Samael

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Stats

Samael.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - - Weak - Repel Repel
Info
Rarity Race Grade AI
5★ Fallen 84 Support
6★ Stats
HP 1169 (95/380) Vitality 170 (96/380)
Strength 88 (322/380) Agility 134 (230/380)
Magic 202 (64/380) Luck 158 (126/380)
PATK 514 PDEF 561
MATK 754 MDEF 618
Innate Skills
Passive.png Mana Aid Passive Recovers 10 MP when clearing a wave.
Recovery.png Salvation 9 MP Heals All Party Members with 95 power. Cures all status aliments. (3 uses)
Almighty.png God's Malice 7 MP Inflicts Almighty (Magic) damage with 120 power on a single enemy with 30% chance to inflict Poison, Bind, Mute and Charm.
ArchClear.png
Awaken: Passive.png Death Counter Passive When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 150 power.
Gacha: -
ArchRed.png
Awaken: Dark.png Purgatory 5 MP Inflicts Dark (Magic) damage 2 to 4 times with 55 power on Random Enemies.
Gacha: Fire.png Fire Breath 4 MP Inflicts Fire (Magic) damage 2 to 4 times with 45 power on Random Enemies.
ArchYellow.png
Awaken: Support.png Tetrakarn 7 MP All Party Members repels Physical damage for 1 turn.
Gacha: Dark.png Mudodyne 6 MP Inflicts Dark (Magic) damage with 160 power on a Single Enemy.
ArchPurple.png
Awaken: Passive.png Infinite Chakra Passive Increases naturally recovered MP by 1 MP.
Gacha: Force.png Wind Breath 4 MP Inflicts Force (Magic) damage 2 to 4 times with 45 power on Random Enemies.
ArchTeal.png
Awaken: Passive.png Null Fire Passive Adds Fire Null.
Gacha: Passive.png Recovery Boost Passive +15% to Healing skill effectiveness.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3 Panel 4
Panel Completion Bonus +15% to Almighty damage. +20% chance to inflict status ailments. Reduces the cost of God's Malice by 1MP. Activates the following Chain Effect at the beginning of your turn: Removes Barrier and Repel Mag from all enemies. Activates the following Chain Effect at the end of own turn: Inflicts Almighty (Magic) damage (Power: 40) on all enemies with 10% chance to inflict Poison, Bind, Charm and Mute.
Panel Step Stat Bonus HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) HP +25 (MAX +250)

Availability


Sword

Red Serpent Sword
Red Serpent Sword.jpg Paradise Lost While the one with this skill is alive, all party members will receive the following effect: +10% chance to inflict status ailments.
Max Stats
physical/magic increase Mag ATK 120% Element Increase Almighty 20%
Physical Accuracy 20% Critical Chance 20%
Innate Skills
Almighty.png Megidola 7 MP Inflicts Almighty (Magic) damage with 100 power on All Enemies.
Recovery.png Salvation 9 MP Heals All Party Members with 95 power. Cures all status aliments. (3 uses)
Almighty.png Red Serpent Venom 5 MP Inflict Almighty (Magic) damage (Power: 120) on a single enemy with 20% chance to inflict Poison, Bind, Charm and Mute if the attack is successful.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% chance to inflict status ailments. Reduces the cost of Red Serpent Venom by 1 MP +10% to Almighty damage. +15% chance to inflict status ailments.
Panel Step Stat Bonus Mag ATK +50(MAX) Mag ATK +50(MAX) Mag ATK +50(MAX)


Shield

12 Fallen Wings
12 Fallen Wings.jpg Toxic Light -20% to Dark damage received
Max Stats
HP 110% Elemental Damage Reduction Light 20%
Defence 50% Magic Defence 100%
Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - - Weak - Null Repel
Innate Skills
Passive.png Insanity Passive +20% chance to inflict status ailments.
Passive.png Life Gain Passive +20% to Max HP.
Passive.png Null Mute Passive Adds Null Mute.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +10% chance to inflict status ailment. +30% to max HP. Activates the following Chain Effect at the beginning of the 1st turn: Removes Barrier from all enemies.
Panel Step Stat Bonus HP: +200(MAX) HP: +200(MAX) HP: +200(MAX)


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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Samael.jpg Samael
Purple Purple C D D -
Pros
  • Panel 3 is insanely powerful, providing free Barrier Break and Makara Break at the start of the turn without consuming Press Turns.
  • God's Malice is very good to lock down a single target with multiple Ailments.
  • Panel 4 casts a mini version of God's Malice at the end of his team's turn (10% chance instead of 30% chance for the four ailments).
  • Infinite Chakra helps to reduce MP requirements, allowing him to spam God's Malice.
  • Great set of Panels that provide additional Ailment Infliction, reduce MP costs and the aforementioned breaks. Easy 4x4 fusion paths make him a good Panel 3 goal to strive toward.
Cons
  • Weak to Elec.
  • Countered very hard by Daisoujou clearing his ailments and punishing him for using Charm.
  • Middling AGI hurts Battle Speed for fast Ailment teams.
  • Demeter and Maria's presence in the meta severely hamstring his usage.
Notes
  • Mana Aid is a great transfer skill.
  • Compared to Nergal, Panel 3 Samael gives you better Press Turn efficiency, but in return all your other demons will require some degree of Ailment Infliction from brands or transfers. Weigh the extra Press Turn versus stat flexibility carefully.
Synergies -

PvE Builds

PvP Builds

  Info   Builds   Lore    

Official Profile

A mysterious angel whose name means "poison of God". Though an angel, he is considered the leader of demons, often depicted as a large winged serpent. Opinions differ on whether he is one of the fallen or not.