Difference between revisions of "Alice/Builds"

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== Role Summary ==
 
== Role Summary ==
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{| class="wikitable sortable" style="width: 50%;"
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|-
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! rowspan="2" style="width: 80px" | Name
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! colspan="2" class="unsortable" | Best Archetype(s)
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! rowspan="2" | PVE
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! colspan="2" class="unsortable" | PVP
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|- style="vertical-align: middle;"
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
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|-
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<section begin=tierentry />{{TierListData|demon=Alice|pvebest1=Purple|pvebest2=Teal|pvpbest1=Teal|pvpbest2=Purple
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|pve=C
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|offensive=D|defensive=D
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|pro=
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*[[Die for Me!]] inflicts Mortal (instant kill), has pierce, and bypasses [[Endure]]-type skills, making her incredibly valuable for deleting key demons in PvP.
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*High MAG stat combined with [[Dark Amp]] in Purple makes her a very powerful Dark Mage.
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* Incredible panels that give her damage amplification, MP cost reduction, and increased uses of her signature unique skill.
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*Panel 4 makes DFM trigger a second DFM as a chain effect, meaning she can score 2 mortal kills per cast. Even if an enemy doesn't die to mortal, Alice still effectively doubles her damage output per DFM cast.
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*She's cute!!
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|con=
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*Ideally wants to be run with Divines or an MP battery demon, along with P2, to spam [[Die for Me!]] as much as possible.
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*[[Die for Me!]] has only one charge unless P3 is unlocked, limiting her usefulness at low panels. This is especially a problem in scenarios where she cannot be Panelled, such as [[Tokyo Abyss]].
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*Only has pierce on Die for Me, her other dark skills will not pierce.
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*She has pretty bad AI (will sometimes Mamudoon instead of spamming DFM), keep this in mind when using her for Defense.
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*Mortal is lot less powerful against units like [[Idun]], [[Walpurgisnacht]], [[Masakado B]], and Panel 2 [[Camael]], all who are key defensive demons currently. [[Gozu-Tennoh]] and [[Masakado A]] completely shut her down as well, as they grants teamwide [[Tetraja]].
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|notes=
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*Cannot be used in the same team as [[Alice A]].
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}}<section end=tierentry />
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|}
  
 
== PvE Builds ==
 
== PvE Builds ==
  
 
== PvP Builds ==
 
== PvP Builds ==

Latest revision as of 01:21, 1 August 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Alice.jpg Alice
Purple Teal Teal Purple C D D -
Pros
  • Die for Me! inflicts Mortal (instant kill), has pierce, and bypasses Endure-type skills, making her incredibly valuable for deleting key demons in PvP.
  • High MAG stat combined with Dark Amp in Purple makes her a very powerful Dark Mage.
  • Incredible panels that give her damage amplification, MP cost reduction, and increased uses of her signature unique skill.
  • Panel 4 makes DFM trigger a second DFM as a chain effect, meaning she can score 2 mortal kills per cast. Even if an enemy doesn't die to mortal, Alice still effectively doubles her damage output per DFM cast.
  • She's cute!!
Cons
  • Ideally wants to be run with Divines or an MP battery demon, along with P2, to spam Die for Me! as much as possible.
  • Die for Me! has only one charge unless P3 is unlocked, limiting her usefulness at low panels. This is especially a problem in scenarios where she cannot be Panelled, such as Tokyo Abyss.
  • Only has pierce on Die for Me, her other dark skills will not pierce.
  • She has pretty bad AI (will sometimes Mamudoon instead of spamming DFM), keep this in mind when using her for Defense.
  • Mortal is lot less powerful against units like Idun, Walpurgisnacht, Masakado B, and Panel 2 Camael, all who are key defensive demons currently. Gozu-Tennoh and Masakado A completely shut her down as well, as they grants teamwide Tetraja.
Notes
  • Cannot be used in the same team as Alice A.
Synergies -

PvE Builds

PvP Builds