Difference between revisions of "Beelzebub (Human)/Builds"
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*This is made worse by his kit having a combination of ST, AOE, Dark and Elec elements, making it even harder to augment his damage. | *This is made worse by his kit having a combination of ST, AOE, Dark and Elec elements, making it even harder to augment his damage. | ||
*Heavily reliant on Panel 1 and 2 to shine, otherwise he is rather mediocre. | *Heavily reliant on Panel 1 and 2 to shine, otherwise he is rather mediocre. | ||
+ | *Doesnt have [[Null Mortal]], which means he can be easy to take out despite his really good bulk. This is particularly bad with him because you want him to stay alive as long as possible to increase team survivability. | ||
*Beelzebub (Human) is a silly name. | *Beelzebub (Human) is a silly name. | ||
|notes= | |notes= |
Revision as of 13:55, 14 December 2022
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Beelzebub (Human) |
2 | 5 | 5 | 1 | 1 | ||
Pros |
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Cons |
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Notes |
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PvE Builds
PvP Builds
Archetype(s)
- Purple: Intimadating Stance for Press Turn reduction. Especially useful in slow teams.
Skill Transfers
Support skills since he's mainly used for IS and Repel Almighty Phys. Damage boosters for Great Chaos
Support Skills:
- Auto skills: Helps provide buff & debuff control for the party.
- Lunar Prosperity/Downfall: Similar to the Autos but 2 in 1, however they are harder to obtain.
- Epitome of Endurance: Boosts bulk + lowers team speed in order to activate IS more often.
- Epitome of Fortitude: Boosts bulk + crit resistance. Great against physical oriented teams.
- Life Surge: Highest HP modifier.
- Null Bind: Protects him from bind, ensuring he will always cast Almighty Phys Repel.
- Infernal Mask: Gives him high ailment resistance.
- Tetraja: Provides the team mortal immunity against the likes of Ulice and/or Ubeelze. Since Great Chaos is not that useful and Almighty Phys Repel is his main use, having him be a null mortal generator works well.
- Life Gain: Early game/budget option.
- Hellish Mask: Early game/budget option.
Damage Boosters:
- Dark Amp: Highest dark damage modifier
- Dark Survivor: Dark booster + endure
- Dark Enhancement: Dark booster + additional damage against dark weak foes.
- Dark Boost: Early game/budget option.
Other/Misc. Skills:
- Enduring Soul/+: Adds survivability to allow Repel Pierce to be active as long as possible.
- Resist/Null Light: Covers his Light weakness.
Brands
- Stat priorities: HP%.
- Life: Boosts his bulk.
- Ward: Protects him from ailments for 3 turns.
Mitama
- Mag (10): To boost damage output
- VIT (20): Increases his bulk
- LUK (20): Increases his chances of landing ailments + reduced chance of receiving ailments himself.
Build(s)
Blue Shrek | |||
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Transferred Skills | Notes:
Use him to counter SK and ShivA. Great in anti pierce teams as Almighty damage easily ignores any anti pierce gimmick and SK can revive seal preventing XWM from reviving and ShivA can easily sweep so halting them is a great advantage. | ||
Epitome of Endurance | Epitome of Fortitude | ||
Infused Mitama | |||
Ma 10 Vi 20 Lu 20 | |||
Brands | |||
Life + Ward with HP%. | |||
Target Stats | |||
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