Difference between revisions of "Beelzebub☆/Builds"
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|offensive=D|defensive=D | |offensive=D|defensive=D | ||
|pro= | |pro= | ||
− | *[[Death Flyers]] deals Almighty AOE damage and ignores [[Endure]]s. This makes him powerful for cleanup | + | *[[Death Flyers]] deals Almighty AOE damage and ignores [[Endure]]s. This makes him powerful for cleanup and Kiwami's that only take Almighty damage. On top of that, it grows stronger with each passing turn, gaining increased damage on Turn 2 and AOE Mortal on Turn 3. |
− | *When going first, [[King of Hell]] provides him 3 MP and a free [[Offensive Cry]] debuff | + | *When going first, [[King of Hell]] provides him with 3 MP and a free [[Offensive Cry]] debuff. |
− | *When going second, [[King of Hell]] acts as [[Intimidating Stance]] while providing the team | + | *When going second, [[King of Hell]] acts as [[Intimidating Stance]] while providing the team with [[Defensive Cry]] buff, increasing the team's survivability. |
− | *[[King of Hell]] also gives him an 800-HP Endure. The healing from Panel 1 | + | *[[King of Hell]] also gives him an 800-HP Endure. The healing from Panel 1 and his good defensive stats can make him quite a hard bug to squash. |
*Panel 2 provides him immunity to [[Charm]], [[Bind]] and [[Mute]], allowing him to be run as a Cleric if [[Prayer]] is transferred. | *Panel 2 provides him immunity to [[Charm]], [[Bind]] and [[Mute]], allowing him to be run as a Cleric if [[Prayer]] is transferred. | ||
− | *Purple gains [[Null Mortal]] which prevents him from being killed by other Mortal users. Teal gains access to [[Drain Phys]], which can be useful for pairing with [[ | + | *Purple gains [[Null Mortal]] which prevents him from being killed by other Mortal users. Teal gains access to [[Drain Phys]], which can be useful for pairing with [[Yggdrasil]]. |
*The auto-[[Offensive Cry]] from [[King of Hell]] lasts 3 turns and triggers in both phases of [[Democalypse]], making him a very powerful tech unit there. | *The auto-[[Offensive Cry]] from [[King of Hell]] lasts 3 turns and triggers in both phases of [[Democalypse]], making him a very powerful tech unit there. | ||
|con= | |con= | ||
*Middling AGI makes him awkward to slot in slow teams. Consider an [[Epitome of Endurance]] transfer if you want to do so. | *Middling AGI makes him awkward to slot in slow teams. Consider an [[Epitome of Endurance]] transfer if you want to do so. | ||
− | *As his kit is entirely Almighty, [[Five Elements]] counters him pretty hard | + | *As his kit is entirely Almighty, [[Five Elements]] counters him pretty hard. |
− | *Heavily reliant on | + | *Heavily reliant on Panels 1 and 2 to shine; otherwise, he is fairly easy to deal with. |
− | *Does not do much to [[ | + | *Does not do much to [[Inanna]] teams other than AOE Mortal, so if he can't abuse that, he's a wasted slot. |
|notes= | |notes= | ||
*Cannot be used in the same team as [[Beelzebub (Human)]] and the regular 4★ [[Beelzebub]]. | *Cannot be used in the same team as [[Beelzebub (Human)]] and the regular 4★ [[Beelzebub]]. |
Latest revision as of 23:38, 18 December 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Beelzebub☆ |
Any | B | D | D | - | ||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Purple: Null Mortal so he can't die to opposing Ubeelze or Mortal users.
- Teal: Drain Phys for Drain Teams.
Skill Transfers
Damage Boosters for an offensive build, HP boosters for a tankier build to survive long enough for AOE mortal, Support Skills if needed.
Damage Boosters:
- Almighty Boost/Survivor: Almighty damage modifier for Death Flyers. Survivor provides an extra Endure.
- Concentrate: Boosts Death Flyers' damage to obscene levels. Needs Angra to cast it then followed by Death Flyers on T1.
- Serial Killer: Early Game/Budget option.
HP Boosters:
- Epitome of Fortitude: HP modifier + crit resistance.
- Epitome of Endurance: HP modifier + lowers team speed. Great for a slow team build to capitalize on his innate IS in King of Hell if going 2nd.
- Life Surge: Highest HP modifier.
- Life Gain: Early game/budget option.
Support Skills:
- Prayer: Allows him to be a Pseudo cleric provided he is P2.
Other/Misc. Skills:
- Enduring Soul/+: Adds extra survivability.
- Speedster: Boosts team speed if needed.
- Null Curse: Protects him from curse so his P1 can heal its full amount.
Brands
- Stat priorities: Mag ATK%/HP%
- Spell: Boosts his damage.
- Life: Adds bulk
- Divine: Allows to cast Death Flyers T1 against Ulice.
- Ward: Guarantees to protect him from ailments for 3 turns.
- Speed: Boosts team speed if used on fast teams.
- Heal: So P1 can heal more than usual
Mitama
- MAG (20): Increases his damage.
- VIT (20): Increases his bulk
- AGI (20): Increases his evasion team speed.
Build(s)
Death Flies | |||
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Transferred Skills | Notes:
Use Templar Dragon for maximum Concentrate damage to sweep through enemy teams, especially if they run revivers like Maria and XWM. | ||
Concentrate | Almighty Survivor | ||
Infused Mitama | |||
Ma 20 Vi 20 | |||
Brands | |||
Life + Heal with Mag ATK% | |||
Target Stats | |||
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