Difference between revisions of "Murmur/Builds"

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<section begin=tierentry />{{TierListData|demon=Murmur|pvebest1=Yellow|pvpbest1=Purple|pvpbest2=Yellow
 
<section begin=tierentry />{{TierListData|demon=Murmur|pvebest1=Yellow|pvpbest1=Purple|pvpbest2=Yellow
 
|pve=C
 
|pve=C
|offensive=F|defensive=F
+
|offensive=D|defensive=D
 
|democPrelim=2
 
|democPrelim=2
 
|democBoss=2
 
|democBoss=2
 
|pro=
 
|pro=
*[[Duke of Hell]] provides him damage and ST damage reduction for each open weakness on your party. This gives him a natural spot in [[Orcus]] comps, who typically run a large amount of open weaknesses.
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*[[Duke of Hell]] provides him damage and ST damage reduction for each open weakness on your party. This gives him a natural spot in [[Orcus]] or [[Rahab]] comps, who typically run a large amount of open weaknesses.
 
*[[Dynamic Evil Spear]] is a piercing Dark ST attack with a high crit rate. If it lands, it will also resurrect ALL your allies at 30% HP, making it a pseudo-[[Recarmdra]] that can grant a half-turn if you crit. It also provides a 20% accuracy bonus if maxed, which pairs well with his innate [[Epitome of Aggression]] and Panel 1 both granting accuracy.
 
*[[Dynamic Evil Spear]] is a piercing Dark ST attack with a high crit rate. If it lands, it will also resurrect ALL your allies at 30% HP, making it a pseudo-[[Recarmdra]] that can grant a half-turn if you crit. It also provides a 20% accuracy bonus if maxed, which pairs well with his innate [[Epitome of Aggression]] and Panel 1 both granting accuracy.
 
*Purple gains access to [[Null Mortal]], whereas Yellow grants him [[Auto-Sukunda]] for PVE.
 
*Purple gains access to [[Null Mortal]], whereas Yellow grants him [[Auto-Sukunda]] for PVE.
*Can get massive amounts of damage reduction paired with [[Demeter]] and units like [[Barong]] or [[Beelzebub (Human)]]
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*Can get massive amounts of damage reduction paired with [[Ouroboros]] and units like [[Idun]] or [[Michael M]].
 
|con=
 
|con=
*You still receive extra damage from open weaknesses. Fire weakness is particularly annoying against [[Lost Name]] and [[Elohim]], and [[attribute affinity down]] ironically makes him useless.
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*You still receive extra damage from open weaknesses. Fire weakness is particularly annoying against [[Lost Name]] and [[Moloch A]], and [[attribute affinity down]] ironically makes him useless.
 
*No innate damage boosters means he is forced to rely on [[Duke of Hell]] for damage.
 
*No innate damage boosters means he is forced to rely on [[Duke of Hell]] for damage.
 
*Difficult to build optimally as he wants both damage and bulk; focusing on one will cause the other to suffer as a result.
 
*Difficult to build optimally as he wants both damage and bulk; focusing on one will cause the other to suffer as a result.

Latest revision as of 07:59, 21 December 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Murmur.jpg Murmur
Yellow Purple Yellow C D D -
Pros
  • Duke of Hell provides him damage and ST damage reduction for each open weakness on your party. This gives him a natural spot in Orcus or Rahab comps, who typically run a large amount of open weaknesses.
  • Dynamic Evil Spear is a piercing Dark ST attack with a high crit rate. If it lands, it will also resurrect ALL your allies at 30% HP, making it a pseudo-Recarmdra that can grant a half-turn if you crit. It also provides a 20% accuracy bonus if maxed, which pairs well with his innate Epitome of Aggression and Panel 1 both granting accuracy.
  • Purple gains access to Null Mortal, whereas Yellow grants him Auto-Sukunda for PVE.
  • Can get massive amounts of damage reduction paired with Ouroboros and units like Idun or Michael M.
Cons
  • You still receive extra damage from open weaknesses. Fire weakness is particularly annoying against Lost Name and Moloch A, and attribute affinity down ironically makes him useless.
  • No innate damage boosters means he is forced to rely on Duke of Hell for damage.
  • Difficult to build optimally as he wants both damage and bulk; focusing on one will cause the other to suffer as a result.
  • Overshadowed by Rahab as an anti-weakness unit.
Notes
  • Dynamic Evil Spear only has 6 charges. Be very careful when using it, as you might end up running out of charges and be forced into a regular attack.
Synergies -

PvE Builds

PvP Builds