Difference between revisions of "Krishna/Builds"
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*Solid stats across the board, with an impressive 231 Magic stat paired with a workable 186 Vitality and 187 Agility. This allows him to be flexible with how he builds his stats. | *Solid stats across the board, with an impressive 231 Magic stat paired with a workable 186 Vitality and 187 Agility. This allows him to be flexible with how he builds his stats. | ||
*[[Origin Avatar]] is a strong passive, giving +30% to Max HP, +25% to Force damage, 3 counts of [[Fortify]] at the start of a battle (only if going second), and +2 to Krishna's [[naturally recovered MP|MP regen]], making him restore 5MP per turn. It also renders him immune to [[Bind]], [[Mute]], [[Charm]] and [[Poison]], which is helpful against opponents like [[Homura Akemi]] and [[Cleopatra]]. | *[[Origin Avatar]] is a strong passive, giving +30% to Max HP, +25% to Force damage, 3 counts of [[Fortify]] at the start of a battle (only if going second), and +2 to Krishna's [[naturally recovered MP|MP regen]], making him restore 5MP per turn. It also renders him immune to [[Bind]], [[Mute]], [[Charm]] and [[Poison]], which is helpful against opponents like [[Homura Akemi]] and [[Cleopatra]]. | ||
− | *More importantly, [[Origin Avatar]] applies [[Spirit Chains of Salvation]] to enemies, which deals a massive 7500 damage to an enemy after they finish an action. Without [[Fortify]], most demons won't be able to survive without incredible brands and a very powerful [[Devil Connector]]. The Salvation damage ignores any [[damage reduction]] and [[Bulwark]]s, while also inflicting [[Revive Ban]] on downed enemies, proving invaluable against teams with high damage reduction or demons like [[Walpurgisnacht]] and [[Vanitas]]. | + | *More importantly, [[Origin Avatar]] applies [[Spirit Chains of Salvation]] to enemies, which deals a massive 7500 damage to an enemy after they finish an action. Without [[Fortify]], most demons won't be able to survive without incredible brands and a very powerful [[Devil Connector]]. The Salvation damage ignores any [[damage reduction]] and [[Bulwark]]s, while also inflicting [[Revive Ban]] on downed enemies, proving invaluable against teams with high damage reduction or demons like [[Walpurgisnacht]] and [[Vanitas]]. |
+ | **Additionally, while Krishna is alive, all party members take a reduced 20% damage from enemies inflicted with [[Spirit Chains of Salvation]] while also nullifying any bonus turns granted to enemies under Salvation. | ||
*[[Salvation's Melody]] harnesses the power of good flute to become a loaded 300 BP Bulwark Piercing Force skill, which has a [[revive seal]], [[Press Turn]] generation, [[Remnants]] AND removes one count of any spirit chains afflicting the party. Krishna is currently the only demon able to cleanse spirit chains, giving him a potent niche on top of his other good traits. | *[[Salvation's Melody]] harnesses the power of good flute to become a loaded 300 BP Bulwark Piercing Force skill, which has a [[revive seal]], [[Press Turn]] generation, [[Remnants]] AND removes one count of any spirit chains afflicting the party. Krishna is currently the only demon able to cleanse spirit chains, giving him a potent niche on top of his other good traits. | ||
*His above-average agility works to his benefit on slower teams, as moving first ensures he will be able to clear any spirit chains affecting the party as soon as his turn starts. | *His above-average agility works to his benefit on slower teams, as moving first ensures he will be able to clear any spirit chains affecting the party as soon as his turn starts. | ||
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*His comparatively low stats for fast and bulky teams cause further issues where on fast teams, his Spirit Chain cleanse may prove to not be very useful when he is most likely acting last without Lead Brands, and his comparatively low HP on bulky teams even with [[Fortify]] makes him liable to be hampered by [[Spirit Chains of Indignation]] from [[Camael]]. | *His comparatively low stats for fast and bulky teams cause further issues where on fast teams, his Spirit Chain cleanse may prove to not be very useful when he is most likely acting last without Lead Brands, and his comparatively low HP on bulky teams even with [[Fortify]] makes him liable to be hampered by [[Spirit Chains of Indignation]] from [[Camael]]. | ||
*The damage from [[Spirit Chains of Salvation]] is not very impressive against the more-difficult PVE content. | *The damage from [[Spirit Chains of Salvation]] is not very impressive against the more-difficult PVE content. | ||
+ | *[Earth Field (Mercy)] allows many demons to survive Salvation damage, which is a big blow to one of his main functions. | ||
*Weak to Dark unless teal. | *Weak to Dark unless teal. | ||
|notes= | |notes= |
Latest revision as of 01:07, 30 January 2025
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | Tournament | |||
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A | S | S | S | |
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Synergies | - | ||||||