Difference between revisions of "Vanitas/Builds"
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! colspan="2" class="unsortable" | Best Archetype(s) | ! colspan="2" class="unsortable" | Best Archetype(s) | ||
! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
− | ! colspan=" | + | ! colspan="3" class="unsortable" | PVP |
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament |
|- | |- | ||
− | <section begin=tierentry />{{TierListData|demon=Vanitas|pvebest1=Teal|pvebest2=Purple|pvpbest1= | + | <section begin=tierentry />{{TierListData|demon=Vanitas|pvebest1=Teal|pvebest2=Purple|pvpbest1=Any |
|pve=S | |pve=S | ||
− | |offensive=SS|defensive=SS | + | |offensive=SS|defensive=SS|tournament=SS |
|pro= | |pro= | ||
− | * | + | *[[6th Day Miracle]] is one of the most powerful passives in the entire game, granting +100% to Max HP, +5 to Max MP, [[Null Mortal]], 1 count of [[Fortify]] along with a Bulwark worth 100% of Max HP at the beginning of battle, and most notably, reduces all damage by 100% while under a count of [[Malice]], making Vanitas nigh unkillable. |
+ | **Additionally, at the start of the enemy turn, [[6th Day Miracle]] adds 1 count [[Malice]], restores 100% HP, and regens 4MP. The 1 count of [[Malice]] immediately sets up Vanitas' damage reduction, right before the enemy is about to attack. It also adds 1 count of [[Malice]] each time either an ally or enemy is downed. | ||
+ | **At the end of the enemy turn when Vanitas is inflicted with 5 counts of [[Malice]], [[6th Day Miracle]] removes [[Bulwark]] and [[Malice]] from all enemies, and inflicts 5 heavy hitting Dark hits on random enemies, while also dropping Dark affinity by 1 level per hit. The [[Malice]] removal portion counters other Vanitas in mirror matches, allowing [[6th Day Miracle]] to sweep the entire team. | ||
+ | *[[Malicious Scale]] is a 300BP, Bulwark piercing, Dark nuke with Remnants on a single target, and follows up with another Bulwark piercing hit on the enemy with the lowest current HP when used while under 2 or more counts of [[Malice]]. With both hits combined, this skill can hit for 600BP in a single cast, making it the strongest skill in the game at the time of writing. | ||
+ | **Since both the damage from [[6th Day Miracle]] and [[Malicious Scale]] are based off Mag DEF, one can build Vanitas purely for Mag DEF to boost damage and lower Magic damage taken. | ||
+ | *Incredible awakening skills, with each one being a unique passive that offers something for every situation. | ||
+ | **[[Attack Function]] changes Vanitas' normal attack to a Mag DEF-scaling Dark attack with Bulwark pierce and Remnants, along with reducing the target's Dark affinity by 1 level for 1 turn. Great in a meta where [[Indignation]] is still very common with demons such as [[Inanna]] and [[Old Ones]] being very popular. | ||
+ | **[[Strengthening Function]] fires off a 1-turn [[Defensive Cry]] at the start of the enemy turn, solidifying Vanitas as a staple T2 pick. | ||
+ | **[[Control Function]] removes 2 Press Turn Icons from the enemy party when going second. A good option for when no other demons offer double IS. | ||
+ | **[[Defense Function]] offers both [[Repel Light]] and [[Repel Dark]], which can be a great pick when paired with anti-pierce demons such as [[Yggdrasil]] or [[Baphomet A]]. | ||
+ | *Amazing panels, with P1 reducing the count of [[Corrosion]] received by 1 and adding immunity to all ailments. P2 increases Mag DEF by 500 and boosts Magic damage by 30% and reduces Magic damage received by 30% while under 1 or more counts of [[Malice]]. | ||
|con= | |con= | ||
− | * | + | *- |
|notes= | |notes= | ||
− | * | + | *Because of the timing for when [[6th Day Miracle]] adds [[Malice]] when the enemy attacks first, there is an opening in which T0 teams can attack before Vanitas gets damage reduction. |
− | + | *The five hits of [[6th Day Miracle]], and to a lesser extent the one hit of [[Attack Function]], do not need to be successful to decrease the Dark affinity of enemies. This means that fighting against an NDR team, even if it has teal [[Yggdrasil]], will not turn into a deadlock. | |
|pairwith= | |pairwith= | ||
− | *{{DemonIcon|Idun|size=32px}} | + | *{{DemonIcon|Idun|size=32px}}{{DemonIcon|Yggdrasil|size=32px}}{{DemonIcon|Baphomet A|size=32px}}{{DemonIcon|Inanna|size=32px}} |
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} |
Latest revision as of 19:33, 20 November 2024
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | Tournament | |||
Vanitas |
Any | S | SS | SS | SS | ||
Pros |
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Cons |
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Notes |
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Synergies | |||||||