Vanitas

From SMT: Dx2 Wiki
Revision as of 13:08, 20 October 2024 by Sire (talk | contribs) (Updated by Sire. This was done by a bot.)
Jump to: navigation, search

Stats

Vanitas.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Null Resist Resist Resist Resist Null Null
Info
Rarity Race Grade AI
5★ ?? 99 Attack
6★ Stats
HP 1573 (2/430) Vitality 256 (2/430)
Strength 122 (228/430) Agility 75 (421/430)
Magic 120 (273/430) Luck 153 (189/430)
PATK 586 PDEF 672
MATK 582 MDEF 671
Innate Skills
Passive.png Dark Vital Passive +15% to Dark damage. +20% to Max HP.
Passive.png 6th Day Miracle Passive Adds Dark Pierce. Adds Null Mortal.

+100% to Max HP. +5 to Max MP.
-100% to damage taken when the skill holder has 1 or more counts of Malice.
Self starts the battle with 1 count of Fortify and a Bulwark with an HP value equivalent to 100% of Max HP. (3 turns)
Activates the following Chain Effect at the start of the enemy turn:
Places 1 count of Malice on self, restores 100% HP, and restores 4 MP. (Activates up to 3 times per battle)
Activates the following Chain Effect when an ally or enemy falls in battle: Places 1 count of Malice on self.
Activates the following Chain Effect if the one with this skill has 5 counts of Malice at the end of own turn:
Removes all Bulwarks and Malice counts from all enemies, inflicts Dark damage (Magic, Power: 200) 5 times on random enemies, and then lowers the Dark Attribute Affinity of hit enemies by 1 level. (1 turn)

*Damage dealt by this skill is dependent on Mag DEF.
Dark.png Malicious Scale 6 MP Inflicts Dark damage (Magic, Power: 300) with Bulwark Pierce and Remnants to a single enemy.

Activates the following Chain Effect if the attack is successful: Places 1 count of Malice on self.
Furthermore, activates the following Chain Effect if this skill is used while the one with this skill has 2 or more counts of Malice:
Inflicts Dark damage (Magic, Power: 300) with Bulwark Pierce on the enemy with the lowest current HP.
Damage dealt by this skill is dependent on Mag DEF, and ignores all death prevention skills.

Enemies downed by this skill will be unable to revive.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Passive.png Attack Function Passive Changes Normal Attack to the following: Inflicts Dark damage (Magic, Power: 150) with Bulwark Pierce and Remnants on a single enemy, and decreases their Dark Attribute Affinity by 1 level. (1 turn)
*Damage from this skill is dependent on Mag DEF, and ignores all death prevention skills.
Gacha: Passive.png Dark Amp Passive +25% to Dark damage.
ArchYellow.png
Awaken: Passive.png Strengthening Function Passive Activates the following Chain Effect at the start of the enemy turn: +20% to DEF of all party members and -20% to ATK of all enemies. (1 turn)
Gacha: Passive.png Great Idea Passive +20 to St, Ma, Vi, Ag and Lu.
ArchPurple.png
Awaken: Passive.png Control Function Passive Activates the following Chain Effect when the enemy strikes first at the start of battle: Decrease the enemy's Press Turn Icons by 2. (Max Possible Decrease: 2)
Gacha: Passive.png Epitome of Wisdom 2 Passive +15% Magic Damage, +15% to max HP.
ArchTeal.png
Awaken: Passive.png Defense Function Passive Adds Repel Light/Dark.
Gacha: Passive.png Dark Slowda Passive +15% to Dark damage. -20% to own affect on Battle Speed.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus Reduces the count of Spirit Chains (Corrosion) inflicted on self by 1. Adds immunity to all status ailments. +500 to Mag DEF. While possessing a Malice, +30% to damage dealt with Magic attacks, -30% to Magic damage received. +20% to Max HP. +20% to Dark damage.
Panel Step Stat Bonus HP +25 (MAX +250) Mag DEF +15 (MAX +150) HP +25 (MAX +250)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Vanitas/Sword Vanitas/Shield

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Vanitas.jpg Vanitas
Teal Purple Any S SS SS SS
Pros
  • 6th Day Miracle is one of the most powerful passives in the entire game, granting +100% to Max HP, +5 to Max MP, Null Mortal, 1 count of Fortify along with a Bulwark worth 100% of Max HP at the beginning of battle, and most notably, reduces all damage by 100% while under a count of Malice, making Vanitas nigh unkillable.
    • Additionally, at the start of the enemy turn, 6th Day Miracle adds 1 count Malice, restores 100% HP, and regens 4MP. The 1 count of Malice immediately sets up Vanitas' damage reduction, right before the enemy is about to attack. It also adds 1 count of Malice each time either an ally or enemy is downed.
    • At the end of the enemy turn when Vanitas is inflicted with 5 counts of Malice, 6th Day Miracle removes Bulwark and Malice from all enemies, and inflicts 5 heavy hitting Dark hits on random enemies, while also dropping Dark affinity by 1 level per hit. The Malice removal portion counters other Vanitas in mirror matches, allowing 6th Day Miracle to sweep the entire team.
  • Malicious Scale is a 300BP, Bulwark piercing, Dark nuke with Remnants on a single target, and follows up with another Bulwark piercing hit on the enemy with the lowest current HP when used while under 2 or more counts of Malice. With both hits combined, this skill can hit for 600BP in a single cast, making it the strongest skill in the game at the time of writing.
    • Since both the damage from 6th Day Miracle and Malicious Scale are based off Mag DEF, one can build Vanitas purely for Mag DEF to boost damage and lower Magic damage taken.
  • Incredible awakening skills, with each one being a unique passive that offers something for every situation.
  • Amazing panels, with P1 reducing the count of Corrosion received by 1 and adding immunity to all ailments. P2 increases Mag DEF by 500 and boosts Magic damage by 30% and reduces Magic damage received by 30% while under 1 or more counts of Malice.
Cons
  • -
Notes
  • Because of the timing for when 6th Day Miracle adds Malice when the enemy attacks first, there is an opening in which T0 teams can attack before Vanitas gets damage reduction.
  • The five hits of 6th Day Miracle, and to a lesser extent the one hit of Attack Function, do not need to be successful to decrease the Dark affinity of enemies. This means that fighting against an NDR team, even if it has teal Yggdrasil, will not turn into a deadlock.
Synergies

Official Profile

The manifestation of a part of Vanitas who is omnipresent in the world's Dragon Stream. As a miracle of the gods given divine form itself, Vanitas has long witnessed the corruption of the Dragon Stream by humanity's malice. However, deification drove Vanitas into a frenzy. It stood against the Neo Liberators as a powerful enemy capable of bringing about the Extinction Event. After being defeated in a direct confrontation, it shifted its focus from observing all humanity to fixating on a single individual. The danger of Vanitas bringing about the end of humanity looms evermore.