Difference between revisions of "Ananta"

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|rarity= 5
 
|rarity= 5
 
|ai= Support
 
|ai= Support
|max_hp= 1169 (64/334)
+
|max_hp= 1169 (113/433)
|max_str= 117 (192/334)
+
|max_str= 117 (235/433)
|max_mag= 170 (143/334)
+
|max_mag= 170 (197/433)
|max_vit= 170 (64/334)
+
|max_vit= 170 (114/433)
|max_agi= 154 (109/334)
+
|max_agi= 154 (176/433)
|max_luck= 138 (230/334)
+
|max_luck= 138 (322/433)
 
|patk= 575
 
|patk= 575
 
|pdef= 575
 
|pdef= 575
 
|matk= 687
 
|matk= 687
 
|mdef= 602
 
|mdef= 602
|panel1= Reduces the cost of Diarahan by 1MP.
+
|panel1= Reduces the cost of Diarahan by 1 MP. +20% to max HP.
|panel2= -50% to Ice damage received.
+
|panel2= -70% to Ice damage received.
 
|panel3= +20% to max HP. As long as this demon is alive, -20% to Ice damage received by all allies.
 
|panel3= +20% to max HP. As long as this demon is alive, -20% to Ice damage received by all allies.
|panel4=  
+
|panel4= Activates the following Chain Effect at the start of enemy turn or when an ally demon skill with an HP healing effect is used: Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn)
 
|panel1stats= HP +25 (MAX +250)
 
|panel1stats= HP +25 (MAX +250)
 
|panel2stats= Mag Def +15 (MAX +150)
 
|panel2stats= Mag Def +15 (MAX +150)
 
|panel3stats= HP +25 (MAX +250)
 
|panel3stats= HP +25 (MAX +250)
|panel4stats=  
+
|panel4stats= HP +25 (MAX +250)
 
|transfer_skill= Diarahan
 
|transfer_skill= Diarahan
|innate_skill1= Auto-Sukuka
+
|innate_skill1= Infinite Chakra
|innate_skill2= Auto-Rakuka
+
|innate_skill2= Endless One
 
|a_clear= Holy Wrath
 
|a_clear= Holy Wrath
 
|a_red= Mabufudyne
 
|a_red= Mabufudyne

Latest revision as of 10:56, 7 December 2024

Stats

Ananta.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - Null Null Weak Null -
Info
Rarity Race Grade AI
5★ Snake 83 Support
6★ Stats
HP 1169 (113/433) Vitality 170 (114/433)
Strength 117 (235/433) Agility 154 (176/433)
Magic 170 (197/433) Luck 138 (322/433)
PATK 575 PDEF 575
MATK 687 MDEF 602
Innate Skills
Recovery.png Diarahan 7 MP Heals a Single Party Member with 170 power. (9 uses)
Passive.png Infinite Chakra Passive Increases naturally recovered MP by 1 MP.
Passive.png Endless One Passive Activates the following Chain Effect at the beginning of own turn: Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)
Activates the following Chain Effect at the start of enemy turn: Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)
ArchClear.png
Awaken: Light.png Holy Wrath 5 MP Inflicts Light (Magic) damage 2 to 4 times with 55 power on Random Enemies.
Gacha: -
ArchRed.png
Awaken: Ice.png Mabufudyne 7 MP Inflicts Ice (Magic) damage with 120 power on All Enemies.
Gacha: Phys.png Gigantomachia 8 MP Inflicts Phys (Physical) damage with 160 power on All Enemies.
ArchYellow.png
Awaken: Ailment.png Mahapoismaon 7 MP 40% chance to inflict Poison on All Enemies.
Gacha: Passive.png Deadly Poison Passive +30% damage to Poisoned enemies.
ArchPurple.png
Awaken: Passive.png Auto-Taruka Passive Casts Tarukaja at the beginning of the 1st turn.
Gacha: Force.png Mazandyne 7 MP Inflicts Force (Magic) damage with 120 power on All Enemies.
ArchTeal.png
Awaken: Passive.png Drain Ice Passive Adds Ice Drain.
Gacha: Passive.png Resist Force Passive Adds Force Resist.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3 Panel 4
Panel Completion Bonus Reduces the cost of Diarahan by 1 MP. +20% to max HP. -70% to Ice damage received. +20% to max HP. As long as this demon is alive, -20% to Ice damage received by all allies. Activates the following Chain Effect at the start of enemy turn or when an ally demon skill with an HP healing effect is used: Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn)
Panel Step Stat Bonus HP +25 (MAX +250) Mag Def +15 (MAX +150) HP +25 (MAX +250) HP +25 (MAX +250)

