Difference between revisions of "Alice/Builds"
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*[[Die for Me!]] has only one charge unless P3 is unlocked, limiting her usefulness at low panels. This is especially a problem in scenarios where she cannot be Panelled, such as [[Tokyo Abyss]]. | *[[Die for Me!]] has only one charge unless P3 is unlocked, limiting her usefulness at low panels. This is especially a problem in scenarios where she cannot be Panelled, such as [[Tokyo Abyss]]. | ||
*Weak to Light and by extension the [[Archangels]] matchup. Teal fixes this somewhat, but you lose [[Dark Amp]] in return. | *Weak to Light and by extension the [[Archangels]] matchup. Teal fixes this somewhat, but you lose [[Dark Amp]] in return. | ||
+ | *As of 2022, she's ''multi-fuseable'', but only [[Archetypes|Common Archetype]] (Clear), making it slow and expensive to fully Panel her. | ||
|notes= | |notes= | ||
*She has pretty bad AI (will sometimes Mamudoon instead of spamming DFM), keep this in mind when using her for Defense. | *She has pretty bad AI (will sometimes Mamudoon instead of spamming DFM), keep this in mind when using her for Defense. |
Revision as of 11:51, 14 January 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Alice |
4 | 3 | 3 | 5 | 5 | ||
Pros |
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Cons |
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Notes |
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