Difference between revisions of "Murmur/Builds"

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Revision as of 14:02, 7 August 2022

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Murmur.jpg Murmur
Yellow Purple Yellow 3 2 2 2 2
Pros
  • Duke of Hell provides him damage and ST damage reduction for each open weakness on your party. This gives him a natural spot in Orcus comps, who typically run a large amount of open weaknesses.
  • Dynamic Evil Spear is a piercing Dark ST nuke with a high crit rate. If it lands, it will also ressurect ALL your allies at 30% HP, making it a pseudo-Recarmdra that can grant a half-turn if you crit. It also provides a 20% accuracy bonus if maxed, which pairs well with his innate Epitome of Aggression and Panel 1 both granting accuracy.
  • Purple gains access to Null Mortal, whereas Yellow grants him Auto-Sukunda for PVE.
Cons
  • You still receive extra damage from open weaknesses. Fire weakness is particularly annoying against Surt A and Atropos.
  • No innate damage boosters means he is forced to rely on Duke of Hell for damage.
  • Difficult to build optimally as he wants both damage and bulk; focusing on one will cause the other to suffer as a result.
  • Orcus comps are very vulnerable to Mortal, which is rampant in the current PvP Meta thanks to Beelzebub☆.
Notes
  • Dynamic Evil Spear only has 6 charges. Be very careful when using it, as you might end up running out of charges and be forced into a regular attack.

PvE Builds

PvP Builds