Availability


Sword

Yatsuka Sword
Yatsuka Sword.jpg Canopy of the Gods While the one with this skill is alive, all party members will receive the following effect: -10% to Ice damage received.
Max Stats
physical/magic increase Mag ATK 120% Element Increase Ice 30%
Physical Accuracy 20% Critical Chance 20%
Innate Skills
Ice.png Bufula 5 MP Inflicts Ice (Magic) damage with 140 power on a Single Enemy.
Support.png War Cry 6 MP Reduces ATK and DEF of All Enemies by 20% for 3 turns.
Ice.png Primordial Water 7 MP Inflicts Ice (Magic) damage with Power 80 on all enemies, and Heals around 400 HP of all party members if the attack is successful.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% to HP Healing skill effectiveness. Reduces the cost of Primordial Water by 1MP. While the one with this skill is alive, all party members will receive the following effect: -5% to Ice damage received.
Panel Step Stat Bonus Mag ATK +50(MAX) Mag ATK +50(MAX) Mag ATK +50(MAX)


Shield

Lotus of Creation
Lotus of Creation.jpg Foundation of Form -5% to Ice damage received
Max Stats
HP 120% Elemental Damage Reduction Ice 20%
Defence 50% Magic Defence 100%
Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- Weak Null - - - -
Innate Skills
Passive.png Ice Boost Passive +15% to Ice damage.
Passive.png Life Surge Passive +30% to Max HP.
Passive.png Drain Ice Passive Adds Ice Drain.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +10% to Ice damage +30% to max HP. +20% to max HP. -10% to Ice damage received
Panel Step Stat Bonus HP: +200(MAX) HP: +200(MAX) HP: +200(MAX)


  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Ananta.jpg Ananta
Red Purple B F F -
Pros
  • He casts all 3 Buffs at the start of both his team's turn and the enemy team's turn, offering consistent buff control at no MP cost.
  • Panel 4 also casts Debilitate at the start of the enemy turn, or when your team casts any skill with a healing effect - this includes life steal and chain effects, such as Seth's Ouas or Huang Di's panel 3. (This does NOT include Lydia, however).
  • Mabufudyne in Red plus Infinite Chakra helps him pull his weight beyond just being a buffbot in Ice Democalypse prelim. He also performs decently in any other element, except Phys.
  • Works well in slow double Intimidating Stance teams, providing buff control simply by staying alive, which Demeter can practically guarantee. Could be a decent Tetraja holder.
  • Even though he auto-casts all buffs at the start of your turn, Auto-Taruka in purple for PvP is still his best. Because of the timing of Endless One, Auto-Taruka can function mainly to counter the enemy Auto-Tarunda to ensure you get the attack buff from Endless One at the start of your turn.
Cons
  • Weak to Force.
  • Mag is only average and he has no innate pierce, so even if Red he's still more of a support than a sweeper.
  • Newer demons have buff chains on their skills, which reduces Ananta's niche substantially.
  • Offers nothing more than buff control in PvP.
Notes
  • Panels 1-3 don't offer very much, so it's panel 4 or nothing.
Synergies -

PvE Builds

Skill Transfers

Flexible demon for buff control in Democalypse Prelim. Can work in any non-Phys element with the right AoE transferred.

Other elemental spells:

Support:

Brands

  • Stat priority: MAtk%
  • Spell: boost damage

Mitama

  1. MAG (20): Boosts his damage output.
  2. The rest doesn't really matter


Democalypse Prelim - Full Buff Swing
ArchRed.png Transferred Skills Notes:

With Auto-Rakunda and innate Endless one, Ananta can provide a full buff swing in Democalypse prelim. Replace Mazionga with an appropriate AoE spell for the prelim element.

Mazionga Auto-Rakunda
Infused Mitama
Ma 20
Brands
Spell with MAtk%
Target Stats
-


PvP Builds

Official Profile

A serpent with 1000 heads in Hindu lore. This god will appear in the beginning and end of a world. Ananta is Sanskrit for "infinite". After resting on him, Vishnu woke up and created the universe.