Difference between revisions of "Hollow World"
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*Event Points | *Event Points | ||
− | **Yellow Symbols on the | + | **Yellow Symbols on the minimap indicate an Event Point |
**Some Event Points open up new Areas of the map or give you a Key. | **Some Event Points open up new Areas of the map or give you a Key. | ||
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*Gimmick Rooms (indicated by a Question mark in a room): These can contain either a MAG Chest, a Treasure Chest or a Berserk Chest. Resets every full hour (You will have to re-enter the floor though). | *Gimmick Rooms (indicated by a Question mark in a room): These can contain either a MAG Chest, a Treasure Chest or a Berserk Chest. Resets every full hour (You will have to re-enter the floor though). | ||
− | ** | + | **Tresure Chests |
***These contain Treasure, ranging from Mag, Macca to [[Mitama]] Extracts and can also include enemy encounters. | ***These contain Treasure, ranging from Mag, Macca to [[Mitama]] Extracts and can also include enemy encounters. | ||
**MAG Chest | **MAG Chest | ||
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**Each Level in these Elements boosts its respective Damage by 2%. | **Each Level in these Elements boosts its respective Damage by 2%. | ||
*Can be raised in two ways: | *Can be raised in two ways: | ||
− | **Collecting Mana by defeating enemies in AG2 (Small | + | **Collecting Mana by defeating enemies in AG2 (Small change to drop). |
***Ten Mana combined raise the Berserk Level of a random Element by one. | ***Ten Mana combined raise the Berserk Level of a random Element by one. | ||
**Berserk Chests in Gimmick Rooms | **Berserk Chests in Gimmick Rooms |
Revision as of 15:07, 19 September 2019
STILL BEING WORKED ON
Contents
Overview
Disclaimer: This guide will call Hollow World "AG2", because it was known as "Aura Gate 2.0" when announced and this is what the community mostly refers to it as.
AG2 is a whole new world inhabited by a race of people called Hollows. Unlocked by clearing F30 of AG1. It is a dungeon-crawler with (in contrast to AG1s randomly generated) predetermined floors, with only a few elements randomized. Currently Floors 1 to 30 are implemented.
News Posts
- Original News Post: Link
- Floors 11 to 20 added: Link
- Floors 21 to 30 added: Link
Similarities to AG1
- Same Stamina is used.
- Full Moon and its bonuses apply.
- MAG Chests and the number of times you can open them.
- Most Gimmicks still apply, such as Poison and Damage Tiles.
Differences to AG1
- AG2 has no time limit.
- To access the Boss, you need to find the hidden Key(s) first.
- No Gate Keepers or Chaos Knights.
Mechanics
- Event Points
- Yellow Symbols on the minimap indicate an Event Point
- Some Event Points open up new Areas of the map or give you a Key.
- Warp Gates are found from Floor 21 onward
- These Warp you to a different location on the Floor.
- Some warp you directly, others give you a choice if you want to warp or not.
- Gimmick Rooms (indicated by a Question mark in a room): These can contain either a MAG Chest, a Treasure Chest or a Berserk Chest. Resets every full hour (You will have to re-enter the floor though).
- Tresure Chests
- These contain Treasure, ranging from Mag, Macca to Mitama Extracts and can also include enemy encounters.
- MAG Chest
- Same as AG1: You pick a number between 1 and 30, Each number can only be picked once by everyone on the same floor.
- One of these numbers is the Jackpot and gives you the amount of Magnetite in it, one is a Dud, which will cost you 10% Action Point and double the Jackpot.
- The other 28 numbers give you a small mag reward.
- Same as AG1: You pick a number between 1 and 30, Each number can only be picked once by everyone on the same floor.
- Tresure Chests
- Go-through Wall
- These walls look normal, but can be penetrated by walking directly through them.
- Will be shown with a dotted line after you went through that wall once.
- Reward for mapping complete floor.
- Completely mapping a floor gives you a reward, such as Magatama.
Berserk Level
- A Special Stat only available in AG2.
- For each element (including Physical, excluding Almighty) you can accumulate Berserk Levels.
- Each Level in these Elements boosts its respective Damage by 2%.
- Can be raised in two ways:
- Collecting Mana by defeating enemies in AG2 (Small change to drop).
- Ten Mana combined raise the Berserk Level of a random Element by one.
- Berserk Chests in Gimmick Rooms
- You have a certain chance when opening these to raise the Berserk Level of a random Element by one.
- The higher your total Berserk Levels, the lower the chance.
- If you fail, nothing happens.
- When already at max Berserk Level, you will gain some Magnetite.
- You have a certain chance when opening these to raise the Berserk Level of a random Element by one.
- Collecting Mana by defeating enemies in AG2 (Small change to drop).
Celestials
- Certain very hard Bosses, the Celestials, are in preset Locations in AG2.
- Rewards are 1 Million Macca plus the Kasane for 100% completing the floor.
- These include:
- Floor 8: Celestial Feng Huang
- Floor 16: Celestial Baihu
- Floor 27: Celestial Gui Xian
- Specific Information about these fights are located on their respective pages.
Multi-Fusions
- Certain Multi-Fusions can be unlocked by defeating their respective Bosses in AG2.
- These include.
- Floor 7: Parvati
- Fight Details: Parvati Multifusion Boss
- Floor 19: Cybele
- You need Attis in your team to access the Fight! Fight Details: Cybele Multifusion Boss
- Floor 26: Kartikeya
- You need Parvati in your team to access the Fight! Fight Details: Kartikeya Multifusion Boss
- Floor 7: Parvati