Name
|
Best Archetype(s)
|
PVE
|
PVP
|
Democalypse
|
PVE |
PVP |
Offense |
Defense |
Prelim |
Boss
|
Daisoujou
|
Any |
|
4 |
5 |
4 |
1 |
1 |
Pros |
- Preach makes him immune to all ailments and will punish enemy teams attempting to use Charm. Cleansing Shout is both an Ailment and Debuff Cleanser at the same time. These two skills have perfect synergy together and make him the best Cleric in the game, only on par with Mahamayuri.
- Panel 3 further improves his role, as it removes all opponents' buffs after Cleansing Shout is cast.
- Good balanced stats coupled with no weaknesses and a perfect base kit allows total freedom in builds: he can work as a bulky tank, evasion tank, healer and/or a revive support.
- Purple comes with innate Enduring Soul, which makes him bulkier and synergyze well with Recarmdra as the Premium Skill.
- Very useful for Brands of Sin: Sloth auto-runs.
|
Cons |
- Is a hard support unit, relies on transfer skills to offer anything outside cleansing.
- Soul Drain is a wasted slot, as it is MP expensive and doesn't add to Daisoujou's support build. It also wastes MP in auto, as the AI will cast it when no Ailments are currently active.
- As he needs to constantly spam Cleansing Shout, Divine Brands or a Mana Aid transfer are mandatory for Sloth auto-farming, especially in Red.
|
Notes |
- He is very good in the current Meta, both against Curse-focused Nebiros teams and Auto-Charm Clotho teams.
- When he has access to offensive spells (in Red or through transfers) his AI will prioritize those over Cleansing Shout if they can hit enemy weak points. This does not occur if your team is Binded and/or Charmed.
- Comparatively, Daisoujou is better as a pure support demon (no weaknesses, provides buff control, can focus purely on survivability/evasion, more flexible on transfers), while Mahamayuri offers more offensive pressure and better Press Turn economy. Pick whoever your team needs more.
|
|