Difference between revisions of "Michael M/Builds"

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(Role Summary)
 
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|offensive=S|defensive=S|tournament=S
 
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*Currently the BEST Vanitas counter, with the ability to remove [[Malice]] from a single target with his active skill.
 +
*[[Cruel Malice]] is a strong passive, giving both immunity to Bind and Charm, +50% Max HP, and a wide variety of [[Malice]]-related effects.
 +
**When attacking first at the start of battle and when an ally is downed, it adds an extra count of [[Malice]] to self. Additionally, while the party's [[Malice]] count is at 1 or more, all allies' skills will have their MP cost reduced by 1 and all damage will be increased by 30%.
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**At the start of enemy turn, [[Cruel Malice]] puts 1 count of [[Malice]] on all allies and places 3 counts of [[Fortify]] on self. All party members also receive -20% Physical damage taken, and while under [[Malice]], an extra -20% to all damage taken. The -20% Physical damage counters [[Artemis]]' [[RDR]] effect she places on the enemy party and thus covering up [[Vanitas]]' lower amount of Physical damage reduction.
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*[[Crimson Judgement]] deals 30% Bulwark-Piercing Fractional damage with Remnants on a single target, straight up reduces their [[Malice]] by 2 and adds 1 count of [[Indignation]], followed up by a strong Light attack on all enemies and an additional Press Turn.
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**Because the first hit of [[Crimson Judgement]] is Fractional and is not counted as a Magic skill, its Remnant is not stopped by [[Inanna]].
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*Great awakening skills with [[Indomitable Leader]] adding +20% Magic damage and boosting speed by 35% and [[Indestructible Leader]] offering 40% extra HP and lowering speed by 50%, allowing Michael M to fit into any team comp.Teal's [[Drain Phys]] additionally pairs well with anti-pierce such as [[Baphomet A]] or [[Femto]].
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*Panels are good and far from neccessary, with them offering reduced MP cost to [[Crimson Judgement]], extra HP and Magic damage, [[Null Mortal]] and a 1-turn [[Offensive Cry]] when an ally downs an enemy.
 
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*{{DemonIcon|Vanitas|size=32px}}
 
*{{DemonIcon|Vanitas|size=32px}}
 
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Latest revision as of 01:24, 12 December 2024

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Michael M.jpg Michael M
Purple Yellow Purple Yellow Teal A S S S
Pros
  • Currently the BEST Vanitas counter, with the ability to remove Malice from a single target with his active skill.
  • Cruel Malice is a strong passive, giving both immunity to Bind and Charm, +50% Max HP, and a wide variety of Malice-related effects.
    • When attacking first at the start of battle and when an ally is downed, it adds an extra count of Malice to self. Additionally, while the party's Malice count is at 1 or more, all allies' skills will have their MP cost reduced by 1 and all damage will be increased by 30%.
    • At the start of enemy turn, Cruel Malice puts 1 count of Malice on all allies and places 3 counts of Fortify on self. All party members also receive -20% Physical damage taken, and while under Malice, an extra -20% to all damage taken. The -20% Physical damage counters Artemis' RDR effect she places on the enemy party and thus covering up Vanitas' lower amount of Physical damage reduction.
  • Crimson Judgement deals 30% Bulwark-Piercing Fractional damage with Remnants on a single target, straight up reduces their Malice by 2 and adds 1 count of Indignation, followed up by a strong Light attack on all enemies and an additional Press Turn.
    • Because the first hit of Crimson Judgement is Fractional and is not counted as a Magic skill, its Remnant is not stopped by Inanna.
  • Great awakening skills with Indomitable Leader adding +20% Magic damage and boosting speed by 35% and Indestructible Leader offering 40% extra HP and lowering speed by 50%, allowing Michael M to fit into any team comp.Teal's Drain Phys additionally pairs well with anti-pierce such as Baphomet A or Femto.
  • Panels are good and far from neccessary, with them offering reduced MP cost to Crimson Judgement, extra HP and Magic damage, Null Mortal and a 1-turn Offensive Cry when an ally downs an enemy.
Cons
  • -
Notes
  • -
Synergies