Celestial Feng Huang
Overview
- The hardest Celestial to date due to RNG needed.
- 49k HP makes it a long fight.
- His Spells hit HARD.
- 35100 Battle Speed.
General Tactic
- Outstall and outheal him.
- Use Five Elements so his Megidolaon gets reflected back to him.
- Use Megakin to enhance this damage.
- Protect yourself with buffs and debuffs.
- Have a lot of Units with Heal.
- Use Alilat with Repel Fire Demons, so he loses Press Turns when using Trisagion on your Repel Fire Demons.
- Teal Jeanne d'Arc, Yellow Amaterasu, Garuda and Teal Thor are recommended.
- Use first Team as bait so your main team can setup Buffs and 5E first.
- If you can actually outspeed him, do that to deal some damage.
- He can heal nine times. After that, the chance of him using Megadolaon multiple times per round is increased
- As such, try to close the fight before that.
- Be prepared to restart and try this fight a lot. Fifty Retries is not uncommon.
Teams Proven to Work
Maaster:
Team 1 (Templar):
- Purple Fenrir 5*
- Double Speed Set with Speed%
- Hell Biker
- Tarukaja Transfer
- Purple Yoshitsune
- Charge and Phys Boost Transfers
- War and Aim Sets with PAtk% Focus
- Garuda
- Speedster Transfer
- Just used Fenrir and Garuda to hit Speed cap.
- Order was Garuda-HB-Fenrir-Yoshi
- Pass->Red Zone->Pass->Charge->Pass->Tarukaja->Pass->Hassou Tobi
Team 2 (Megakin):
- Teal Amaterasu, 2.3k HP
- Didnt have Shifters left
- Diarama and Samrecarm Transfers. Diarama rarely cast as Tenson Kourin and Tarunda was more needed.
- Divine and Shield Sets with full HP% Focus
- Huang Long, 3k HP
- Endure and Speedster Transfer, Speedster not needed, could go for Life Gain or Enduring Soul
- Life Set with HP% Focus
- Teal Jeanne d'Arc
- Alilat
- Order was HL-Jeanne-Alilat-Ama
- Most Turns were: Pass->Diarama->Pass->Buff->5E->Pass->Diarama/Debuff , depending on how injured my demons were.
Big B:
Team 1 (Shionyan):
- Purple Nero☆
- Transfer Serial Killer, Mana Aid
- Teal Black Frost
- Transfers: Dark Amp, Dark Boost
- Red Indrajit
- Transfers: Elec Enhancement and Elec Amp
- Red Garuda
- Basic Team for AG clears to get to the Boss. They die T1, no DMG output. Garuda also helps with Auto-Rakunda saving a turn for second party.
Team 2 (Megakin):
- Yellow Amaterasu
- Yellow Huang Long
- Transfers: Endure, Samrecarm.
- Divine and Shield with HP% focus. (Actually, the winning try I forgot I had all brands removed from him, except L. Arm with HP%, so he went pretty much brandless). Could work with Life, but I prefer Divines as it gives him ability to Luster when Ama is saving MP for heals.
- Red Garuda
- Alilat
- Order: Garuda->HL->Alilat->Amaterasu
- Garuda was doing 1,5k+ dmg per cast with Bufula L (35% Ice Berserk) so 3k almost every turn. Plus HL gets to cast 5E on Half Turn. Didn't use Tarunda, as most of the DMG is by reflects from Feng's own Megidolaons and it would reduce the damage.
Horse:
Team 1 (Eileen):
- Yellow Garuda
- Purple Garuda A
- Purple Uriel
- Clear Hare of Inaba
- Basic team for clearing AG mobs on the way to the boss. Wiped by boss on T2, no notable damage output.
Team 2 (Megakin):
- Yellow Huang Long, 1.8k HP
- Divine/Shield brands with HP%, HP%, Speed%
- Speedster transferred, but not needed, as Team 1 started the battle.
- Teal Black Rider, 1.8k HP, 1.3k MAtk
- Life brands, MAtk% all around
- Enduring Soul came in handy one time during the battle.
- Life Set with HP% Focus
- Purple Frost Ace, 1.1k HP, 1.6k MAtk
- Spell/Shield brands, MAtk% all around, with +32% Phys AC from terts
- Teal Ishtar, 1.6k HP, 2k MAtk
- Spell/Ward brands, Matk% all around
- Maragidyne & Fire Boost transferred, not used as Ishtar is only here to heal.
- Turn Order: Huang Long -> Black Rider -> Frost Ace -> Ishtar
- Very quick fight with 71 Ice Berserk. I think it took three or four turns for Team 2 to kill Feng Huang, plus the two turns it took for Feng Huang to wipe Team 1.
- HL starts with Luster Candy, then casts Five Elements once every turn.
- Black Rider is primarily here for Soul Divide, which does 2k damage every time Feng Huang heals. Bufudyne is useful for some extra damage, and hitting weakness for extra half turns.
- Frost Ace is the main damage dealer, attacking with Vengeful Frost Fist every turn, hitting weakness with a guaranteed crit on every attack after the first
- Ishtar heals with Diarahan as needed. Usually FH would get one Trisagion in per turn, so heal whoever is targeted by that.
AkA - Trickster Cheese
Team 1
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- Kartikeya helps with speed and buffs with Blood Rush.
- Hell Biker gives Yoshi might and helps with speed.
- Yoshitsune is used for unleashing a charged Hassou Tobi which is great as bonus damage before Loki comes in.
- Garuda is used for his Auto-Rakunda and speed.
- Rika is the Dx2 of choice for an even more powerful charged Hassou Tobi
Team 2
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- Loki is the star of the show, basically use Ice Breath and pray to mothman.
- HE SHOULD HAVE BE EQUIPPED WITH DIVINE SET.
- Ice Breath is recommended because of it being multi hit and only costing 4mp meaning u can spam it infinitely with divines, Glacial Blast is not ideal as such.
- The jacks should be fused as yellow for Tag. All they do is just spam tag so Leveling them is not necessary they just need to be awakened.
- The 4th slot SHOULD BE BLANK.
- There are two Dx2s who are great for this team, Chalk Eater and Eileen. I personally recommend Eileen as she also boosts the minimum hits of Ice breath thus giving you more chances to win.
- May Mothman be with you and good luck.