Difference between revisions of "Murmur/Builds"
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<section begin=tierentry />{{TierListData|demon=Murmur|pvebest1=Yellow|pvpbest1=Purple|pvpbest2=Yellow | <section begin=tierentry />{{TierListData|demon=Murmur|pvebest1=Yellow|pvpbest1=Purple|pvpbest2=Yellow | ||
|pve=C | |pve=C | ||
− | |offensive= | + | |offensive=D|defensive=D |
|democPrelim=2 | |democPrelim=2 | ||
|democBoss=2 | |democBoss=2 | ||
|pro= | |pro= | ||
− | *[[Duke of Hell]] provides him damage and ST damage reduction for each open weakness on your party. This gives him a natural spot in [[Orcus]] comps, who typically run a large amount of open weaknesses. | + | *[[Duke of Hell]] provides him damage and ST damage reduction for each open weakness on your party. This gives him a natural spot in [[Orcus]] or [[Rahab]] comps, who typically run a large amount of open weaknesses. |
*[[Dynamic Evil Spear]] is a piercing Dark ST attack with a high crit rate. If it lands, it will also resurrect ALL your allies at 30% HP, making it a pseudo-[[Recarmdra]] that can grant a half-turn if you crit. It also provides a 20% accuracy bonus if maxed, which pairs well with his innate [[Epitome of Aggression]] and Panel 1 both granting accuracy. | *[[Dynamic Evil Spear]] is a piercing Dark ST attack with a high crit rate. If it lands, it will also resurrect ALL your allies at 30% HP, making it a pseudo-[[Recarmdra]] that can grant a half-turn if you crit. It also provides a 20% accuracy bonus if maxed, which pairs well with his innate [[Epitome of Aggression]] and Panel 1 both granting accuracy. | ||
*Purple gains access to [[Null Mortal]], whereas Yellow grants him [[Auto-Sukunda]] for PVE. | *Purple gains access to [[Null Mortal]], whereas Yellow grants him [[Auto-Sukunda]] for PVE. | ||
− | *Can get massive amounts of damage reduction paired with [[ | + | *Can get massive amounts of damage reduction paired with [[Ouroboros]] and units like [[Idun]] or [[Michael M]]. |
|con= | |con= | ||
− | *You still receive extra damage from open weaknesses. Fire weakness is particularly annoying against [[Lost Name]] and [[ | + | *You still receive extra damage from open weaknesses. Fire weakness is particularly annoying against [[Lost Name]] and [[Moloch A]], and [[attribute affinity down]] ironically makes him useless. |
*No innate damage boosters means he is forced to rely on [[Duke of Hell]] for damage. | *No innate damage boosters means he is forced to rely on [[Duke of Hell]] for damage. | ||
*Difficult to build optimally as he wants both damage and bulk; focusing on one will cause the other to suffer as a result. | *Difficult to build optimally as he wants both damage and bulk; focusing on one will cause the other to suffer as a result. |
Latest revision as of 07:59, 21 December 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Murmur |
C | D | D | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||