Difference between revisions of "Hakumen no Mono/Builds"
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*Extremely tanky, with [[Tenebrous Light]] granting him 50% to max HP and 40% damage reduction. Paired with the fact Tenebrous Light also grants 20% damage reduction to all allies, it effectively means he gets 60% damage reduction unconditionally. | *Extremely tanky, with [[Tenebrous Light]] granting him 50% to max HP and 40% damage reduction. Paired with the fact Tenebrous Light also grants 20% damage reduction to all allies, it effectively means he gets 60% damage reduction unconditionally. | ||
**Tenebrous Light also reduces the counts of [[Spirit Chains of Corrosion]] he receives by 2, which means that, no matter what, he will always be able to withstand most, if not all, physical attackers. | **Tenebrous Light also reduces the counts of [[Spirit Chains of Corrosion]] he receives by 2, which means that, no matter what, he will always be able to withstand most, if not all, physical attackers. | ||
| − | **He also nulls all ailments thanks to this skill, meaning that he can shut down any ailment shenanigans, such as ailment-based increase in damage taken from units like [[Tiamat A]], by just existing. | + | **He also nulls all ailments thanks to this skill, meaning that he can shut down any ailment shenanigans, such as ailment-based increase in damage taken from units like [[Hathor A]] and [[Tiamat A]], by just existing. |
*Tenebrous Light also allows him and his allies to hit extremely hard; it makes every enemy affected by [[Gloom]] receive 50% extra damage, as well as raising the cost of skills by 2 MP - which guarantees that any T1 team not ready for it won't be able to cast their skills under Gloom - and reducing their critical hit rate by 100% - which means it'll be extremely hard for them to land a critical attack, potentially losing them momentum - allowing him to naturally fit into almost every T2 comp. | *Tenebrous Light also allows him and his allies to hit extremely hard; it makes every enemy affected by [[Gloom]] receive 50% extra damage, as well as raising the cost of skills by 2 MP - which guarantees that any T1 team not ready for it won't be able to cast their skills under Gloom - and reducing their critical hit rate by 100% - which means it'll be extremely hard for them to land a critical attack, potentially losing them momentum - allowing him to naturally fit into almost every T2 comp. | ||
**On top of that, the 50% to damage received is for both physical and magic damage and isn't tied to any element, meaning that he can be paired up with every demon seamlessly while still easily benefitting them. This also means that he isn't tied to T2 and can very easily be used to support T1 teams as well. | **On top of that, the 50% to damage received is for both physical and magic damage and isn't tied to any element, meaning that he can be paired up with every demon seamlessly while still easily benefitting them. This also means that he isn't tied to T2 and can very easily be used to support T1 teams as well. | ||
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*With Tora around, it might not be very beneficial to actually open up a weakness on every enemy indiscriminately, as he can very easily make Tora trigger his own Order Crest: Great Yokai in a single use of Ruinous Flames. | *With Tora around, it might not be very beneficial to actually open up a weakness on every enemy indiscriminately, as he can very easily make Tora trigger his own Order Crest: Great Yokai in a single use of Ruinous Flames. | ||
*He has no way to cast Super Gloom, or even regular Gloom, during the enemy's turn, meaning that it's very easy for a faster team to overwrite his start of battle Super Gloom during their turn, effectively negating most of Tenebrous Light's passive effects. | *He has no way to cast Super Gloom, or even regular Gloom, during the enemy's turn, meaning that it's very easy for a faster team to overwrite his start of battle Super Gloom during their turn, effectively negating most of Tenebrous Light's passive effects. | ||
| + | *His Concentrate effect in P2 will be wasted on the 50BP hit of his active. | ||
|notes= | |notes= | ||
*Limited-time Collaboration unit. Nobody knows if he will be rerun. | *Limited-time Collaboration unit. Nobody knows if he will be rerun. | ||
Revision as of 03:10, 15 July 2025
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
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| PVE | PVP | Offense | Defense | Tournament | |||
| S | S | S | S | ||||
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