Difference between revisions of "Hakumen no Mono/Builds"
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*Extremely tanky, with [[Tenebrous Light]] granting him 50% to max HP and 40% damage reduction. Paired with the fact Tenebrous Light also grants 20% damage reduction to all allies, it effectively means he gets 60% damage reduction unconditionally. | *Extremely tanky, with [[Tenebrous Light]] granting him 50% to max HP and 40% damage reduction. Paired with the fact Tenebrous Light also grants 20% damage reduction to all allies, it effectively means he gets 60% damage reduction unconditionally. | ||
**Tenebrous Light also reduces the counts of [[Spirit Chains of Corrosion]] he receives by 2, which means that, no matter what, he will always be able to withstand most, if not all, physical attackers. | **Tenebrous Light also reduces the counts of [[Spirit Chains of Corrosion]] he receives by 2, which means that, no matter what, he will always be able to withstand most, if not all, physical attackers. | ||
| + | **He also nulls all ailments thanks to this skill, meaning that he can shut down any ailment shenanigans, such as ailment-based increase in damage taken from units like [[Tiamat A]], by just existing. | ||
*Tenebrous Light also allows him and his allies to hit extremely hard; it makes every enemy affected by [[Gloom]] receive 50% extra damage, as well as raising the cost of skills by 2 MP - which guarantees that any T1 team not ready for it won't be able to cast their skills under Gloom - and reducing their critical hit rate by 100% - which means it'll be extremely hard for them to land a critical attack, potentially losing them momentum - allowing him to naturally fit into almost every T2 comp. | *Tenebrous Light also allows him and his allies to hit extremely hard; it makes every enemy affected by [[Gloom]] receive 50% extra damage, as well as raising the cost of skills by 2 MP - which guarantees that any T1 team not ready for it won't be able to cast their skills under Gloom - and reducing their critical hit rate by 100% - which means it'll be extremely hard for them to land a critical attack, potentially losing them momentum - allowing him to naturally fit into almost every T2 comp. | ||
**On top of that, the 50% to damage received is for both physical and magic damage and isn't tied to any element, meaning that he can be paired up with every demon seamlessly while still easily benefitting them. This also means that he isn't tied to T2 and can very easily be used to support T1 teams as well. | **On top of that, the 50% to damage received is for both physical and magic damage and isn't tied to any element, meaning that he can be paired up with every demon seamlessly while still easily benefitting them. This also means that he isn't tied to T2 and can very easily be used to support T1 teams as well. | ||
Revision as of 15:08, 14 July 2025
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
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| PVE | PVP | Offense | Defense | Tournament | |||
| S | S | S | S | ||||
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| Notes |
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