Difference between revisions of "Nergal"
(Updated by Sire. This was done by a bot.) |
(Updated by Sire. This was done by a bot.) |
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|rarity= 5 | |rarity= 5 | ||
|ai= Support | |ai= Support | ||
− | |max_hp= 919 ( | + | |max_hp= 919 (348/409) |
− | |max_str= 223 (19/ | + | |max_str= 223 (19/409) |
− | |max_mag= 78 ( | + | |max_mag= 78 (379/409) |
− | |max_vit= 117 ( | + | |max_vit= 117 (348/409) |
− | |max_agi= 164 ( | + | |max_agi= 164 (95/409) |
− | |max_luck= 169 ( | + | |max_luck= 169 (68/409) |
|patk= 798 | |patk= 798 | ||
|pdef= 570 | |pdef= 570 |
Revision as of 22:17, 20 March 2024
Contents
Stats
Elemental Resistances | |||||||
---|---|---|---|---|---|---|---|
- | Resist | Weak | - | - | Resist | Repel |
Info | |||
---|---|---|---|
Rarity | Race | Grade | AI |
5★ | Reaper | 82 | Support |
6★ Stats | |||||||
---|---|---|---|---|---|---|---|
HP | 919 (348/409) | Vitality | 117 (348/409) | ||||
Strength | 223 (19/409) | Agility | 164 (95/409) | ||||
Magic | 78 (379/409) | Luck | 169 (68/409) | ||||
PATK | 798 | PDEF | 570 | ||||
MATK | 493 | MDEF | 497 |
Innate Skills | Meslamtaea Passive +20% to Phys hit rate. Activates the following Chain Effect when an enemy is poisoned: Puts all party members into a state of Might. Plague of Babylon 5 MP 100% chance to inflict Weak and Poison on all enemies after removing Barriers from all enemies.
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Gacha: - | |
Awaken: Toxic Sting 5 MP Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Poison.
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Panel 1 | Panel 2 | Panel 3 | Panel 4 | |
Panel Completion Bonus | +15% to Phys damage. +20% chance to inflict status ailments. | +25% to damage to Weakened enemies. | Adds Phys Pierce. +20% to Phys hit rate when in a state of Might. | Activates the following Chain Effect when enemy is poisoned: Inflict Phys damage (Power: 70) on all enemies. (Once per turn) |
Panel Step Stat Bonus | HP +25 (MAX +250) | Phys ATK +10 (MAX +100) | HP +25 (MAX +250) | HP: +250(MAX) |
Availability
- Available from the gacha.
Info | Builds | Lore |
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
Nergal |
D | F | F | - | |||
Pros |
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Cons |
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Notes | - | ||||||
Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Purple: Auto-Taruka for buff control
Skill Transfers
Ailment infliction Boosters to consistently apply Weak.
Ailment Infliction Boosters:
- Insanity: Highest Ailment infliction modifier.
- Ailment Survivor: Ailment infliction modifier + endure.
- Epitome of Madness: Ailment infliction + evasion modifier.
- Madness: Early game/budget option.
Other/Misc. Skills:
- Null/Resist Ice: Covers his weakness
- Enduring Soul +: Adds survivability
- Speedster: Boosts team speed if needed.
Brands
- Stat priorities: Ailment Infliction%, Speed%
- Sick: Boosts ailment infliction rate
- Divine: Allows him to literally spam Plague of Babylon
- Speed: Boosts team speed if needed.
Mitama
- STR (10): To boost damage output if he is needed to attack
- AGI (20): Increases his accuracy and team speed.
- LUK (20): Increases his chances of landing ailments
Build(s)
You've got me weak on my knees | |||
---|---|---|---|
Transferred Skills | Notes:
The corner stone of any ailment centric team. Pair with Angra to bind, poison, mute, charm and curse all enemies once he fires off a single Plague of Babylon, to shut down teams without a cleric. Also works well with other powerful ailment inflictors. | ||
Ailment Survivor | Insanity | ||
Infused Mitama | |||
St 10 Ag 20 Lu 20 | |||
Brands | |||
Sick + Speed with Ailment Infliction% | |||
Target Stats | |||
- |
Samael versus Nergal
P3 Samael and Nergal both play a similar role in providing Barrier Break for Ailment teams.
- Nergal casts Weak alongside Barrier Break. This allows your other Ailments to land 100%, letting you ignore Ailment Infliction rates on those demons.
- P3 Samael's Barrier Break occurs at the start of the turn, without consuming a Press Turn. This effectively gives you an extra press turn to land an additional element, kill their Ailment cleaner etc and is invaluable versus double Intimidating Stance.
- Samael requires more investment as his Fast Barrier Break only unlocks at P3. Nergal is useable the moment you pull him.
- Samael has the additional perk of casting Fast Makara Break, which can be handy for other team compositions.
- Samael comes with Ailment skills of his own, whereas Nergal can be used as a secondary damage dealer.
- When paired with Pale Rider, damage does not matter as he will kill all poisoned enemies in two turns without fail.
Info | Builds | Lore |
Official Profile
The god of Sumerian lore who represents war,plague,floods and most ills.When the gods held a gathering,he refused to kneel to the messenger of Ereshkigal,goddess of the underworld,who summoned him soon afterwards.He took 14 guards given to him by his father Ea,with the full intention of killing Ereshkigal,however,she promised to become his wife and give him control over the underworld,so he spared her life.