Name
|
Best Archetype(s)
|
PVE
|
PVP
|
Democalypse
|
PVE |
PVP |
Offense |
Defense |
Prelim |
Boss
|
Murmur
|
|
|
3 |
2 |
2 |
2 |
2 |
Pros |
- Duke of Hell provides him damage and ST damage reduction for each open weakness on your party. This gives him a natural spot in Orcus comps, who typically run a large amount of open weaknesses.
- Dynamic Evil Spear is a piercing Dark ST nuke with a high crit rate. If it lands, it will also ressurect ALL your allies at 30% HP, making it a pseudo-Recarmdra that can grant a half-turn if you crit. It also provides a 20% accuracy bonus if maxed, which pairs well with his innate Epitome of Aggression and Panel 1 both granting accuracy.
- Purple gains access to Null Mortal, whereas Yellow grants him Auto-Sukunda for PVE.
|
Cons |
- You still receive extra damage from open weaknesses. Fire weakness is particularly annoying against Surt A and Atropos.
- No innate damage boosters means he is forced to rely on Duke of Hell for damage.
- Difficult to build optimally as he wants both damage and bulk; focusing on one will cause the other to suffer as a result.
- Orcus comps are very vulnerable to Mortal, which is rampant in the current PvP Meta thanks to Beelzebub☆.
|
Notes |
- Dynamic Evil Spear only has 6 charges. Be very careful when using it, as you might end up running out of charges and be forced into a regular attack.
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