Difference between revisions of "Berserker Guts"
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|rarity= 5 | |rarity= 5 | ||
|ai= Attack | |ai= Attack | ||
− | |max_hp= 1028 ( | + | |max_hp= 1028 (263/423) |
− | |max_str= 217 (26/ | + | |max_str= 217 (26/423) |
− | |max_mag= 69 ( | + | |max_mag= 69 (405/423) |
− | |max_vit= 140 ( | + | |max_vit= 140 (263/423) |
− | |max_agi= 182 ( | + | |max_agi= 182 (52/423) |
− | |max_luck= 150 ( | + | |max_luck= 150 (219/423) |
|patk= 785 | |patk= 785 | ||
|pdef= 592 | |pdef= 592 |
Latest revision as of 12:08, 25 August 2024
Contents
Stats
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Elemental Resistances | ||||||
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Null | - | - | - | - | - | Resist |
Info | |||
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Rarity | Race | Grade | AI |
5★ | Fiend | 90 | Attack |
6★ Stats | |||||||
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HP | 1028 (263/423) | Vitality | 140 (263/423) | ||||
Strength | 217 (26/423) | Agility | 182 (52/423) | ||||
Magic | 69 (405/423) | Luck | 150 (219/423) | ||||
PATK | 785 | PDEF | 592 | ||||
MATK | 474 | MDEF | 518 |
Innate Skills | ![]() +50% to Phys damage. +100% to critical hit rate. ![]() Activates the following Chain Effect when the attack is successful: |
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Awaken: Gacha: -
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Awaken: ![]() Gacha:
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Awaken:
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Panel 1 | Panel 2 | Panel 3 | Panel 4 | |
Panel Completion Bonus | +15% to Phys damage. +40% to Phys hit rate. | +20% to Max HP. -20% to damage received. While the one with this skill is alive, all party members will receive the following effect: -20% to damage received while HP is at 99% or above. | +20% to Phys damage, +20% to Critical hit rate. Increases the uses of Berserk by 6. | +30% to own effect on Battle Speed. Activates the following Chain Effect when a party member (including the skill holder) downs a demon: Removes debuffs from all party members. Gain an additional Press Turn Icon (Activates once per turn). |
Panel Step Stat Bonus | HP: +250(MAX) | Phys ATK: +100(MAX) | HP: +250(MAX) | HP: +250(MAX) |
Availability
Only available from a banner specific event.
Available from the gacha.
Berserker Guts/Sword Berserker Guts/Shield
Info | Builds | Lore |
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
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A | B | B | ||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Purple: Death Blow for more damage that pairs well with his obscene crit rate.
Skill Transfers
Damage Boosters for Berserk to one-shot most demons.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier.
- Master Assassin: Highest ST damage modifier for Berserk.
- Wicked Strike: Crit damage + crit rate modifier.
- Epitome of Carnage: Phys damage modifier + crit rate modifier.
- Phys Boost: Early game/budget option.
- Assassin: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed if needed.
Brands
- Stat priorities: Phys ATK%, Phys AC%, Speed%
- War: Boosts damage output.
- Ward: Protects him from ailments for 3 turns.
- Aim: Boosts accuracy.
- Speed: Boosts team speed if needed.
- Destruct: Even more damage.
- Embattle: Mitigates the Berserker Armor Fractional Damage.
Mitama
- STR (20): To boost damage output.
- AGI (20): Increases his accuracy and team speed.
- LUK (10): Increases his chances of landing attacks and crits.
Build(s)
Haha Berserk go Brrrrrrrrrrrrrrr! | |||
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Transferred Skills | Notes:
A beast in T1 teams. A insanely strong ST nuker in the meta with an attack that can easily cleave through walls or eliminate 2 demons in 1 attack. Berserk's high crit rate, his passive boosting crit rate and with Wicked Strike, he is almost guaranteed to crit with every hit. Mostly used for T1 teams as the draw back of his passive will not acivate if you manage to win quickly. With P2 he can still tank a hit without going down via his own passive. He can be paired with Slime + Orcus and with his P2, he will take little to no damage from AOEs, really powerful against teams that heavily rely on sweepers. | |
Wicked Strike | Phys Amp | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War + Aim/Speed with Phys ATK% | |||
Target Stats | |||
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Official Profile
Guts equipped with the dwarf-made enchanted item, the Berserker Armor. When aligned with the diabolical Od dwelling within it,the armor's wearer is driven by such violent emotions that they become oblivious to pain and fear, fighting with a demonic prowess that exceeds the limits of the human body like a true Berserker. When consumed by the armor, the wearer will attack anything in sight with no distinction between friend and foe. Continued use of the armor will ultimately result in the wearer losing their sensibility to light, sounds, and warmth amongst other things.