Difference between revisions of "Demonee-Ho/Builds"
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss | ||
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− | <section begin=tierentry />{{TierDataBeta|demon=Demonee-Ho|pvebest1=Yellow|pvebest2= | + | <section begin=tierentry />{{TierDataBeta|demon=Demonee-Ho|pvebest1=Yellow|pvebest2=Purple|pvpbest1=Purple|pvpbest2=Yellow |
|pve=2 | |pve=2 | ||
|offensive=2|defensive=2 | |offensive=2|defensive=2 | ||
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|pro= | |pro= | ||
*[[Desperate Hit]] deals damage to random enemies at the end of his turn. This is great for cleaning up lone surviving targets and/or breaking [[Endure]]s. | *[[Desperate Hit]] deals damage to random enemies at the end of his turn. This is great for cleaning up lone surviving targets and/or breaking [[Endure]]s. | ||
− | *[[Desperate Hit]] deals Almighty ( | + | *[[Desperate Hit]] deals Almighty (Physical) damage, which can currently be negated only by [[Lord of the Dead]] and [[Hawk of Light]]. |
− | *[[Iron Judgement]] deals Piercing Physical damage with a high chance to Bind, helping him land [[Desperate Hit]] shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands. | + | *[[Iron Judgement]] deals Piercing Physical damage with a high chance to Bind, helping him land [[Desperate Hit]] shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands. |
|con= | |con= | ||
*Combination of ST, AOE, Phys and Almighty elements in his kit makes it difficult to further boost his damage. | *Combination of ST, AOE, Phys and Almighty elements in his kit makes it difficult to further boost his damage. | ||
− | *Fairly mediocre stats | + | *Fairly mediocre stats. |
*[[Iron Judgement]] has unimpressive Base Power. | *[[Iron Judgement]] has unimpressive Base Power. | ||
*Does not have natural Pierce. This can cause issues with his AI attacking into [[Tetra Shift]] and/or Physical NDR when out of MP. | *Does not have natural Pierce. This can cause issues with his AI attacking into [[Tetra Shift]] and/or Physical NDR when out of MP. | ||
|notes= | |notes= | ||
− | *If you went first, [[Desperate Hit]] will trigger before opposing "end of turn" chain effects (like those from [[Nebiros]] and/or [[Hecate]]), giving you one last chance to clean up before they kick in. | + | *If you went first, [[Desperate Hit]] will trigger before opposing "end of turn" chain effects (like those from [[Nebiros]] and/or [[Hecate]]), giving you one last chance to clean up before they kick in. |
*If [[Charge]] or [[Rebellion]] is activated before the end of the turn, the effect will carry over to [[Desperate Hit]]. It will consume the buff after the attack though! | *If [[Charge]] or [[Rebellion]] is activated before the end of the turn, the effect will carry over to [[Desperate Hit]]. It will consume the buff after the attack though! | ||
}}<section end=tierentry /> | }}<section end=tierentry /> |
Revision as of 02:59, 7 August 2021
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Demonee-Ho |
2 | 2 | 2 | 1 | 1 | ||
Pros |
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Cons |
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Notes |
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