Difference between revisions of "Skull Knight"
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|rarity= 5 | |rarity= 5 | ||
|ai= Attack | |ai= Attack | ||
− | |max_hp= 1122 ( | + | |max_hp= 1122 (146/423) |
− | |max_str= 217 (31/ | + | |max_str= 217 (31/423) |
− | |max_mag= 109 ( | + | |max_mag= 109 (294/423) |
− | |max_vit= 160 ( | + | |max_vit= 160 (147/423) |
− | |max_agi= 147 ( | + | |max_agi= 147 (216/423) |
− | |max_luck= 150 (231/ | + | |max_luck= 150 (231/423) |
|patk= 785 | |patk= 785 | ||
|pdef= 614 | |pdef= 614 |
Revision as of 12:48, 25 August 2024
Contents
Stats
Elemental Resistances | |||||||
---|---|---|---|---|---|---|---|
Null | - | - | - | - | Resist | Null |
Info | |||
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Rarity | Race | Grade | AI |
5★ | Fiend | 90 | Attack |
6★ Stats | |||||||
---|---|---|---|---|---|---|---|
HP | 1122 (146/423) | Vitality | 160 (147/423) | ||||
Strength | 217 (31/423) | Agility | 147 (216/423) | ||||
Magic | 109 (294/423) | Luck | 150 (231/423) | ||||
PATK | 785 | PDEF | 614 | ||||
MATK | 558 | MDEF | 560 |
Innate Skills | Foe of Demons Passive Adds Phys Pierce. +20% to Max HP. +20% to damage dealt by skills that target a single enemy. Sword of Actuation 6 MP Inflicts Almighty (Physical, Power: 250) damage with Bulwark Pierce on a single enemy.*Nullifies all death prevention skills.
*Enemies downed by this skill will not be able to revive. |
Awaken: Gacha: -
| |
Awaken: Offensive Cry 7 MP Increases entire party's ATK by 20% and decreases DEF of all enemies by 20%. (1 turn)
| |
Panel 1 | Panel 2 | Panel 3 | Panel 4 | |
Panel Completion Bonus | +20% to Phys hit rate. +20% to Max HP. +20% to Almighty damage. | Adds Null Bind. While the one with this skill is alive, all party members will deal +15% Almighty damage. | +25% to single-target attack damage. +20% to Max HP. Activates the following Chain Effect at the end of the enemy turn: Inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce on a random enemy and causes them to lose 2 MP. | Activates the following Chain Effect when using Sword of Actuation, or when an ally uses an Almighty Attribute Skill: Inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce to a single enemy. Self enters a state of Might if the attack is successful. *Ignores all counter and all death prevention skills. |
Panel Step Stat Bonus | HP +25 (MAX +250) | Phys ATK +10 (MAX +100) | HP +25 (MAX +250) | HP +25 (MAX +250) |
Availability
- Only available from a banner specific event.
- Available from the gacha.
- Only available from an Event.
Skull Knight/Sword Skull Knight/Shield
Info | Builds | Lore |
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Skull Knight |
C | C | C | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||
PvE Builds
PvP Builds
Archetypes
- Purple: Master Assassin to boost Sword of Actuation's damage, also saves a skill transfer.
- Teal: Repel Phys Makes him great in Repel teams.
Skill Transfers
Damage Boosters to ensure Sword of Actuation can kill to revive seal. Crit boosters are needed to boost SoA's damage further as Almighty damage is hard to increase. Accuracy can be used to hit dodge tanks.
Damage Boosters:
- Master Assassin: highest ST damage modifier for SoA (only for not Purple).
- Wicked Strike: Crit damage + crit rate modifier.
- Death Blow: a huge damage modifier that pairs well if he has Crit rate modifiers.
- Almighty Boost/Almighty Survivor: a blanket boost for SoA. Almighty Survivor adds an Endure. Very rare and hard to obtain.
- Assassin: early game/budget option. Can be used to stack with Master Assassin.
Crit Boosters:
- Auto-Rebellion: best option. Gives SK a T1 nuke with SoA to kill off problematic demons early before they become a problem. Only available as Gacha from Yellow Tokisada and Marici.
- Wicked Strike: Crit damage + crit rate modifier.
- Epitome of Carnage: enhances both Crit Rate and Phys damage.
- Savage Glee: highest Crit Rate modifier for consistent crits. Beware of Crit Rate reduction from the likes of Epitome of Fortitude and Wild Instinct.
- Bloody Glee: early game/budget option.
Accuracy Boosters:
- Epitome of Aggression: Accuracy modifier + Ailment resistance.
- Good Aim: early game/budget option.
Other/Misc. Skills:
- Enduring Soul/+: adds survivability to him to keep revive sealing.
- Speedster: boosts team Battle Speed if needed.
Brands
- Stat priorities: Phys ATK%, Phys AC%, Speed%
- War: boosts damage output.
- Life: adds bulk.
- Divine: allows him to spam SoA (every turn if P2)
- Ward: protects him from ailments for 3 turns.
- Aim: boosts accuracy.
- Speed: boosts team Speed if needed.
Mitama
- STR (20): to boost damage output.
- VIT (20): boosts his bulk.
- AGI (20): increases his accuracy and team speed.
- LUK (10): increases his chances of landing attacks and crits.
Build(s)
Haha Revive Seal goes Brrrrrrrrrrr! | |||
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Transferred Skills | Notes:
This build is made for T1 and Midrange teams. Perfect for countering revive BS except against Maria. SoA is very hard to block (except Human Beelzebub) You can also use Death Blow for more damage or Almighty Survivor for damage + endure. | ||
Death Blow | Auto-Rebellion | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War + Aim/Speed with Phys ATK% | |||
Target Stats | |||
- |
The sword that seals and the shield repels | |||
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Transferred Skills | Notes:
This build is made for Repel, Midrange and IS teams. Does everything he needs to do while adding Repel Phys for Repel teams. | ||
Master Assassin | Auto-Rebellion | ||
Infused Mitama | |||
St 20 Vi 20 Lu 10 | |||
Brands | |||
War/Life + Aim/Ward with Phys ATK% | |||
Target Stats | |||
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Info | Builds | Lore |
Official Profile
An entity that exists between the Astral World and the Physical World. He appears before Guts from time to time. Sometimes to lend a hand in battle, sometimes to guide Guts with cryptic words.