Difference between revisions of "Nebiros/Builds"

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! colspan="2" class="unsortable" | Best Archetype(s)
 
! colspan="2" class="unsortable" | Best Archetype(s)
 
! rowspan="2" | PVE
 
! rowspan="2" | PVE
! colspan="2" class="unsortable" | PVP
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! colspan="3" class="unsortable" | PVP
! colspan="2" class="unsortable" | Democalypse
 
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament
 
|-
 
|-
<section begin=tierentry />{{TierDataBeta|demon=Nebiros|pvebest1=Teal|pvebest2=Purple|pvpbest1=Teal|pvpbest2=Purple
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<section begin=tierentry />{{TierListData|demon=Nebiros|pvebest1=Teal|pvebest2=Purple|pvpbest1=Teal|pvpbest2=Purple
|pve=4
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|pve=A
|offensive=3|defensive=3
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|offensive=B|defensive=B|tournament=B
 
|democPrelim=1
 
|democPrelim=1
 
|democBoss=1
 
|democBoss=1
 
|pro=
 
|pro=
*[[Call of the Dead]] is the only revive skill in the game without a usage limit. This enables infinite revives especially if paired with healing support like [[Nadja]].
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*[[Call of the Dead]] is the only revive skill in the game without a usage limit. This enables infinite revives, especially if paired with supports like [[Idun]]. In addition, after a revival chain effect, all party members receive 2 counts of Fortify which also has no battle limit.
*As [[Call of the Dead]] triggers at the end of the enemy turn, it lets you start your turn with full press turns, and proc any start of turn chain effects like [[Archangels]].
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**Since the chain also triggers at the end of the enemy turn, it lets you start yours with full Press Turns, and proc any start of turn chain effects like [[Tempestuous Malice]].
*[[Hand of Glory]] provides AOE Curse + [[Luster Candy]] on ally death. The Curse is great setup for [[Alice A]] (and his own passive) while the buffs increase your likelihood of surviving the turn.
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*[[Call of the Dead]] changes the effect of Normal attacks to an AoE Bulwark Piercing Almighty attack on all enemies with a  chance to inflict Curse, as well as restoring 1MP to all party members. This enables Nebiros to ignore [[Spirit Chains of Indignation]] and [[Mute]] as no MP usage is needed to cast the attack.
*Highest LUK in the game paired with innate [[Epitome of Madness]] makes him a great Dodge tank.  
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*[[Hand of Glory]] provides AOE Curse + [[Luster Candy]] on ally death. The Curse is a great setup for partners [[Alice A]] and [[Belial]], while the buffs increase your likelihood of surviving the turn. Survivability is further enhanced as this passive reduces the damage output of all Cursed enemies by 60%.
*Panel 2 grants Null Mortal which makes him even harder to kill.
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**If P3, upon activation of this passive, he will also heal his party for 30% of their max HP.
 +
*Second highest Luck in the game paired with innate [[Epitome of Madness]] makes him a great Dodge tank and increases his likelihood of applying Curse.
 +
*Panel 2 grants Null Mortal which makes him even harder to kill, coupled with another -20% damage debuff for all Cursed enemies. Panel 3 casts Curse on all enemies whenever an ally takes any direct damage up to three times per turn.
 +
*Panel 4 offers a revival effect reminiscent of [[Quetzalcoatl A]]'s [[Ce Acatl]], which fully revives Nebiros (if not revive sealed) at start of own turn while granting 1 additional PT.
 +
*Many top meta threats like [[Inanna]] only block the more troublesome ailments such as Charm or Bind, leaving them wide open to Curse.
 
|con=
 
|con=
*Hard countered by [[Null Curse]] and revive sealing skills like [[Sword of Actuation]]. Panel 1 [[Clotho]] in particular is a very powerful counter, as she confers the whole team [[Null Curse]].
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*Hard countered by [[Null Curse]] and demons like [[Demeter]] and [[Apsu]] who make it hard to ailment teams.
*Weak to light and by extension the [[Archangels]] matchup. Teal fixes this somewhat but you lose Null Bind in return.
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*Has nothing in order to remove revive seal.  
*[[Call of the Dead]] can be mitigated by a Cleric removing Curse before end of the turn.
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|notes=
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*Buffed during the 9/12/24 data update.
 +
|pairwith=
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*{{DemonIcon|Alice A|size=32px}} {{DemonIcon|Belial|size=32px}}
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 00:07, 13 September 2024

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Nebiros.jpg Nebiros
Teal Purple Teal Purple A B B B
Pros
  • Call of the Dead is the only revive skill in the game without a usage limit. This enables infinite revives, especially if paired with supports like Idun. In addition, after a revival chain effect, all party members receive 2 counts of Fortify which also has no battle limit.
    • Since the chain also triggers at the end of the enemy turn, it lets you start yours with full Press Turns, and proc any start of turn chain effects like Tempestuous Malice.
  • Call of the Dead changes the effect of Normal attacks to an AoE Bulwark Piercing Almighty attack on all enemies with a chance to inflict Curse, as well as restoring 1MP to all party members. This enables Nebiros to ignore Spirit Chains of Indignation and Mute as no MP usage is needed to cast the attack.
  • Hand of Glory provides AOE Curse + Luster Candy on ally death. The Curse is a great setup for partners Alice A and Belial, while the buffs increase your likelihood of surviving the turn. Survivability is further enhanced as this passive reduces the damage output of all Cursed enemies by 60%.
    • If P3, upon activation of this passive, he will also heal his party for 30% of their max HP.
  • Second highest Luck in the game paired with innate Epitome of Madness makes him a great Dodge tank and increases his likelihood of applying Curse.
  • Panel 2 grants Null Mortal which makes him even harder to kill, coupled with another -20% damage debuff for all Cursed enemies. Panel 3 casts Curse on all enemies whenever an ally takes any direct damage up to three times per turn.
  • Panel 4 offers a revival effect reminiscent of Quetzalcoatl A's Ce Acatl, which fully revives Nebiros (if not revive sealed) at start of own turn while granting 1 additional PT.
  • Many top meta threats like Inanna only block the more troublesome ailments such as Charm or Bind, leaving them wide open to Curse.
Cons
  • Hard countered by Null Curse and demons like Demeter and Apsu who make it hard to ailment teams.
  • Has nothing in order to remove revive seal.
Notes
  • Buffed during the 9/12/24 data update.
Synergies

PvE Builds

PvP Builds