Difference between revisions of "Beelzebub☆"

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(Updated by Sire. This was done by a bot.)
(Updated by Sire. This was done by a bot.)
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|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 1192 (88/430)
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|max_hp= 1192 (88/431)
|max_str= 152 (168/430)
+
|max_str= 152 (169/431)
|max_mag= 220 (25/430)
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|max_mag= 220 (25/431)
|max_vit= 175 (89/430)
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|max_vit= 175 (89/431)
|max_agi= 162 (123/430)
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|max_agi= 162 (124/431)
|max_luck= 132 (349/430)
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|max_luck= 132 (350/431)
 
|patk= 649
 
|patk= 649
 
|pdef= 598
 
|pdef= 598

Revision as of 06:14, 1 November 2024

Stats

Beelzebub☆.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Null - - - - Repel Repel
Info
Rarity Race Grade AI
5★ Tyrant 97 Attack
6★ Stats
HP 1192 (88/431) Vitality 175 (89/431)
Strength 152 (169/431) Agility 162 (124/431)
Magic 220 (25/431) Luck 132 (350/431)
PATK 649 PDEF 598
MATK 792 MDEF 632
Innate Skills
Passive.png Butcher Passive +20% damage to skills that target all or random enemies.
Passive.png King of Hell Passive Heals 800 HP upon receiving the first killing blow.

Activates the following Chain Effect when attacking first at the beginning of a battle: Recovers 3 MP. Increases own Party's ATK by 20% and reduces DEF of all enemies by 20%. (3 turns)
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 1 enemy Press Turn Icon. +20% to DEF of all party members and reduces ATK of all enemies by 20%. (3 turns)

*Only up to 2 Press Turn Icons can be reduced by skills or effects.
Almighty.png Death Flyers 8 MP Inflicts Almighty (Magic) damage (Power: 110) on all enemies and reduces ATK, DEF and EV/AC of all enemies by 20% if the attack is successful. (3 turns)

*Nullifies all death prevention skills.
This skill will gain 1 Boost level at the start of own turn.
[Boost Level: 1] No extra effect.
[Boost Level: 2] Increases Power to 130.

[Boost Level: 3] 100% chance to inflict Mortal on hit enemies if the attack is successful.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Almighty.png Ars Magna 8 MP Inflicts Almighty (Magic) damage (Power: 200) on a single enemy.
Gacha:
ArchYellow.png
Awaken: Support.png Luster Candy 8 MP Increases ATK, DEF, EV/AC of All Party Members by 20% for 3 turns.
Gacha:
ArchPurple.png
Awaken: Passive.png Null Mortal Passive Adds Null Mortal.
Gacha:
ArchTeal.png
Awaken: Passive.png Drain Phys Passive Adds Phys Drain.
Gacha:
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +10% to Almighty damage. Activates the following Chain Effect when own HP is at 80% or under at end of enemy turn: Heals 25% of own HP and recovers 3 MP. Adds Null Mute, Null Bind and Null Charm. +20% to Almighty damage. +20% to max HP.
Panel Step Stat Bonus HP: +250(MAX) Mag ATK: +100(MAX) HP: +250(MAX)

Availability

Beelzebub☆/Sword Beelzebub☆/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Beelzebub☆.jpg Beelzebub☆
Any Purple Teal B D D -
Pros
Cons
  • Middling AGI makes him awkward to slot in slow teams. Consider an Epitome of Endurance transfer if you want to do so.
  • As his kit is entirely Almighty, Five Elements counters him pretty hard. Pairing him with a Demiurge with Panel 2 unlocked offsets this weakness though.
  • Heavily reliant on Panel 1 and 2 to shine, otherwise he is fairly easy to deal with.
  • Does not do much to Demeter teams other than AOE Mortal, so if he can't abuse that, he's a wasted slot.
Notes
Synergies -

PvE Builds

PvP Builds

Archetype(s)

  • Purple: Null Mortal so he can't die to opposing Ubeelze or Mortal users.
  • Teal: Drain Phys for Drain Teams.

Skill Transfers

Damage Boosters for an offensive build, HP boosters for a tankier build to survive long enough for AOE mortal, Support Skills if needed.

Damage Boosters:

  • Almighty Boost/Survivor: Almighty damage modifier for Death Flyers. Survivor provides an extra Endure.
  • Concentrate: Boosts Death Flyers' damage to obscene levels. Needs Angra to cast it then followed by Death Flyers on T1.
  • Serial Killer: Early Game/Budget option.

HP Boosters:

  • Epitome of Fortitude: HP modifier + crit resistance.
  • Epitome of Endurance: HP modifier + lowers team speed. Great for a slow team build to capitalize on his innate IS in King of Hell if going 2nd.
  • Life Surge: Highest HP modifier.
  • Life Gain: Early game/budget option.

Support Skills:

  • Prayer: Allows him to be a Pseudo cleric provided he is P2.

Other/Misc. Skills:

  • Enduring Soul/+: Adds extra survivability.
  • Speedster: Boosts team speed if needed.
  • Null Curse: Protects him from curse so his P1 can heal its full amount.

Brands

  • Stat priorities: Mag ATK%/HP%
  • Spell: Boosts his damage.
  • Life: Adds bulk
  • Divine: Allows to cast Death Flyers T1 against Ulice.
  • Ward: Guarantees to protect him from ailments for 3 turns.
  • Speed: Boosts team speed if used on fast teams.
  • Heal: So P1 can heal more than usual

Mitama

  1. MAG (20): Increases his damage.
  2. VIT (20): Increases his bulk
  3. AGI (20): Increases his evasion team speed.

Build(s)

Death Flies
ArchPurple.png Transferred Skills Notes:

Use Templar Dragon for maximum Concentrate damage to sweep through enemy teams, especially if they run revivers like Maria and XWM.

Concentrate Almighty Survivor
Infused Mitama
Ma 20 Vi 20
Brands
Life + Heal with Mag ATK%
Target Stats
-


  Info   Builds   Lore    

Official Profile

The King of Hell, known as "Lord of the Flies". By making them carry the souls of the dead, he keeps his flies he rules in order. In the Bible he is mentioned as one of the most formidable demons of high rank. It is also said that he was once the lord Baal of Canaan who was punished and became Beelzebub. In rebellion, his enemies plotted to seal away his powers and were successful by forcing a part of him to take on a human form, but was able to return to his former glory by being fused back together. With his long lost powers at hand, he now seeks to reclaim his throne.