Difference between revisions of "Beelzebub☆/Builds"
m (→Build(s)) |
m ([BOT] Tier list sync) |
||
Line 17: | Line 17: | ||
|pve=4 | |pve=4 | ||
|offensive=5|defensive=5 | |offensive=5|defensive=5 | ||
− | |democPrelim= | + | |democPrelim=4 |
− | |democBoss= | + | |democBoss=5 |
|pro= | |pro= | ||
*[[Death Flyers]] deals Almighty AOE damage and ignores [[Endure]]s. This makes him incredibly powerful for cleanup, especially after a big nuke like [[Morning Star]] or [[Third Eye]]. On top of that, it grows stronger with each passing turn, gaining increased damage on Turn 2 and AOE Mortal on Turn 3. | *[[Death Flyers]] deals Almighty AOE damage and ignores [[Endure]]s. This makes him incredibly powerful for cleanup, especially after a big nuke like [[Morning Star]] or [[Third Eye]]. On top of that, it grows stronger with each passing turn, gaining increased damage on Turn 2 and AOE Mortal on Turn 3. | ||
Line 26: | Line 26: | ||
*Panel 2 provides him immunity to [[Charm]], [[Bind]] and [[Mute]], allowing him to be run as a Cleric if [[Prayer]] is transferred. | *Panel 2 provides him immunity to [[Charm]], [[Bind]] and [[Mute]], allowing him to be run as a Cleric if [[Prayer]] is transferred. | ||
*Purple gains [[Null Mortal]] which prevents him from being killed by other Mortal users. Teal gains access to [[Drain Phys]], which can be useful for pairing with [[Demiurge]]. | *Purple gains [[Null Mortal]] which prevents him from being killed by other Mortal users. Teal gains access to [[Drain Phys]], which can be useful for pairing with [[Demiurge]]. | ||
+ | *The auto-[[Offensive Cry]] from [[King of Hell]] lasts 3 turns and triggers in both phases of [[Democalypse]], making him a very powerful tech unit there. | ||
|con= | |con= | ||
− | *Middling | + | *Middling AGI makes him awkward to slot in slow teams. Consider an [[Epitome of Endurance]] transfer if you want to do so. |
*As his kit is entirely Almighty, [[Five Elements]] counters him pretty hard. Pairing him with a [[Demiurge]] with Panel 2 unlocked offsets this weakness though. | *As his kit is entirely Almighty, [[Five Elements]] counters him pretty hard. Pairing him with a [[Demiurge]] with Panel 2 unlocked offsets this weakness though. | ||
*Heavily reliant on Panel 1 and 2 to shine, otherwise he is fairly easy to deal with. | *Heavily reliant on Panel 1 and 2 to shine, otherwise he is fairly easy to deal with. |
Revision as of 00:03, 26 August 2021
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | Prelim | Boss | ||
Beelzebub☆ |
4 | 5 | 5 | 4 | 5 | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
PvE Builds
PvP Builds
Archetype(s)
- Purple: Null Mortal so he can't die to opposing Ubeelze or Mortal users.
- Teal: Drain Phys for Drain Teams.
Skill Transfers
Damage Boosters for an offensive build, HP boosters for a tankier build to survive long enough for AOE mortal, Support Skills if needed.
Damage Boosters:
- Almighty Boost/Survivor: Almighty damage modifier for Death Flyers. Survivor provides an extra Endure.
- Concentrate: Boosts Death Flyers' damage to obscene levels. Needs Angra to cast it then followed by Death Flyers on T1.
- Serial Killer: Early Game/Budget option.
HP Boosters:
- Epitome of Fortitude: HP modifier + crit resistance.
- Epitome of Endurance: HP modifier + lowers team speed. Great for a slow team build to capitalize on his innate IS in King of Hell if going 2nd.
- Life Surge: Highest HP modifier.
- Life Gain: Early game/budget option.
Support Skills:
- Prayer: Allows him to be a Pseudo cleric provided he is P2.
Other/Misc. Skills:
- Enduring Soul/+: Adds extra survivability.
- Speedster: Boosts team speed if needed.
- Null Curse: Protects him from curse so his P1 can heal its full amount.
Brands
- Stat priorities: Mag ATK%/HP%
- Spell: Boosts his damage.
- Life: Adds bulk
- Divine: Allows to cast Death Flyers T1 against Ulice.
- Ward: Guarantees to protect him from ailments for 3 turns.
- Speed: Boosts team speed if used on fast teams.
- Heal: So P1 can heal more than usual
Mitama
- MAG (20): Increases his damage.
- VIT (20): Increases his bulk
- AGI (20): Increases his evasion team speed.
Build(s)
T3 Mortal | |||
---|---|---|---|
Transferred Skills | Notes:
Meant for slower and fatter teams. Needs P2 to be a Pseudo cleric. Pair with XWM and Erlkonig to keep him alive for as long possible. You may give him EOF instead. This build is meant to capitalize on Death Flyers' T3 boost level which casts AOE Almighty Mortal to insta kill teams. This build basically makes you win games, albeit slowly but pretty much guaranteed unless the enemy team has Null Mortal demons like XWM and Erlkonig. | ||
Epitome of Endurance | Prayer | ||
Infused Mitama | |||
Ma 20 Vi 20 | |||
Brands | |||
Life + Ward with HP% | |||
Target Stats | |||
- |
Death Flies | |||
---|---|---|---|
Transferred Skills | Notes:
An insanely strong sweeper. Use Templar for maximum Concentrate damage. Angra is needed for the MP to cast Concentrate followed by Death Flyers all in 1 turn, or use divines instead which will however, lower his damage output. This build focuses on a fast kill strategy where Concentrate plus Templar allows Ubeelze to sweep teams with ease especially with buff control from the likes of Herokado, P4 Lucifer and P2 Angra. Pair with a demon that can eliminate high HP tanks like OseH or Kali so Ubeelze can sweep easier. | ||
Concentrate | Almighty Survivor | ||
Infused Mitama | |||
Ma 20 Vi 10 Ag 20 | |||
Brands | |||
Spell/Divine + Speed with Mag ATK% | |||
Target Stats | |||
- |
TL;DR Ubeelze is broken.