Alice

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Stats

Alice.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - - - - Weak Repel
Info
Rarity Race Grade AI
5★ Fiend 89 Attack
6★ Stats
HP 1023 (254/402) Vitality 139 (254/402)
Strength 98 (286/402) Agility 147 (195/402)
Magic 217 (27/402) Luck 172 (29/402)
PATK 535 PDEF 531
MATK 785 MDEF 591
Innate Skills
Dark.png Mamudoon 6 MP Inflicts Dark (Magic) damage with 100 power on All Enemies.
Dark.png Mudodyne 6 MP Inflicts Dark (Magic) damage with 160 power on a Single Enemy.
Dark.png Die for Me! 7 MP Inflicts Dark (Magic) Pierce effect damage (Power: 200) on a single enemy with 100% chance to inflict Mortal. Nullifies all death prevention skills. (Uses: 1)
ArchClear.png
Awaken: Almighty.png Soul Drain 8 MP Inflicts Almighty (Magic) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt and drains 1 MP.
Gacha: -
ArchRed.png
Awaken: Dark.png Hell Gaze 7 MP Inflicts Dark (Magic) damage with 180 power on a Single Enemy.
Gacha: Ice.png Glacial Blast 5 MP Inflicts Ice (Magic) damage 2 to 4 times with 55 power on Random Enemies.
ArchYellow.png
Awaken: Almighty.png Necro Dogma 9 MP Inflicts Almighty (Magic) damage on all enemies with 100 power and increases own parties DEF by 20%. (3 turns)
Gacha: Passive.png Epic Recovery Passive +30% to status ailment auto cure rate.
ArchPurple.png
Awaken: Passive.png Dark Amp Passive +25% to Dark damage.
Gacha: Passive.png Wild Instinct Passive -75% to Critical hit rate of damage received.
ArchTeal.png
Awaken: Passive.png Repel Light Passive Adds Light Repel.
Gacha: Elec.png Thunder Reign 7 MP Inflicts Elec (Magic) damage with 180 power on a Single Enemy.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3 Panel 4
Panel Completion Bonus +15% to Dark Damage. -30% to Dark damage received. Reduces the cost of Dark Skills by 1MP. Increases the uses of Die For Me! by 2. Activates the following Chain Effect when Die For Me! is activated: Inflicts Dark (Magic) Pierce effect damage (Power: 200) on a single enemy with 100% chance to inflict Mortal. Nullifies all death prevention skills.
Panel Step Stat Bonus HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) HP +25 (MAX +250)

Availability


Sword

Innocence
Innocence.jpg Miserable Girl Adds Dark Pierce. While the character with this skill is alive, all party members will receive the following effect: +10% to Dark damage.
Max Stats
physical/magic increase Mag ATK 120% Element Increase Dark 25%
Physical Accuracy 20% Critical Chance 20%
Innate Skills
Dark.png Hell Gaze 7 MP Inflicts Dark (Magic) damage with 180 power on a Single Enemy.
Dark.png Mamudoon 6 MP Inflicts Dark (Magic) damage with 100 power on All Enemies.
Dark.png Gotcha! 6 MP Inflicts Dark (Magic) damage (Power: 160) on a single enemy with 100% chance to inflict Mortal on hit enemies if the attack is successful. *Nullifies all death prevention skills.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus Reduces the cost of Gotcha! by 1 MP. Increases the uses of Gotcha! by 1. While the one with this skill is alive, all party members will receive the following effect: +10% to Dark damage.
Panel Step Stat Bonus Mag ATK +50(MAX) Mag ATK +50(MAX) Mag ATK +50(MAX)


Shield

Stray Soul
Stray Soul.jpg Cruel Girl +5% to Dark damage. -5% to Dark damage received.
Max Stats
HP 100% Elemental Damage Reduction Dark 20%
Defence 50% Magic Defence 100%
Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - - - - Weak Repel
Innate Skills
Passive.png Dark Amp Passive +25% to Dark damage.
Passive.png Auto-Rakunda Passive Casts Rakunda at the beginning of the 1st turn.
Passive.png Innocent Laughter Passive Activates the following Chain Effect when this character downs another demon: Inflicts Dark (Magic) Pierce effect damage (Power: 80) on all enemies.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +10% to Dark damage. +20% to max HP. -10% to Dark damage received. +20% to max HP. +10% to Dark damage.
Panel Step Stat Bonus HP: +200(MAX) HP: +200(MAX) HP: +200(MAX)


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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Alice.jpg Alice
Purple Teal Teal Purple C D D -
Pros
  • Die for Me! inflicts Mortal (instant kill), has pierce, and bypasses Endure-type skills, making her incredibly valuable for deleting key demons in PvP.
  • High MAG stat combined with Dark Amp in Purple makes her a very powerful Dark Mage.
  • Incredible panels that give her damage amplification, MP cost reduction, and increased uses of her signature unique skill.
  • Panel 4 makes DFM trigger a second DFM as a chain effect, meaning she can score 2 mortal kills per cast. Even if an enemy doesn't die to mortal, Alice still effectively doubles her damage output per DFM cast.
  • She's cute!!
Cons
  • Ideally wants to be run with Divines or an MP battery demon, along with P2, to spam Die for Me! as much as possible.
  • Die for Me! has only one charge unless P3 is unlocked, limiting her usefulness at low panels. This is especially a problem in scenarios where she cannot be Panelled, such as Tokyo Abyss.
  • Only has pierce on Die for Me, her other dark skills will not pierce.
  • She has pretty bad AI (will sometimes Mamudoon instead of spamming DFM), keep this in mind when using her for Defense.
  • Mortal is lot less powerful against units like Idun, Walpurgisnacht, Masakado B, and Panel 2 Camael, all who are key defensive demons currently. Gozu-Tennoh and Masakado A completely shut her down as well, as they grants teamwide Tetraja.
Notes
  • Cannot be used in the same team as Alice A.
Synergies -

PvE Builds

PvP Builds

  Info   Builds   Lore    

Official Profile

A ghost who appears as a small blonde girl. Contrary to how she looks, her magical powers are formidable. Some say she is the ghost of an English girl who suffered a gruesome death. Others claim she was born from the twisted desires of a disturbed writer's mind, alas not even she can recall the truth.