Difference between revisions of "Ladon/Builds"
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== PvP Builds == | == PvP Builds == | ||
+ | * Purple: Intimidating Stance for slow teams. | ||
+ | * Teal: Drain Phys for Drain Teams. | ||
+ | |||
+ | ===Skill Transfers=== | ||
+ | HP boosters for a tankier build. Damage Boosters for an offensive build. | ||
+ | |||
+ | HP Boosters: | ||
+ | * Epitome of Fortitude: HP modifier + crit resistance. | ||
+ | * Epitome of Endurance: HP modifier + lowers team speed. Great for a slow team build to capitalize on his innate IS in King of Hell if going 2nd. | ||
+ | * Life Surge: Highest HP modifier. | ||
+ | * Life Gain: Early game/budget option. | ||
+ | |||
+ | Damage Boosters: | ||
+ | * Phys Amp: Highest Phys damage modifier. | ||
+ | * Phys Survivor: Phys damage modifier + endure. | ||
+ | * Epitome of Carnage: Phys damage + Crit rate modifier | ||
+ | |||
+ | Other/Misc. Skills: | ||
+ | * Enduring Soul/+: Adds extra survivability. | ||
+ | * Lunar Prosperity/Downfall: Buff control for slow teams. | ||
+ | |||
+ | ===Brands=== | ||
+ | *Stat priorities: HP%, Phys ATK% | ||
+ | * Life: Adds bulk | ||
+ | * Divine: Allows to cast Fury Raid more frequently. | ||
+ | * Ward: Guarantees to protect him from ailments for 3 turns. | ||
+ | |||
+ | ===Mitama=== | ||
+ | # STR (20): Increases his damage. | ||
+ | # VIT (20): Increases his bulk | ||
+ | # LUK (10): Increases his crit rate and chance to inflict bind via Fury Raid. | ||
+ | |||
+ | ===Build(s)=== | ||
+ | |||
+ | {{DemonBuild | ||
+ | |use=Son of Echidna | ||
+ | |archetype=Teal | ||
+ | |skill1=Epitome of Fortitude | ||
+ | |skill2=Epitome of Endurance | ||
+ | |stmitama=20 | ||
+ | |mamitama= | ||
+ | |vimitama=20 | ||
+ | |agmitama= | ||
+ | |lumitama=10 | ||
+ | |brands=Life + Ward with Phys ATK% | ||
+ | |lvreq= | ||
+ | |hpreq= | ||
+ | |mdefreq= | ||
+ | |matkreq= | ||
+ | |pdefreq= | ||
+ | |patkreq= | ||
+ | |acreq= | ||
+ | |evreq= | ||
+ | |buildnotes=Finally, Erl counter. Dragon of Hesperia punishes any Lydia by breaking it and debuffing, and HP recovery by inflicting a ton of fractional damage + debuffs. Fury Raid's damage being a chain effect means missing has little consequences and press turns are not lost. Innate Null Bind + Mortal ensures Dragon of Hesperia will always trigger. Teal is made for the Vile team as Pales will already take the role of double IS demon so Teal is ran to go well with Demiurge. But purple can be ran in a pure double stance team to punish Erl comps. Phys Amp can also be ran for even more damage if needed. | ||
+ | }} |
Revision as of 01:26, 18 December 2021
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | Prelim | Boss | ||
Ladon |
2 | 4 | 4 | 1 | 1 | ||
Pros |
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Cons |
|
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Notes | |||||||
PvE Builds
PvP Builds
- Purple: Intimidating Stance for slow teams.
- Teal: Drain Phys for Drain Teams.
Skill Transfers
HP boosters for a tankier build. Damage Boosters for an offensive build.
HP Boosters:
- Epitome of Fortitude: HP modifier + crit resistance.
- Epitome of Endurance: HP modifier + lowers team speed. Great for a slow team build to capitalize on his innate IS in King of Hell if going 2nd.
- Life Surge: Highest HP modifier.
- Life Gain: Early game/budget option.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier.
- Phys Survivor: Phys damage modifier + endure.
- Epitome of Carnage: Phys damage + Crit rate modifier
Other/Misc. Skills:
- Enduring Soul/+: Adds extra survivability.
- Lunar Prosperity/Downfall: Buff control for slow teams.
Brands
- Stat priorities: HP%, Phys ATK%
- Life: Adds bulk
- Divine: Allows to cast Fury Raid more frequently.
- Ward: Guarantees to protect him from ailments for 3 turns.
Mitama
- STR (20): Increases his damage.
- VIT (20): Increases his bulk
- LUK (10): Increases his crit rate and chance to inflict bind via Fury Raid.
Build(s)
Son of Echidna | |||
---|---|---|---|
Transferred Skills | Notes:
Finally, Erl counter. Dragon of Hesperia punishes any Lydia by breaking it and debuffing, and HP recovery by inflicting a ton of fractional damage + debuffs. Fury Raid's damage being a chain effect means missing has little consequences and press turns are not lost. Innate Null Bind + Mortal ensures Dragon of Hesperia will always trigger. Teal is made for the Vile team as Pales will already take the role of double IS demon so Teal is ran to go well with Demiurge. But purple can be ran in a pure double stance team to punish Erl comps. Phys Amp can also be ran for even more damage if needed. | ||
Epitome of Fortitude | Epitome of Endurance | ||
Infused Mitama | |||
St 20 Vi 20 Lu 10 | |||
Brands | |||
Life + Ward with Phys ATK% | |||
Target Stats | |||
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