Difference between revisions of "Nebiros/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
− | |||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Nebiros|pvebest1=Teal|pvebest2=Purple|pvpbest1=Teal|pvpbest2=Purple |
− | |pve= | + | |pve=B |
− | |offensive= | + | |offensive=F|defensive=F |
− | | | + | |democPrelim=1 |
+ | |democBoss=1 | ||
|pro= | |pro= | ||
− | *[[Call of the Dead]] is the only revive skill in the game without a usage limit. This enables infinite revives especially if paired with healing | + | *[[Call of the Dead]] is the only revive skill in the game without a usage limit. This enables infinite revives, especially if paired with healing supports like [[Nadja]]. |
− | *As [[Call of the Dead]] triggers at the end of the enemy turn, it lets you start | + | *As [[Call of the Dead]] triggers at the end of the enemy turn, it lets you start yours with full Press Turns, and proc any start of turn chain effects like [[Archangels]]. |
− | *[[Hand of Glory]] provides AOE Curse + [[Luster Candy]] on ally death. The Curse is great setup for [[Alice A]] (and his own passive) while the buffs increase your likelihood of surviving the turn. | + | *[[Hand of Glory]] provides AOE Curse + [[Luster Candy]] on ally death. The Curse is a great setup for [[Alice A]] (and his own passive), while the buffs increase your likelihood of surviving the turn. |
− | * | + | *Second highest Luck in the game paired with innate [[Epitome of Madness]] makes him a great Dodge tank. |
*Panel 2 grants Null Mortal which makes him even harder to kill. | *Panel 2 grants Null Mortal which makes him even harder to kill. | ||
|con= | |con= | ||
− | *Hard countered by [[Null Curse]] and | + | *Hard countered by [[Null Curse]] and demons like [[Demeter]] and [[Maria]] who make it hard to ailment teams. Offers almost nothing when his Curse is blocked. |
− | + | *[[Call of the Dead]] can be mitigated by a Cleric removing Curse before the end of the turn. | |
− | *[[Call of the Dead]] can be mitigated by a Cleric removing Curse before end of the turn. | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} |
Latest revision as of 08:50, 1 November 2023
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
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B | F | F | ||
Pros |
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Cons |
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Notes | - | ||||||
Synergies | - | ||||||