Difference between revisions of "Nebiros/Builds"
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− | *[[Call of the Dead]] is the only revive skill in the game without a usage limit. This enables infinite revives, especially if paired with | + | *[[Call of the Dead]] is the only revive skill in the game without a usage limit. This enables infinite revives, especially if paired with supports like [[Idun]]. In addition, after a revival chain effect, all party members receive 2 counts of Fortify which also has no battle limit. |
− | * | + | **Since the chain also triggers at the end of the enemy turn, it lets you start yours with full Press Turns, and proc any start of turn chain effects like [[Tempestuous Malice]]. |
− | *[[Hand of Glory]] provides AOE Curse + [[Luster Candy]] on ally death. The Curse is a great setup for [[Alice A]] | + | *[[Call of the Dead]] changes the effect of Normal attacks to an AoE Bulwark Piercing Almighty attack on all enemies with a chance to inflict Curse, as well as restoring 1MP to all party members. This enables Nebiros to ignore [[Spirit Chains of Indignation]] and [[Mute]] as no MP usage is needed to cast the attack. |
− | *Second highest Luck in the game paired with innate [[Epitome of Madness]] makes him a great Dodge tank. | + | *[[Hand of Glory]] provides AOE Curse + [[Luster Candy]] on ally death. The Curse is a great setup for partners [[Alice A]] and [[Belial]], while the buffs increase your likelihood of surviving the turn. Survivability is further enhanced as this passive reduces the damage output of all Cursed enemies by 60%. |
− | *Panel 2 grants Null Mortal which makes him even harder to kill. | + | **If P3, upon activation of this passive, he will also heal his party for 30% of their max HP. |
+ | *Second highest Luck in the game paired with innate [[Epitome of Madness]] makes him a great Dodge tank and increases his likelihood of applying Curse. | ||
+ | *Panel 2 grants Null Mortal which makes him even harder to kill, coupled with another -20% damage debuff for all Cursed enemies. Panel 3 casts Curse on all enemies whenever an ally takes any direct damage up to three times per turn. | ||
+ | *Panel 4 offers a revival effect reminiscent of [[Quetzalcoatl A]]'s [[Ce Acatl]], which fully revives Nebiros (if not revive sealed) at start of own turn while granting 1 additional PT. | ||
+ | *Many top meta threats like [[Inanna]] only block the more troublesome ailments such as Charm or Bind, leaving them wide open to Curse. | ||
|con= | |con= | ||
− | *Hard countered by [[Null Curse]] and demons like [[Demeter]] and [[ | + | *Hard countered by [[Null Curse]] and demons like [[Demeter]] and [[Apsu]] who make it hard to ailment teams. |
+ | *Has nothing in order to remove revive seal. | ||
|notes= | |notes= | ||
− | * | + | *Buffed during the 7/12/24 data update. |
|pairwith= | |pairwith= | ||
*{{DemonIcon|Alice A|size=32px}} {{DemonIcon|Belial|size=32px}} | *{{DemonIcon|Alice A|size=32px}} {{DemonIcon|Belial|size=32px}} |
Revision as of 09:28, 12 September 2024
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | Tournament | |||
Nebiros |
A | B | B | B | |||
Pros |
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Cons |
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Notes |
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Synergies | |||||||