Difference between revisions of "Nergal/Builds"

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! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierDataBeta|demon=Nergal|pvebest1=Red|pvebest2=Purple|pvebest3=|pvpbest1=Purple
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<section begin=tierentry />{{TierListData|demon=Nergal|pvebest1=Red|pvebest2=Purple|pvebest3=|pvpbest1=Purple
|pve=1
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|pve=D
|offensive=3|defensive=3
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|offensive=F|defensive=F
 +
|democPrelim=4
 +
|democBoss=2
 
|pro=
 
|pro=
*[[Plague of Babylon]] removes Barriers and has a very high chance of landing Weak status, making him incredible setup for [[Ailment Team]]s.  
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*[[Plague of Babylon]] removes Barriers and has a very high chance of landing Weak and Poison status, making him an incredible setup for [[Ailment Team]]s.
*High STR, Auto-Tarukaja and increased Accuracy from [[Meslamtaea]] make him a decent Physical demon, especially when Paneled.
+
*High STR, [[Auto-Taruka]] in Purple and increased Accuracy from [[Meslamtaea]] make him a decent Physical demon, especially when Paneled.
*Auto-Rebellion on Poison boosts his damage and synergizes with [[Pale Rider]].
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*Team-wide Auto-Rebellion upon inflicting Poison boosts his damage and synergizes with [[Pale Rider]].
 +
*At Panel 4, deals AoE Phys damage upon Poisoning an enemy, once per turn, which can trigger [[Hachiman]] giving him potential use with [[Tiamat A]] as a quick sweep.
 
|con=
 
|con=
*Weak to Ice
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*Weak to Ice.
*Ailments fall flat in late/endgame PvE because of inflated enemy stats
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*Ailments fall flat in late/endgame PvE because of inflated enemy stats.
*Hard countered by Ailment Cleansers like [[Daisoujou]] or [[Kinmamon]] in PVP.
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*Hard countered by Ailment Cleansers like [[Maria]], [[Lugh]] or [[Okuninushi]] in PvP.
*AGI too low for [[Ailment Team]]s standards.
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*No innate Pierce until Panel 3 is unlocked.
 +
*Panel 4 will consume the [[Rebellion]] granted by [[Meslamtaea]], unless you inflict poison a second time later in the turn.
 +
*Low damage on Panel 4 makes his use with [[Hachiman]] difficult as he'll create bulwarks for [[Demeter]], which block ailments.
 
|notes=
 
|notes=
*P3 [[Samael]] offers similar barrier break without consuming a Press Turn. This is vital versus double [[Intimidating Stance Teams]], as [[Nergal]] consuming a Press Turn means you are left with a single Press for casting a true ailment.
 
*Compared to P3 [[Samael]], Nergal gives your other demons more flexibility in choosing brands, as they can forego Ailment Infliction completely. Weigh the extra Press Turn versus stat flexibility carefully.
 
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}
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== PvP Builds ==
 
== PvP Builds ==
 +
===Archetype(s)===
 +
* Purple: Auto-Taruka for buff control
 +
 +
===Skill Transfers===
 +
Ailment infliction Boosters to consistently apply Weak.
 +
 +
Ailment Infliction Boosters:
 +
* Insanity: Highest Ailment infliction modifier.
 +
* Ailment Survivor: Ailment infliction modifier + endure.
 +
* Epitome of Madness: Ailment infliction + evasion modifier.
 +
* Madness: Early game/budget option.
 +
 +
Other/Misc. Skills:
 +
* Null/Resist Ice: Covers his weakness
 +
* Enduring Soul +: Adds survivability
 +
* Speedster: Boosts team speed if needed.
 +
 +
===Brands===
 +
*Stat priorities: Ailment Infliction%, Speed%
 +
* Sick: Boosts ailment infliction rate
 +
* Divine: Allows him to literally spam Plague of Babylon
 +
* Speed: Boosts team speed if needed.
 +
 +
 +
===Mitama===
 +
# STR (10): To boost damage output if he is needed to attack
 +
# AGI (20): Increases his accuracy and team speed.
 +
# LUK (20): Increases his chances of landing ailments
 +
 +
===Build(s)===
 +
 +
{{DemonBuild
 +
|use=You've got me weak on my knees
 +
|archetype=Purple
 +
|skill1=Ailment Survivor
 +
|skill2=Insanity
 +
|stmitama=10
 +
|mamitama=
 +
|vimitama=
 +
|agmitama=20
 +
|lumitama=20
 +
|brands=Sick + Speed with Ailment Infliction%
 +
|lvreq=
 +
|hpreq=
 +
|mdefreq=
 +
|matkreq=
 +
|pdefreq=
 +
|patkreq=
 +
|acreq=
 +
|evreq=
 +
|buildnotes=The corner stone of any ailment centric team. Pair with Angra to bind, poison, mute, charm and curse all enemies once he fires off a single Plague of Babylon, to shut down teams without a cleric. Also works well with other powerful ailment inflictors.
 +
}}
  
