Difference between revisions of "Beelzebub☆/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
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|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
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− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Beelzebub☆|pvebest1=Any|pvpbest1=Purple|pvpbest2=Teal |
− | |pve= | + | |pve=B |
− | |offensive= | + | |offensive=D|defensive=D |
− | |||
− | |||
|pro= | |pro= | ||
− | *[[Death Flyers]] deals Almighty AOE damage and ignores [[Endure]]s. This makes him | + | *[[Death Flyers]] deals Almighty AOE damage and ignores [[Endure]]s. This makes him powerful for cleanup, especially after a big nuke like [[Morning Star]] or [[Third Eye]]. On top of that, it grows stronger with each passing turn, gaining increased damage on Turn 2 and AOE Mortal on Turn 3. |
− | *When going first, [[King of Hell]] provides him 3 MP and a free [[Offensive Cry]] debuff. If paired with [[Angra Mainyu]], this effectively gives him | + | *When going first, [[King of Hell]] provides him 3 MP and a free [[Offensive Cry]] debuff. If paired with [[Angra Mainyu]] or [[Camael]], this effectively gives him full MP on Turn 1, paving the way for combos like [[Concentrate]] into [[Death Flyers]]. |
− | *When going second, [[King of Hell]] acts as [[Intimidating Stance]] while providing the team a [[Defensive Cry]] buff, | + | *When going second, [[King of Hell]] acts as [[Intimidating Stance]] while providing the team a [[Defensive Cry]] buff, increasing the team's survivability. |
− | * | + | *[[King of Hell]] also gives him an 800-HP Endure. The healing from Panel 1, an [[Almighty Survivor]] transfer and his good defensive stats make him quite a hard bug to squash. |
*Panel 2 provides him immunity to [[Charm]], [[Bind]] and [[Mute]], allowing him to be run as a Cleric if [[Prayer]] is transferred. | *Panel 2 provides him immunity to [[Charm]], [[Bind]] and [[Mute]], allowing him to be run as a Cleric if [[Prayer]] is transferred. | ||
*Purple gains [[Null Mortal]] which prevents him from being killed by other Mortal users. Teal gains access to [[Drain Phys]], which can be useful for pairing with [[Demiurge]]. | *Purple gains [[Null Mortal]] which prevents him from being killed by other Mortal users. Teal gains access to [[Drain Phys]], which can be useful for pairing with [[Demiurge]]. | ||
*The auto-[[Offensive Cry]] from [[King of Hell]] lasts 3 turns and triggers in both phases of [[Democalypse]], making him a very powerful tech unit there. | *The auto-[[Offensive Cry]] from [[King of Hell]] lasts 3 turns and triggers in both phases of [[Democalypse]], making him a very powerful tech unit there. | ||
− | |||
|con= | |con= | ||
*Middling AGI makes him awkward to slot in slow teams. Consider an [[Epitome of Endurance]] transfer if you want to do so. | *Middling AGI makes him awkward to slot in slow teams. Consider an [[Epitome of Endurance]] transfer if you want to do so. | ||
*As his kit is entirely Almighty, [[Five Elements]] counters him pretty hard. Pairing him with a [[Demiurge]] with Panel 2 unlocked offsets this weakness though. | *As his kit is entirely Almighty, [[Five Elements]] counters him pretty hard. Pairing him with a [[Demiurge]] with Panel 2 unlocked offsets this weakness though. | ||
*Heavily reliant on Panel 1 and 2 to shine, otherwise he is fairly easy to deal with. | *Heavily reliant on Panel 1 and 2 to shine, otherwise he is fairly easy to deal with. | ||
− | *Does not do much to [[Demeter]] teams other than | + | *Does not do much to [[Demeter]] teams other than AOE Mortal, so if he can't abuse that, he's a wasted slot. |
|notes= | |notes= | ||
− | *Cannot be used in the same team | + | *Cannot be used in the same team as [[Beelzebub (Human)]] and the regular 4★ [[Beelzebub]]. |
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} |
Latest revision as of 05:38, 3 December 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Beelzebub☆ |
Any | B | D | D | - | ||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Purple: Null Mortal so he can't die to opposing Ubeelze or Mortal users.
- Teal: Drain Phys for Drain Teams.
Skill Transfers
Damage Boosters for an offensive build, HP boosters for a tankier build to survive long enough for AOE mortal, Support Skills if needed.
Damage Boosters:
- Almighty Boost/Survivor: Almighty damage modifier for Death Flyers. Survivor provides an extra Endure.
- Concentrate: Boosts Death Flyers' damage to obscene levels. Needs Angra to cast it then followed by Death Flyers on T1.
- Serial Killer: Early Game/Budget option.
HP Boosters:
- Epitome of Fortitude: HP modifier + crit resistance.
- Epitome of Endurance: HP modifier + lowers team speed. Great for a slow team build to capitalize on his innate IS in King of Hell if going 2nd.
- Life Surge: Highest HP modifier.
- Life Gain: Early game/budget option.
Support Skills:
- Prayer: Allows him to be a Pseudo cleric provided he is P2.
Other/Misc. Skills:
- Enduring Soul/+: Adds extra survivability.
- Speedster: Boosts team speed if needed.
- Null Curse: Protects him from curse so his P1 can heal its full amount.
Brands
- Stat priorities: Mag ATK%/HP%
- Spell: Boosts his damage.
- Life: Adds bulk
- Divine: Allows to cast Death Flyers T1 against Ulice.
- Ward: Guarantees to protect him from ailments for 3 turns.
- Speed: Boosts team speed if used on fast teams.
- Heal: So P1 can heal more than usual
Mitama
- MAG (20): Increases his damage.
- VIT (20): Increases his bulk
- AGI (20): Increases his evasion team speed.
Build(s)
Death Flies | |||
---|---|---|---|
Transferred Skills | Notes:
Use Templar Dragon for maximum Concentrate damage to sweep through enemy teams, especially if they run revivers like Maria and XWM. | ||
Concentrate | Almighty Survivor | ||
Infused Mitama | |||
Ma 20 Vi 20 | |||
Brands | |||
Life + Heal with Mag ATK% | |||
Target Stats | |||
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