Difference between revisions of "Demonee-Ho/Builds"
m ([BOT] Tier list sync) |
KnockerInDx2 (talk | contribs) (→Role Summary: Updated according to current status of the game) |
||
Line 21: | Line 21: | ||
|pro= | |pro= | ||
*[[Desperate Hit]] deals damage to random enemies at the end of his turn. This is great for cleaning up lone surviving targets and/or breaking [[Endure]]s. | *[[Desperate Hit]] deals damage to random enemies at the end of his turn. This is great for cleaning up lone surviving targets and/or breaking [[Endure]]s. | ||
− | *[[Desperate Hit]] deals Almighty (Phys) damage, which | + | *[[Desperate Hit]] deals Almighty (Phys) damage, which can currently be negated only by [[Lord of the Dead]]. |
*[[Iron Judgement]] deals Piercing Physical damage with a high chance to Bind, helping him land [[Desperate Hit]] shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands. | *[[Iron Judgement]] deals Piercing Physical damage with a high chance to Bind, helping him land [[Desperate Hit]] shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands. | ||
|con= | |con= |
Revision as of 02:54, 19 July 2021
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | Prelim | Boss | ||
Demonee-Ho |
purple | 2 | 2 | 2 | 1 | 1 | |
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||