 
==Samael versus Nergal==
 
==Samael versus Nergal==

Latest revision as of 08:52, 1 November 2023

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Nergal.jpg Nergal
Red Purple Purple D F F -
Pros
  • Plague of Babylon removes Barriers and has a very high chance of landing Weak and Poison status, making him an incredible setup for Ailment Teams.
  • High STR, Auto-Taruka in Purple and increased Accuracy from Meslamtaea make him a decent Physical demon, especially when Paneled.
  • Team-wide Auto-Rebellion upon inflicting Poison boosts his damage and synergizes with Pale Rider.
  • At Panel 4, deals AoE Phys damage upon Poisoning an enemy, once per turn, which can trigger Hachiman giving him potential use with Tiamat A as a quick sweep.
Cons
  • Weak to Ice.
  • Ailments fall flat in late/endgame PvE because of inflated enemy stats.
  • Hard countered by Ailment Cleansers like Maria, Lugh or Okuninushi in PvP.
  • No innate Pierce until Panel 3 is unlocked.
  • Panel 4 will consume the Rebellion granted by Meslamtaea, unless you inflict poison a second time later in the turn.
  • Low damage on Panel 4 makes his use with Hachiman difficult as he'll create bulwarks for Demeter, which block ailments.
Notes -
Synergies -

PvE Builds

PvP Builds

Archetype(s)

  • Purple: Auto-Taruka for buff control

Skill Transfers

Ailment infliction Boosters to consistently apply Weak.

Ailment Infliction Boosters:

  • Insanity: Highest Ailment infliction modifier.
  • Ailment Survivor: Ailment infliction modifier + endure.
  • Epitome of Madness: Ailment infliction + evasion modifier.
  • Madness: Early game/budget option.

Other/Misc. Skills:

  • Null/Resist Ice: Covers his weakness
  • Enduring Soul +: Adds survivability
  • Speedster: Boosts team speed if needed.

Brands

  • Stat priorities: Ailment Infliction%, Speed%
  • Sick: Boosts ailment infliction rate
  • Divine: Allows him to literally spam Plague of Babylon
  • Speed: Boosts team speed if needed.


Mitama

  1. STR (10): To boost damage output if he is needed to attack
  2. AGI (20): Increases his accuracy and team speed.
  3. LUK (20): Increases his chances of landing ailments

Build(s)

You've got me weak on my knees
ArchPurple.png Transferred Skills Notes:

The corner stone of any ailment centric team. Pair with Angra to bind, poison, mute, charm and curse all enemies once he fires off a single Plague of Babylon, to shut down teams without a cleric. Also works well with other powerful ailment inflictors.

Ailment Survivor Insanity
Infused Mitama
St 10 Ag 20 Lu 20
Brands
Sick + Speed with Ailment Infliction%
Target Stats
-


Samael versus Nergal

P3 Samael and Nergal both play a similar role in providing Barrier Break for Ailment teams.

  • Nergal casts Weak alongside Barrier Break. This allows your other Ailments to land 100%, letting you ignore Ailment Infliction rates on those demons.
  • P3 Samael's Barrier Break occurs at the start of the turn, without consuming a Press Turn. This effectively gives you an extra press turn to land an additional element, kill their Ailment cleaner etc and is invaluable versus double Intimidating Stance.
  • Samael requires more investment as his Fast Barrier Break only unlocks at P3. Nergal is useable the moment you pull him.
  • Samael has the additional perk of casting Fast Makara Break, which can be handy for other team compositions.
  • Samael comes with Ailment skills of his own, whereas Nergal can be used as a secondary damage dealer.
  • When paired with Pale Rider, damage does not matter as he will kill all poisoned enemies in two turns without fail.