Name
|
Best Archetype(s)
|
PVE
|
PVP
|
Democalypse
|
PVE |
PVP |
Offense |
Defense |
Prelim |
Boss
|
Demonee-Ho
|
purple |
|
2 |
2 |
2 |
1 |
1 |
Pros |
- Desperate Hit deals damage to random enemies at the end of his turn. This is great for cleaning up lone surviving targets and/or breaking Endures.
- Desperate Hit deals Almighty (Phys) damage, which can currently be negated only by Lord of the Dead.
- Iron Judgement deals Piercing Physical damage with a high chance to Bind, helping him land Desperate Hit shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands.
|
Cons |
- Combination of ST, AOE, Phys and Almighty elements in his kit makes it difficult to further boost his damage.
- Fairly mediocre stats
- Iron Judgement has unimpressive Base Power.
- Does not have natural Pierce. This can cause issues with his AI attacking into Tetra Shift and/or Physical NDR when out of MP.
|
Notes |
- If you went first, Desperate Hit will trigger before opposing "end of turn" chain effects (like those from Nebiros and/or Hecate), giving you one last chance to clean up before they kick in.
- If Charge or Rebellion is activated before the end of the turn, the effect will carry over to Desperate Hit. It will consume the buff after the attack though!
|
|