Difference between revisions of "Alice/Builds"

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*[[Die for Me!]] has only one charge unless P3 is unlocked, limiting her usefulness at low panels. This is especially a problem in scenarios where she cannot be Panelled, such as [[Tokyo Abyss]].
 
*[[Die for Me!]] has only one charge unless P3 is unlocked, limiting her usefulness at low panels. This is especially a problem in scenarios where she cannot be Panelled, such as [[Tokyo Abyss]].
 
*Weak to Light and by extension the [[Archangels]] matchup. Teal fixes this somewhat, but you lose [[Dark Amp]] in return.
 
*Weak to Light and by extension the [[Archangels]] matchup. Teal fixes this somewhat, but you lose [[Dark Amp]] in return.
 +
*As of 2022, she's ''multi-fuseable'', but only [[Archetypes|Common Archetype]] (Clear), making it slow and expensive to fully Panel her.
 
|notes=
 
|notes=
 
*She has pretty bad AI (will sometimes Mamudoon instead of spamming DFM), keep this in mind when using her for Defense.
 
*She has pretty bad AI (will sometimes Mamudoon instead of spamming DFM), keep this in mind when using her for Defense.

Revision as of 11:51, 14 January 2023

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Alice.jpg Alice
Purple Teal Teal Purple 4 3 3 5 5
Pros
  • Die for Me! inflicts Mortal (instant kill), has pierce, and bypasses Endure-type skills, making her incredibly valuable for deleting key demons in PvP.
  • High MAG stat combined with Dark Amp in Purple makes her a very powerful Dark Mage.
  • Incredible panels that give her damage amplification, MP cost reduction, and increased uses of her signature unique skill.
  • Panel 4 makes DFM trigger a second DFM as a chain effect, meaning she can score 2 mortal kills per cast. Even if an enemy doesn't die to mortal, Alice still effectively doubles her damage output per DFM cast.
  • She's cute!!
Cons
  • Needs to run Divines without Panel 2 for first-turn Die for Me! and to mitigate long term MP issues.
  • Die for Me! has only one charge unless P3 is unlocked, limiting her usefulness at low panels. This is especially a problem in scenarios where she cannot be Panelled, such as Tokyo Abyss.
  • Weak to Light and by extension the Archangels matchup. Teal fixes this somewhat, but you lose Dark Amp in return.
  • As of 2022, she's multi-fuseable, but only Common Archetype (Clear), making it slow and expensive to fully Panel her.
Notes
  • She has pretty bad AI (will sometimes Mamudoon instead of spamming DFM), keep this in mind when using her for Defense.
  • Mortal is lot less powerful against Xi Wangmu teams, as she will simply resurrect the Mortal-ed target and is immune to Mortal herself. Also, many of the newer Demons are coming with Null Mortal.

PvE Builds

PvP Builds