Difference between revisions of "Brands of Sin: Wrath"
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[[File:Phys Fire Deity L.png|300px]] | [[File:Phys Fire Deity L.png|300px]] | ||
| + | '''Overview:''' | ||
| + | * The gist is that this boss is very bulky, heals himself, and has several conditions that will apply [[reverse damage boost]] to you or [[damage reduction]] to the boss, reducing your damage output. | ||
| + | |||
| + | '''Defensive effects (that make the boss bulky):''' | ||
| + | * The boss starts every turn with a 30% HP Bulwark. You cannot remove this Bulwark, because if you do, then your party will have 100% [[reverse damage boost]] applied to them. Therefore, you must pierce it. | ||
| + | * The boss has 40% [[damage reduction]] to all attacks except critical hits. | ||
| + | * The boss has 50% damage reduction to all attacks except {{ElementIcon|Phys|name=1}}/{{ElementIcon|Fire|name=1}}. | ||
| + | * Hitting the boss with a physical attack will make the boss inflict the attacker with {{EffectIcon|Poison|name=1}}, {{EffectIcon|Curse|name=1}}, and {{EffectIcon|Weak|name=1}}. A party member with any of these ailments will have [[reverse damage boost]] applied to them, reducing their damage output (40% per ailment, up to 120%). | ||
| + | ** These ailments cannot be blocked with {{EffectIcon|Barrier|name=1}}s, as the boss will break your barriers at the start of your turn. | ||
| + | * The boss has extremely high defense, though this decreases as his HP decreases, notably when he falls below 80% and 50% HP. | ||
| + | * Hitting the boss with physical or magic damage triggers a [[Super Reaction]] that makes him heal 1% of his max HP, up to 200 times for physical and magic each. | ||
| + | ** At 49% HP or below, the boss gets a +600% increase to healing (or in other words, it's multiplied by 7). This means his auto heals become 7% of max HP per heal. | ||
| + | ** {{EffectIcon|Curse|name=1}} can reduce the boss's healing, but you can't inflict it directly. Instead, you need to inflict {{EffectIcon|Weak|name=1}} first to make Curse guaranteed to succeed, and then apply Curse. | ||
| + | * At the start of your turn, the boss will inflict 3 levels of Phys [[attribute affinity down]] on you. While this is active on at least one party member, nobody in your party can gain bonus turns (such as from Remnants, weakness, or crits). | ||
| + | |||
| + | '''Offensive effects (that make the boss dangerous):''' | ||
| + | * The boss's main attack is a {{ElementIcon|Phys|name=1}} AoE, but he starts by giving himself {{EffectIcon|Charge|name=1}} first, then attacking. This means he cannot lose press turns by hitting into Phys anti-pierce (or by missing, but he has +300% accuracy, so he won't miss anyway), but it also means he can't gain turns by hitting your weaknesses (and you are guaranteed to be Phys weak due to his 3 levels of affinity down). It also has [[Remnants]], so he will spam this attack a lot. | ||
| + | ** This attack is based on his Phys DEF, so {{EffectIcon|Corrosion|name=1}} can soften the blow. | ||
| + | ** Attempting to block him with Phys anti-pierce will make him deal 20% fractional damage based on max HP (max:5000) to your team and give himself {{EffectIcon|Might|name=1}} and {{EffectIcon|Charge|name=1}}. | ||
| + | * The boss will gain 4 extra press turns, though this decreases as his HP decreases. He loses a press turn once he falls below 80%, 50%, 30%, and 10% HP. | ||
| + | |||
| + | * Allies inflicted with {{EffectIcon|Poison|name=1}}, {{EffectIcon|Curse|name=1}}, or {{EffectIcon|Weak|name=1}} on will have [[reverse damage reduction]] applied to them, making them take more damage from the boss's attacks (10% per ailment, up to 30%). | ||
| + | * If any of your demons reaches 5 counts of {{EffectIcon|Fortify|name=1}}, the boss will apply 3 counts of {{EffectIcon|Decay|name=1}} to your entire team. | ||
| + | * The boss will give himself {{EffectIcon|Might|name=1}} and {{EffectIcon|Charge|name=1}} at the end of your turn. | ||
| + | |||
| + | '''Effectively, you need the following:''' | ||
| + | * Bulwark pierce. | ||
| + | * {{ElementIcon|Phys|name=1}}/{{ElementIcon|Fire|name=1}} attacks | ||
| + | * Physical attacks that frequently crit. | ||
| + | * Someone that can apply {{EffectIcon|Weak|name=1}} and {{EffectIcon|Curse|name=1}} to the boss, in that order. | ||
