Difference between revisions of "Murmur/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
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|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
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− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Murmur|pvebest1=Yellow|pvpbest1=Purple|pvpbest2=Yellow |
− | |pve= | + | |pve=C |
− | |offensive= | + | |offensive=F|defensive=F |
|democPrelim=2 | |democPrelim=2 | ||
|democBoss=2 | |democBoss=2 | ||
|pro= | |pro= | ||
*[[Duke of Hell]] provides him damage and ST damage reduction for each open weakness on your party. This gives him a natural spot in [[Orcus]] comps, who typically run a large amount of open weaknesses. | *[[Duke of Hell]] provides him damage and ST damage reduction for each open weakness on your party. This gives him a natural spot in [[Orcus]] comps, who typically run a large amount of open weaknesses. | ||
− | *[[Dynamic Evil Spear]] is a piercing Dark ST | + | *[[Dynamic Evil Spear]] is a piercing Dark ST attack with a high crit rate. If it lands, it will also resurrect ALL your allies at 30% HP, making it a pseudo-[[Recarmdra]] that can grant a half-turn if you crit. It also provides a 20% accuracy bonus if maxed, which pairs well with his innate [[Epitome of Aggression]] and Panel 1 both granting accuracy. |
*Purple gains access to [[Null Mortal]], whereas Yellow grants him [[Auto-Sukunda]] for PVE. | *Purple gains access to [[Null Mortal]], whereas Yellow grants him [[Auto-Sukunda]] for PVE. | ||
+ | *Can get massive amounts of damage reduction paired with [[Demeter]] and units like [[Barong]] or [[Beelzebub (Human)]] | ||
|con= | |con= | ||
− | *You still receive extra damage from open weaknesses. Fire weakness is particularly annoying against [[ | + | *You still receive extra damage from open weaknesses. Fire weakness is particularly annoying against [[Lost Name]] and [[Elohim]], and [[attribute affinity down]] ironically makes him useless. |
*No innate damage boosters means he is forced to rely on [[Duke of Hell]] for damage. | *No innate damage boosters means he is forced to rely on [[Duke of Hell]] for damage. | ||
*Difficult to build optimally as he wants both damage and bulk; focusing on one will cause the other to suffer as a result. | *Difficult to build optimally as he wants both damage and bulk; focusing on one will cause the other to suffer as a result. | ||
− | * | + | *Overshadowed by [[Rahab]] as an anti-weakness unit. |
|notes= | |notes= | ||
*[[Dynamic Evil Spear]] only has 6 charges. Be very careful when using it, as you might end up running out of charges and be forced into a regular attack. | *[[Dynamic Evil Spear]] only has 6 charges. Be very careful when using it, as you might end up running out of charges and be forced into a regular attack. |
Latest revision as of 08:49, 1 November 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Murmur |
C | F | F | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||