Difference between revisions of "Beelzebub☆/Builds"

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! rowspan="2" | PVE
 
! rowspan="2" | PVE
 
! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
! colspan="2" class="unsortable" | Democalypse
 
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierDataBeta|demon=Beelzebub☆|pvebest1=Any|pvpbest1=Purple|pvpbest2=Teal
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<section begin=tierentry />{{TierListData|demon=Beelzebub☆|pvebest1=Any|pvpbest1=Purple|pvpbest2=Teal
|pve=5
+
|pve=B
|offensive=5|defensive=5
+
|offensive=D|defensive=D
|democPrelim=4
 
|democBoss=5
 
 
|pro=
 
|pro=
*[[Death Flyers]] deals Almighty AOE damage and ignores [[Endure]]s. This makes him incredibly powerful for cleanup, especially after a big nuke like [[Morning Star]] or [[Third Eye]]. On top of that, it grows stronger with each passing turn, gaining increased damage on Turn 2 and AOE Mortal on Turn 3.
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*[[Death Flyers]] deals Almighty AOE damage and ignores [[Endure]]s. This makes him powerful for cleanup and Kiwami's that only take Almighty damage. On top of that, it grows stronger with each passing turn, gaining increased damage on Turn 2 and AOE Mortal on Turn 3.
*When going first, [[King of Hell]] provides him 3 MP and a free [[Offensive Cry]] debuff. If paired with [[Angra Mainyu]], this effectively gives him FULL MP on Turn 1, paving the way for absurd combos like [[Concentrate]] into [[Death Flyers]].
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*When going first, [[King of Hell]] provides him with 3 MP and a free [[Offensive Cry]] debuff.
*When going second, [[King of Hell]] acts as [[Intimidating Stance]] while providing the team a [[Defensive Cry]] buff, greatly increasing the team's survivability.
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*When going second, [[King of Hell]] acts as [[Intimidating Stance]] while providing the team with [[Defensive Cry]] buff, increasing the team's survivability.
*As if that wasn't enough, [[King of Hell]] also gives him an 800-HP Endure. Factoring in the healing from Panel 1, an [[Almighty Survivor]] transfer and his good defensive stats, [[Beelzebub☆]] is one hard bug to squash.
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*[[King of Hell]] also gives him an 800-HP Endure. The healing from Panel 1 and his good defensive stats can make him quite a hard bug to squash.  
 
*Panel 2 provides him immunity to [[Charm]], [[Bind]] and [[Mute]], allowing him to be run as a Cleric if [[Prayer]] is transferred.
 
*Panel 2 provides him immunity to [[Charm]], [[Bind]] and [[Mute]], allowing him to be run as a Cleric if [[Prayer]] is transferred.
*Purple gains [[Null Mortal]] which prevents him from being killed by other Mortal users. Teal gains access to [[Drain Phys]], which can be useful for pairing with [[Demiurge]].
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*Purple gains [[Null Mortal]] which prevents him from being killed by other Mortal users. Teal gains access to [[Drain Phys]], which can be useful for pairing with [[Yggdrasil]].
 
*The auto-[[Offensive Cry]] from [[King of Hell]] lasts 3 turns and triggers in both phases of [[Democalypse]], making him a very powerful tech unit there.
 
*The auto-[[Offensive Cry]] from [[King of Hell]] lasts 3 turns and triggers in both phases of [[Democalypse]], making him a very powerful tech unit there.
 
|con=
 
|con=
 
*Middling AGI makes him awkward to slot in slow teams. Consider an [[Epitome of Endurance]] transfer if you want to do so.
 
