Role Summary
Name
|
Best Archetype(s)
|
PVE
|
PVP
|
PVE |
PVP |
Offense |
Defense
|
Nergal
|
|
|
6 |
6 |
6 |
Pros |
- Plague of Babylon removes Barriers and has a very high chance of landing Weak status, making him incredible setup for Ailment teams.
- High STR, Auto-Tarukaja and increased Accuracy from Meslamtaea make him a decent Physical demon, especially when Paneled.
- Auto-Rebellion on Poison further boosts his damage and synergizes well with Pale Rider.
- Is a very strong set up based sweeper
|
Cons |
- Ailments generally fall flat in late/endgame PvE because of inflated enemy stats
- Hard countered by Ailment Cleansers like Daisoujou or Kinmamon in PVP.
- P3 Samael offers similar barrier break without consuming a Press Turn. This is vital versus double Intimidating Stance teams, as it allows you to Barrier Break, kill/disable their cleanser and still have an extra press turn for Ailments.
- Set up based sweeping takes too long and is out classed by basically any non-setup based sweeper such as Masakado or Shiva A.
|
|
PvE Builds
PvP Builds
Samael versus Nergal
P3 Samael and Nergal both play a similar role in providing Barrier Break for Ailment teams.
- Nergal casts Weak alongside Barrier Break. This allows your other Ailments to land 100%, letting you ignore Ailment Infliction rates on those demons.
- P3 Samael's Barrier Break occurs at the start of the turn, without consuming a Press Turn. This effectively gives you an extra press turn to land an additional element, kill their Ailment cleaner etc and is invaluable versus double Intimidating Stance.
- Samael requires more investment as his Fast Barrier Break only unlocks at P3. Nergal is useable the moment you pull him.
- Samael has the additional perk of casting Fast Makara Break, which can be handy for other team compositions.
- Samael comes with Ailment skills of his own, whereas Nergal can be used as a secondary damage dealer.
- When paired with Pale Rider, damage does not matter as he will kill all poisoned enemies in two turns without fail.