Difference between revisions of "Beelzebub☆/Builds"

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([BOT] Tier list sync)
 
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|democBoss=3
 
|democBoss=3
 
|pro=
 
|pro=
*[[Death Flyers]] deals Almighty AOE damage and ignores Endures. This makes him incredibly powerful for cleanup, especially after a big nuke like [[Morning Star]] or [[Third Eye]]. On top of that, it grows stronger with each passing turn, gaining increased damage on Turn 2 and AOE Mortal on Turn 3.  
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*[[Death Flyers]] deals Almighty AOE damage and ignores [[Endure]]s. This makes him incredibly powerful for cleanup, especially after a big nuke like [[Morning Star]] or [[Third Eye]]. On top of that, it grows stronger with each passing turn, gaining increased damage on Turn 2 and AOE Mortal on Turn 3.
 
*When going first, [[King of Hell]] provides him 3 MP and a free [[Offensive Cry]] debuff. If paired with [[Angra Mainyu]], this effectively gives him FULL MP on Turn 1, paving the way for absurd combos like [[Concentrate]] into [[Death Flyers]].
 
*When going first, [[King of Hell]] provides him 3 MP and a free [[Offensive Cry]] debuff. If paired with [[Angra Mainyu]], this effectively gives him FULL MP on Turn 1, paving the way for absurd combos like [[Concentrate]] into [[Death Flyers]].
 
*When going second, [[King of Hell]] acts as [[Intimidating Stance]] while providing the team a [[Defensive Cry]] buff, greatly increasing the team's survivability.
 
*When going second, [[King of Hell]] acts as [[Intimidating Stance]] while providing the team a [[Defensive Cry]] buff, greatly increasing the team's survivability.
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*Purple gains [[Null Mortal]] which prevents him from being killed by other Mortal users. Teal gains access to [[Drain Phys]], which can be useful for pairing with [[Demiurge]].
 
*Purple gains [[Null Mortal]] which prevents him from being killed by other Mortal users. Teal gains access to [[Drain Phys]], which can be useful for pairing with [[Demiurge]].
 
|con=
 
|con=
*Middling AGI makes him awkward to slot in slow teams. Consider an [[Epitome of Endurance]] transfer if you want to do so.
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*Middling Agi makes him awkward to slot in slow teams. Consider an [[Epitome of Endurance]] transfer if you want to do so.
 
*As his kit is entirely Almighty, [[Five Elements]] counters him pretty hard. Pairing him with a [[Demiurge]] with Panel 2 unlocked offsets this weakness though.
 
*As his kit is entirely Almighty, [[Five Elements]] counters him pretty hard. Pairing him with a [[Demiurge]] with Panel 2 unlocked offsets this weakness though.
 
*Heavily reliant on Panel 1 and 2 to shine, otherwise he is fairly easy to deal with.
 
*Heavily reliant on Panel 1 and 2 to shine, otherwise he is fairly easy to deal with.
 
|notes=
 
|notes=
*Cannot be used in the same team with Caveman [[Beelzebub (Human)]].
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*Cannot be used in the same team with [[Beelzebub (Human)]] and the regular 4★ [[Beelzebub]].
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
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Revision as of 02:59, 7 August 2021

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Beelzebub☆.jpg Beelzebub☆
Red Purple Teal 4 5 5 2 3
Pros
Cons
  • Middling Agi makes him awkward to slot in slow teams. Consider an Epitome of Endurance transfer if you want to do so.
  • As his kit is entirely Almighty, Five Elements counters him pretty hard. Pairing him with a Demiurge with Panel 2 unlocked offsets this weakness though.
  • Heavily reliant on Panel 1 and 2 to shine, otherwise he is fairly easy to deal with.
Notes

PvE Builds

PvP Builds