*Middling AGI makes him awkward to slot in slow teams. Consider an [[Epitome of Endurance]] transfer if you want to do so.
*As his kit is entirely Almighty, [[Five Elements]] counters him pretty hard. Pairing him with a [[Demiurge]] with Panel 2 unlocked offsets this weakness though.
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*As his kit is entirely Almighty, [[Five Elements]] counters him pretty hard.
*Heavily reliant on Panel 1 and 2 to shine, otherwise he is fairly easy to deal with.
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*Heavily reliant on Panels 1 and 2 to shine; otherwise, he is fairly easy to deal with.
 +
*Does not do much to [[Inanna]] teams other than AOE Mortal, so if he can't abuse that, he's a wasted slot.
 
|notes=
 
|notes=
*Cannot be used in the same team with [[Beelzebub (Human)]] and the regular 4★ [[Beelzebub]].
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*Cannot be used in the same team as [[Beelzebub (Human)]] and the regular 4★ [[Beelzebub]].
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 23:38, 18 December 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Beelzebub☆.jpg Beelzebub☆
Any Purple Teal B D D -
Pros
  • Death Flyers deals Almighty AOE damage and ignores Endures. This makes him powerful for cleanup and Kiwami's that only take Almighty damage. On top of that, it grows stronger with each passing turn, gaining increased damage on Turn 2 and AOE Mortal on Turn 3.
  • When going first, King of Hell provides him with 3 MP and a free Offensive Cry debuff.
  • When going second, King of Hell acts as Intimidating Stance while providing the team with Defensive Cry buff, increasing the team's survivability.
  • King of Hell also gives him an 800-HP Endure. The healing from Panel 1 and his good defensive stats can make him quite a hard bug to squash.
  • Panel 2 provides him immunity to Charm, Bind and Mute, allowing him to be run as a Cleric if Prayer is transferred.
  • Purple gains Null Mortal which prevents him from being killed by other Mortal users. Teal gains access to Drain Phys, which can be useful for pairing with Yggdrasil.
  • The auto-Offensive Cry from King of Hell lasts 3 turns and triggers in both phases of Democalypse, making him a very powerful tech unit there.
Cons
  • Middling AGI makes him awkward to slot in slow teams. Consider an Epitome of Endurance transfer if you want to do so.
  • As his kit is entirely Almighty, Five Elements counters him pretty hard.
  • Heavily reliant on Panels 1 and 2 to shine; otherwise, he is fairly easy to deal with.
  • Does not do much to Inanna teams other than AOE Mortal, so if he can't abuse that, he's a wasted slot.
Notes
Synergies -

PvE Builds

PvP Builds

Archetype(s)

  • Purple: Null Mortal so he can't die to opposing Ubeelze or Mortal users.
  • Teal: Drain Phys for Drain Teams.

Skill Transfers

Damage Boosters for an offensive build, HP boosters for a tankier build to survive long enough for AOE mortal, Support Skills if needed.

Damage Boosters:

  • Almighty Boost/Survivor: Almighty damage modifier for Death Flyers. Survivor provides an extra Endure.
  • Concentrate: Boosts Death Flyers' damage to obscene levels. Needs Angra to cast it then followed by Death Flyers on T1.
  • Serial Killer: Early Game/Budget option.

HP Boosters:

  • Epitome of Fortitude: HP modifier + crit resistance.
  • Epitome of Endurance: HP modifier + lowers team speed. Great for a slow team build to capitalize on his innate IS in King of Hell if going 2nd.
  • Life Surge: Highest HP modifier.
  • Life Gain: Early game/budget option.

Support Skills:

  • Prayer: Allows him to be a Pseudo cleric provided he is P2.

Other/Misc. Skills:

  • Enduring Soul/+: Adds extra survivability.
  • Speedster: Boosts team speed if needed.
  • Null Curse: Protects him from curse so his P1 can heal its full amount.

Brands

  • Stat priorities: Mag ATK%/HP%
  • Spell: Boosts his damage.
  • Life: Adds bulk
  • Divine: Allows to cast Death Flyers T1 against Ulice.
  • Ward: Guarantees to protect him from ailments for 3 turns.
  • Speed: Boosts team speed if used on fast teams.
  • Heal: So P1 can heal more than usual

Mitama

  1. MAG (20): Increases his damage.
  2. VIT (20): Increases his bulk
  3. AGI (20): Increases his evasion team speed.

Build(s)

Death Flies
ArchPurple.png Transferred Skills Notes:

Use Templar Dragon for maximum Concentrate damage to sweep through enemy teams, especially if they run revivers like Maria and XWM.

Concentrate Almighty Survivor
Infused Mitama
Ma 20 Vi 20
Brands
Life + Heal with Mag ATK%
Target Stats
-