| + | * Someone that can cleanse {{EffectIcon|Poison|name=1}}, {{EffectIcon|Curse|name=1}}, and {{EffectIcon|Weak|name=1}} from teammates, multiple times per turn. | ||
| + | * {{EffectIcon|Corrosion|name=1}} to make the boss hit less hard. | ||
| + | * Probably DON'T bring {{EffectIcon|Fortify|name=1}}. | ||
</div> | </div> | ||
Revision as of 13:22, 31 August 2025
Contents
- 1 Brand of Avarice
- 1.1 Gucumatz (Stage 1)
- 1.2 Gucumatz (Stage 2)
- 1.3 Gucumatz (Stage 3)
- 1.4 Gucumatz (Stage 4)
- 1.5 Gucumatz (Stage 5)
- 1.6 Huang Long (Stage 6)
- 1.7 Huang Long (Stage 7)
- 1.8 Huang Long (Stage 8)
- 1.9 Huang Long (Stage 9)
- 1.10 Arioch (Stage 10)
- 1.11 Arioch (Stage 11)
- 1.12 Arioch (Stage 12)
- 1.13 Arioch (Stage 13)
- 1.14 Arioch (Stage 14)
Brand of Avarice
Gucumatz (Stage 1)
Gucumatz (Stage 2)
Gucumatz (Stage 3)
Gucumatz (Stage 4)
Gucumatz (Stage 5)
Huang Long (Stage 6)
Huang Long (Stage 7)
Huang Long (Stage 8)
Huang Long (Stage 9)
Arioch (Stage 10)
| Arioch
|
|---|
|
| Resistances | |||||||
|---|---|---|---|---|---|---|---|
| Arioch | Nu | - | Rp | Wk | Rs | - | Rs |
| Battle Speed | 8,100 | ||||||
Overview:
- The gist is that this boss is very bulky, heals himself, and has several conditions that will apply reverse damage boost to you or damage reduction to the boss, reducing your damage output.
Defensive effects (that make the boss bulky):
- The boss starts every turn with a 30% HP Bulwark. You cannot remove this Bulwark, because if you do, then your party will have 100% reverse damage boost applied to them. Therefore, you must pierce it.
- The boss has 40% damage reduction to all attacks except critical hits.
- The boss has 50% damage reduction to all attacks except
Phys/
Fire. - Hitting the boss with a physical attack will make the boss inflict the attacker with
Poison,
Curse, and
Weak. A party member with any of these ailments will have reverse damage boost applied to them, reducing their damage output (40% per ailment, up to 120%).
- These ailments cannot be blocked with
Barriers, as the boss will break your barriers at the start of your turn.
- These ailments cannot be blocked with
- The boss has extremely high defense, though this decreases as his HP decreases, notably when he falls below 80% and 50% HP.
- Hitting the boss with physical or magic damage triggers a Super Reaction that makes him heal 1% of his max HP, up to 200 times for physical and magic each.
- At 49% HP or below, the boss gets a +600% increase to healing (or in other words, it's multiplied by 7). This means his auto heals become 7% of max HP per heal.
Curse can reduce the boss's healing, but you can't inflict it directly. Instead, you need to inflict
Weak first to make Curse guaranteed to succeed, and then apply Curse.
- At the start of your turn, the boss will inflict 3 levels of Phys attribute affinity down on you. While this is active on at least one party member, nobody in your party can gain bonus turns (such as from Remnants, weakness, or crits).
Offensive effects (that make the boss dangerous):
- The boss's main attack is a
Phys AoE, but he starts by giving himself
Charge first, then attacking. This means he cannot lose press turns by hitting into Phys anti-pierce (or by missing, but he has +300% accuracy, so he won't miss anyway), but it also means he can't gain turns by hitting your weaknesses (and you are guaranteed to be Phys weak due to his 3 levels of affinity down). It also has Remnants, so he will spam this attack a lot.
- The boss will gain 4 extra press turns, though this decreases as his HP decreases. He loses a press turn once he falls below 80%, 50%, 30%, and 10% HP.
- Allies inflicted with
Poison,
Curse, or
Weak on will have reverse damage reduction applied to them, making them take more damage from the boss's attacks (10% per ailment, up to 30%). - If any of your demons reaches 5 counts of
Fortify, the boss will apply 3 counts of
Decay to your entire team. - The boss will give himself
Might and
Charge at the end of your turn.
Effectively, you need the following:
- Bulwark pierce.
Phys/
Fire attacks- Physical attacks that frequently crit.
- Someone that can apply
Weak and
Curse to the boss, in that order. - Someone that can cleanse
Poison,
Curse, and
Weak from teammates, multiple times per turn.
Corrosion to make the boss hit less hard.- Probably DON'T bring
Fortify.