, it results less Event Points than could be gathered running the dungeon manually, because the movements are random, instead of aiming at the treasure chest and farming items from the floor.
  • Auto Move will try to unveil unvisited squares first, so it may be used to unveil all the maps in the beginning of the event. Beware, though, that after passing over the last hidden square, Auto Move will start sweeping the floor as if it had just started, so it will waste Action Points repassing already visited squares, so, there may not be enough left to reach the boss room. It's usually better to disable Auto Move at that point and manually go to the boss room, instead of leaving it running unattended.
  • On completely unveiled maps, a better way of using Auto Move is taking enough steps away from the path that leads to the boss room, then activating Auto Move to let it sweep (usually, it won't do a perfect run, but those few initial manual movements will enhances a lot the collected items, without taking too much player time turning and returning).
  • If the boss room is reached before the treasure chest is open, retreat, open the Auto Move options, check the option to stop when finding a chest, then turn Auto Move on again. When the chest if found, open it, then manually go back to the boss room to finish the run. On the next run, don't forget to check off the option to stop when finding a chest.

Fighting the boss:

  • Usually, the boss is the strongest enemy that you'll find in a run, so that's the best opportunity to deal the most damage in a single turn and get a better score.
  • In some events, the boss may have sidekicks, what enhances the chances of dealing a lot more damage, using AoE Skill attacks.
  • Never Auto Battle a boss, prefer manual fighting (to avoid AI using useless Skills, like healing, because that's going to be the last fight, anyway). It's not necessary to disable Auto Battle Mode before entering the boss room, as the boss room uses an independent Auto Battle Mode setting and it'll be disabled by default upon entering it.
  • Usually, it's better to let the strongest Demons attack the boss. Try to deal damage not enough to kill it in a single blow, passing the turn of weaker Demons (to save half Press Turns and accumulate MP) to have the strongest Demon deliver the killing blow (of course, if it's strong enough to finish the boss, otherwise, use the other demons to do the job). Be careful not to let the boss fight last more than one turn, as it reduces the overall score.

Rewards

Rewards are obtained exchanging event currency (resulting from event points) for event items (usually, Cubes), which has random items and even Demons (usually, class Mitama) inside. Other rewards are obtained as drops from battles (e.g., Aether, Life Stone).

Maps

Currently there are 10 fixed maps chosen at random. Since the item pickup locations are fixed too, you can chose the most optimal path to get the most pickup before heading to the boss room. Yellow highlight represents the area where the pickups are. Unless marked, the starting point is the same as the starting cursor shown on the map.

AG SP Map1.png AG SP Map2.png AG SP Map3.png AG SP Map4.png AG SP Map5.png AG SP Map6.png AG SP Map7.png AG SP Map 8.png AG SP Map9.png AG SP Map10.png

Cubes

Cubes are obtained by exchanging 500 event currency for each, or from AG SP battle drops, or from completing the missions in AG SP.

These cubes gives 1 of the following, at random:

Item Quantity
Ara Mitama 1
Nigi Mitama 1
Saki Mitama 1
Kusi Mitama 1
Mitama Extract St 1
Mitama Extract Ma 1
Mitama Extract Vi 1
Mitama Extract Lu 1
Mitama Extract Ag 1
Absolute Summon File 1
Ultimate Summon File 1
Special Summon File 1
Superior Summon File 1
Kasane Magatama 1
Yasaka Magatama 2★ 1
Magnetite 100,000
Macca 100,000